Harrowstorms are an example of "harder content" that many seem to want, but few do them anymore.
It is too easy for a couple of players to spend a significant amount of time and make no progress, due to how fast the enemies spawn and attack players. While it makes sense for them to be some difficult, it is very frustrating to spend 1/2 hour and find you are still working on the first pillar, even with 2 players actively attacking and managing to not die.
It was ironically just like that before I took a break for over a year.
While a few World Bosses in Summerset, for example, remain challenging with small groups, most geysers and even the world bosses can be attacked with a smaller group, something that is not true with Harrowstorms and probably the flame portal areas in Blackwood.
I would request that these areas receive some tuning so they can remain achievable by those of us who are not anywhere near the top end.
Edited by ZOS_Hadeostry on January 7, 2024 4:34AM PC
PS4/PS5