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Is Infinity Archive class set...useless?

AvalonRanger
AvalonRanger
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Is Infinity Archive class set...useless?

Keep farming in the Infinity Archive (pre EA) 1 month, I finally got full correction of
DK and Arcanist and Sorcerer class set. Well, it's happy (^^)...maybe happy right? :*

...Actually not(/._.\). My long term struggle of the Infinity Archive battle is almost meaningless.
And I finally noticed that IF class set is extremely terrible.

I tested "Monolith Sorcerer class set" in today at the public dungeon.
But, my old "rattle cage weapon set" is FAR MORE BETTER than Monolith.
Oh my god!! What I've done in this 1 month?

Only Arcanist class set is good for my healer(maybe for the arcanist tank also).
Because it has "extra sharing damage shield" for the protection of the group member
from damage.

Seriously? ZOS. Please give us true meaningful reward. I'm so sad.
My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
with [1Stam Blade].
But, I'm Tank main player. Recently I'm doing Healer.

2023/12/21
By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
Good-bye "King of Monster Eater".

2024/08/23
Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Jack-0
    Jack-0
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    The sets are disappointingly weak. Even the dk one, which on paper sounds quite strong, is weaker than I'd expected, because it doesn't work like I expected it to and it's too selfish to compete e.g. with Drake's Rush.

    EA/IA was free though for all players, it's not part of a new chapter we'd have to pay for, so it's not entirely surprising that the sets are sub-par.
  • AvalonRanger
    AvalonRanger
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    Jack-0 wrote: »
    The sets are disappointingly weak. Even the dk one, which on paper sounds quite strong, is weaker than I'd expected, because it doesn't work like I expected it to and it's too selfish to compete e.g. with Drake's Rush.

    EA/IA was free though for all players, it's not part of a new chapter we'd have to pay for, so it's not entirely surprising that the sets are sub-par.

    " which on paper sounds quite strong, is weaker than I'd expected..."

    Agree. Totally same feeling. It must be powered up more.
    And, make it truly special gear. Otherwise, people will abandon that contents.
    Because, IF is not so enjoyable end-contents. Just keep killing much of trash mobs,
    but nothing anymore.

    I finally got arc4 boss anyway. Maybe I should stop to play Infinity Archive.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Twohothardware
    Twohothardware
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    None of them are worth farming over existing meta sets.
  • Elvenheart
    Elvenheart
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    I can honestly say I have never done the IA for the sets because none of them looked appealing to me over what I’m already using. I’ve been doing the IA because of achievements, the daily rewards for the mount (which I got over the weekend!), the occasional rewards of furnishings and plans and leads, and the new fortune currency for the merchants. I was disappointed from the start that none of the sets sounded very good, and hope that they make them better or add better ones in the future.
    Edited by Elvenheart on December 26, 2023 5:38PM
  • OtarTheMad
    OtarTheMad
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    Completely agree. A lot of the sets look fun but usually one or two things make them not worth the grind.

    Like the Templar set, when I first read it I was excited like it looked fun but then saw the 40 stacks you needed to get to the fun part and realized most fights would be over before you hit it.
  • Treeshka
    Treeshka
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    I actually find a good use for Warden set because it allows me to proc Major Cowardice to adds for later Arcs in Infinite Archive, also free Minor Heroism so no need to use expensive potions for archive runs.
  • AvalonRanger
    AvalonRanger
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    Is Infinity Archive class set...useless?

    Keep farming in the Infinity Archive (pre EA) 1 month, I finally got full correction of
    DK and Arcanist and Sorcerer class set. Well, it's happy (^^)...maybe happy right? :*

    ...Actually not(/._.\). My long term struggle of the Infinity Archive battle is almost meaningless.
    And I finally noticed that IF class set is extremely terrible.

    I tested "Monolith Sorcerer class set" in today at the public dungeon.
    But, my old "rattle cage weapon set" is FAR MORE BETTER than Monolith.
    Oh my god!! What I've done in this 1 month?

    Only Arcanist class set is good for my healer(maybe for the arcanist tank also).
    Because it has "extra sharing damage shield" for the protection of the group member
    from damage.

    Seriously? ZOS. Please give us true meaningful reward. I'm so sad.

    And I lost my "24 gold jewelry material" because of terrible Monolith set.

    ZOS should not make meaningless huge time consuming contents anymore.
    Please DON'T seriously.

    Well, "Infinity Archive" is good training contents for the beginner ESO player
    who needs to learn basic combat technique. (Tank, DD, Healer) If you got
    arc4 boss, then you and your partner have some skill for the Veteran
    dungeon anyway. If you can't get arc1 boss by solo, then your building or
    combat style will not work in Veteran dungeon.

    But consider gear farming, Infinity Archive is almost time wasting.
    I can't understand why ZOS made such a nonsense gear for us.... :'(
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Vulkunne
    Vulkunne
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    Is Infinity Archive class set...useless?

    Keep farming in the Infinity Archive (pre EA) 1 month, I finally got full correction of
    DK and Arcanist and Sorcerer class set. Well, it's happy (^^)...maybe happy right? :*

    ...Actually not(/._.\). My long term struggle of the Infinity Archive battle is almost meaningless.
    And I finally noticed that IF class set is extremely terrible.

    I tested "Monolith Sorcerer class set" in today at the public dungeon.
    But, my old "rattle cage weapon set" is FAR MORE BETTER than Monolith.
    Oh my god!! What I've done in this 1 month?

    Only Arcanist class set is good for my healer(maybe for the arcanist tank also).
    Because it has "extra sharing damage shield" for the protection of the group member
    from damage.

    Seriously? ZOS. Please give us true meaningful reward. I'm so sad.

    Actually that DK sets looks pretty good. Could def use it. Too much going on right now for me to do much with IA.

    And I remember RC too. Was a good set, strong for its time. Everybody wanted to get at those "Forbidden Jewels" or whatever they was called. Ha hah. Ahh those were the times.
    Edited by Vulkunne on December 27, 2023 12:48AM
    Today Victory is mine. Long Live the Empre.
  • MidniteOwl1913
    MidniteOwl1913
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    Yeah the Arcanist set for my healer is pretty good. I found the DK set to not be that great in use, plus there's the whole glowing thing that I find distracting...

    No the archive is a major time sink and only really good for the funds that can be used to purchase actual useful stuff like leads and purple companion gear...

    PS5/NA
  • Turtle_Bot
    Turtle_Bot
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    The sorc class set (Monolith of Storms) is worse than useless, it straight up nerfs your build to use it and nothing was done to either fix the set or facilitate it to bring it to a usable state despite the countless evidence/spreadsheet/data-based feedback provided during the entire 5 week PTS cycle by everyone who tested the set.

    From what I've seen and heard the DK and Arcanist sets have their niche use cases as do most of the other class sets, but they aren't as generically strong/applicable as the current generically available meta sets.
  • Araneae6537
    Araneae6537
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    Is Infinity Archive class set...useless?

    Keep farming in the Infinity Archive (pre EA) 1 month, I finally got full correction of
    DK and Arcanist and Sorcerer class set. Well, it's happy (^^)...maybe happy right? :*

    ...Actually not(/._.\). My long term struggle of the Infinity Archive battle is almost meaningless.
    And I finally noticed that IF class set is extremely terrible.

    I tested "Monolith Sorcerer class set" in today at the public dungeon.
    But, my old "rattle cage weapon set" is FAR MORE BETTER than Monolith.
    Oh my god!! What I've done in this 1 month?

    Only Arcanist class set is good for my healer(maybe for the arcanist tank also).
    Because it has "extra sharing damage shield" for the protection of the group member
    from damage.

    Seriously? ZOS. Please give us true meaningful reward. I'm so sad.

    And I lost my "24 gold jewelry material" because of terrible Monolith set.

    ZOS should not make meaningless huge time consuming contents anymore.
    Please DON'T seriously.

    Well, "Infinity Archive" is good training contents for the beginner ESO player
    who needs to learn basic combat technique. (Tank, DD, Healer) If you got
    arc4 boss, then you and your partner have some skill for the Veteran
    dungeon anyway. If you can't get arc1 boss by solo, then your building or
    combat style will not work in Veteran dungeon.

    But consider gear farming, Infinity Archive is almost time wasting.
    I can't understand why ZOS made such a nonsense gear for us.... :'(

    I’m sorry you golded the set before finding it was useless! :( Hopefully it didn’t also cost you transmutes! I’ve golded stuff prematurely too only to find a build didn’t work well for me, etc.

    It is disappointing when, given the reward structure, you had the reasonable expectation of the gear being good, or at least decent! Since I’ve been on the forums, I knew the sorc set was terrible and other sets niche at best, so I’ve been running it for fun and furnishings and the Archival currency and I get ridiculously excited about new book furnishings! :D
  • AvalonRanger
    AvalonRanger
    ✭✭✭✭✭
    Is Infinity Archive class set...useless?

    Keep farming in the Infinity Archive (pre EA) 1 month, I finally got full correction of
    DK and Arcanist and Sorcerer class set. Well, it's happy (^^)...maybe happy right? :*

    ...Actually not(/._.\). My long term struggle of the Infinity Archive battle is almost meaningless.
    And I finally noticed that IF class set is extremely terrible.

    I tested "Monolith Sorcerer class set" in today at the public dungeon.
    But, my old "rattle cage weapon set" is FAR MORE BETTER than Monolith.
    Oh my god!! What I've done in this 1 month?

    Only Arcanist class set is good for my healer(maybe for the arcanist tank also).
    Because it has "extra sharing damage shield" for the protection of the group member
    from damage.

    Seriously? ZOS. Please give us true meaningful reward. I'm so sad.

    And I lost my "24 gold jewelry material" because of terrible Monolith set.

    ZOS should not make meaningless huge time consuming contents anymore.
    Please DON'T seriously.

    Well, "Infinity Archive" is good training contents for the beginner ESO player
    who needs to learn basic combat technique. (Tank, DD, Healer) If you got
    arc4 boss, then you and your partner have some skill for the Veteran
    dungeon anyway. If you can't get arc1 boss by solo, then your building or
    combat style will not work in Veteran dungeon.

    But consider gear farming, Infinity Archive is almost time wasting.
    I can't understand why ZOS made such a nonsense gear for us.... :'(

    I’m sorry you golded the set before finding it was useless! :( Hopefully it didn’t also cost you transmutes! I’ve golded stuff prematurely too only to find a build didn’t work well for me, etc.

    It is disappointing when, given the reward structure, you had the reasonable expectation of the gear being good, or at least decent! Since I’ve been on the forums, I knew the sorc set was terrible and other sets niche at best, so I’ve been running it for fun and furnishings and the Archival currency and I get ridiculously excited about new book furnishings! :D

    "...so I’ve been running it for fun and furnishings..."

    Agree. Apocrypha theme housing Lead is good reward. :)
    My house became "dance hall" by decorating apocrypha housing models.

    But I don't want to do IF-gear farming anymore.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • AlterBlika
    AlterBlika
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    I guess it was pretty obvious when they were on PTS. You could just check them out and decide if you need the set or not.
  • BXR_Lonestar
    BXR_Lonestar
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    Is Infinity Archive class set...useless?

    Keep farming in the Infinity Archive (pre EA) 1 month, I finally got full correction of
    DK and Arcanist and Sorcerer class set. Well, it's happy (^^)...maybe happy right? :*

    ...Actually not(/._.\). My long term struggle of the Infinity Archive battle is almost meaningless.
    And I finally noticed that IF class set is extremely terrible.

    I tested "Monolith Sorcerer class set" in today at the public dungeon.
    But, my old "rattle cage weapon set" is FAR MORE BETTER than Monolith.
    Oh my god!! What I've done in this 1 month?

    Only Arcanist class set is good for my healer(maybe for the arcanist tank also).
    Because it has "extra sharing damage shield" for the protection of the group member
    from damage.

    Seriously? ZOS. Please give us true meaningful reward. I'm so sad.

    It's not all negative. I'm actually enjoying grinding EA in order to fill out my other set collections, which is an underrated aspect of the EA. But yeah the class sets are kinda trash. I haven't played with any of them, but my understanding is only the DK set is worthwhile. Maybe the Arcanist set or nightblade set may have some niche builds that can make use of them too. But that is really it.

    It is still a really fun mode though IMO.
  • OBJnoob
    OBJnoob
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    I've only gotten the NB, Warden, and DK sets. I threw the Warden set on for a PvP healer and have been pleased enough with it that I haven't tried the others yet.

    I guess it's kinda limited to healing, so that's a downside, but I think more sets are coming for the other skill lines too??

    If you're a sorc main you might still want to grind the set just so you can get the next one faster. I think at least half the sets are decent and if your favorite class didn't get a good one then hopefully the next ones will be.

    As for the Warden set, I like that I'm using my Green Balance abilities a lot instead of just spamming Polar Wind. And minor heroism isn't bad... Especially for myself, since Wardens already have access to Major.
  • Turtle_Bot
    Turtle_Bot
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    OBJnoob wrote: »
    I've only gotten the NB, Warden, and DK sets. I threw the Warden set on for a PvP healer and have been pleased enough with it that I haven't tried the others yet.

    I guess it's kinda limited to healing, so that's a downside, but I think more sets are coming for the other skill lines too??

    If you're a sorc main you might still want to grind the set just so you can get the next one faster. I think at least half the sets are decent and if your favorite class didn't get a good one then hopefully the next ones will be.

    As for the Warden set, I like that I'm using my Green Balance abilities a lot instead of just spamming Polar Wind. And minor heroism isn't bad... Especially for myself, since Wardens already have access to Major.

    As much as I want to hold out hope for the other sorc sets, I get the feeling that sorc itself is just universally hated by the team. Just look at how they had to be dragged kicking and screaming to give sorcs the few meagre buffs it got in U37 at the start of this year (half of which were QoL/pet buffs that should have been done years ago) after how badly they deleted the class in U35 (which still required absurd panic buffs back then to make at least the pet build viable for PvE because of how overboard they went with the nerfs in that patch) and how the feedback for the monolith of storms set got completely, (and at this point we can only assume, deliberately), ignored despite hard evidence proving it needs a complete rework.

    I agree though that the other classes will likely get some cool sets for their other skill lines that will help them. I just doubt it will happen for sorc outside of the set that helps pets (which will probably be the last of the 3 to be introduced).
    Based on the actions and responses by the team regarding sorc feedback (no-pet in particular) for the past 5-6 years, Sorc just seems to be this hated step-child of the classes that the creators just wish never existed.

    If the team wants to prove me wrong in the next patch, I invite them to do so, but at this point, based on their actions and words over the past 5-6 years, this is the only conclusion that can be reached regarding sorc (no-pet in particular) in ESO.
  • OBJnoob
    OBJnoob
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    Well I can understand you feeling that way @Turtle_Bot after the rather large amount of time that sorc has had troubles. It has been a long time. But there are Templar mains who feel the same as you, and necros too. And before that there were others as well. Sorc isn't the first class to feel neglected and they probably won't be the last.

    I wouldn't encourage anyone to do IA if they don't halfway enjoy the content anyway. I'm just saying if you DO like the content then farming the gear may be worthwhile. Gear sets get changed sometimes. And there is the next one to consider getting ready for.

    And ultimately, beyond sorcs woes, I just came here to say all the sets aren't useless.
  • Turtle_Bot
    Turtle_Bot
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    OBJnoob wrote: »
    Well I can understand you feeling that way @Turtle_Bot after the rather large amount of time that sorc has had troubles. It has been a long time. But there are Templar mains who feel the same as you, and necros too. And before that there were others as well. Sorc isn't the first class to feel neglected and they probably won't be the last.

    I wouldn't encourage anyone to do IA if they don't halfway enjoy the content anyway. I'm just saying if you DO like the content then farming the gear may be worthwhile. Gear sets get changed sometimes. And there is the next one to consider getting ready for.

    And ultimately, beyond sorcs woes, I just came here to say all the sets aren't useless.
    The main issue I have with this whole situation is that almost every non-sorc player jumps in with "well just run pets" regarding PvE issues or "well just run 'insert generic proc build here'." regarding PvP issues (well, this is putting it nicely in terms that won't get the infamous ZOS [snip] treatment...), we all know what really gets said to sorc players who just want to see a few small buffs for sorc (especially no-pet/stat sorc) to bring it up to a viable level for more than just the top 0.01% of sorc players.

    Especially when you see majority of sorc mains (including myself) that have been more than supportive for other classes getting buffs where needed (including NB, both back when it needed an overall buff before U35 and even now for PvE, templar getting some much needed damage, cro getting some actual fixes/direction, etc, etc), yet that same support for struggling classes is never returned by mains of other classes whenever a sorc player raises any pain point, no matter how small or large it is (including back in U36 when sorc was actually unplayable...).

    Anyway, I don't want to derail this thread further, so I'll leave it at what's in the spoiler (a lot more could be said, but would be better off in it's own thread).

    I agree with you that majority of the class sets are pretty good or at the very least, very interesting and likely worth picking up to try out. I outlined the specifics in another similar thread on this topic, but all of the sets (outside the sorc set) have their niche uses and builds they help facilitate, including the plar set which has the foundation for being a really good set with its current design, it just needs to be more consistent rather than such wild swings with its large stack counts and mag gain/loss, they just won't be BiS.

    I also agree that the IA content is quite interesting, it's just that for me, the rewards (the sets) aren't worth going for.
  • IZZEFlameLash
    IZZEFlameLash
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    Only IA sets that are remotely worth imo are Arcanist, Necromancer, and Nightblade one. DK one, more I play with it, more apparent the glitch is and it is frankly irritating.
    Edited by IZZEFlameLash on December 29, 2023 12:01PM
    Imperials, the one and true masters of all mortal races of Tamriel
  • Nestor
    Nestor
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    And I lost my "24 gold jewelry material" because of terrible Monolith set.

    Never test gear at Gold. Armor to Purple, Jewelry to Blue and you have almost the same stats as Gold. Good enough to see if there is a useable benefit to the gear or figure out the best rotation to make it work.

    Weapons are the only item that you may want to test at Gold. Me, I would test the set sans weapons until I am sure I want anything, even weapons in gold.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Eliahnus
    Eliahnus
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    Turtle_Bot wrote: »
    The sorc class set (Monolith of Storms) is worse than useless, it straight up nerfs your build to use it and nothing was done to either fix the set or facilitate it to bring it to a usable state despite the countless evidence/spreadsheet/data-based feedback provided during the entire 5 week PTS cycle by everyone who tested the set.
    About 4000 shock damage and more to every mob in the area every 2 seconds ... seems not so worthless to me ...
  • Ezhh
    Ezhh
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    Eliahnus wrote: »
    About 4000 shock damage and more to every mob in the area every 2 seconds ... seems not so worthless to me ...

    There is no quick way to get three monoliths on any optimal build. You have to adjust your skill set up/rotation in a way that drastically nerfs your dps output. Then the set itself is still weaker than many other alternatives. There is simply zero reason to use the set over other options unless you want to use it just for looks or roleplay reasons.
  • merpins
    merpins
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    They're all pretty bad, which is honestly disappointing. It's why I didn't come back to the game for the update; no reason to grind out gear that's bad. I was pretty excited, but it really killed my enthusiasm for the archive update. Maybe the 10th year anniversary will have something worthwhile that'll bring me back for a significant amount of time.
  • MidniteOwl1913
    MidniteOwl1913
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    I'm just grinding fortunes so I can buy companion gear, the sets just add up after a while.

    PS5/NA
  • Hotdog_23
    Hotdog_23
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    Change them to be 3-piece sets vs. 5-piece sets.

    Stay safe :)
  • Turtle_Bot
    Turtle_Bot
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    Eliahnus wrote: »
    Turtle_Bot wrote: »
    The sorc class set (Monolith of Storms) is worse than useless, it straight up nerfs your build to use it and nothing was done to either fix the set or facilitate it to bring it to a usable state despite the countless evidence/spreadsheet/data-based feedback provided during the entire 5 week PTS cycle by everyone who tested the set.
    About 4000 shock damage and more to every mob in the area every 2 seconds ... seems not so worthless to me ...

    The "area" doesn't exist, its only the beam that deals any damage. The monoliths themselves do nothing unless there are multiple of them summoned.

    I have outlined more details as to why the sorc set is so bad in this post (see the spoiler) on the other thread here:

    https://forums.elderscrollsonline.com/en/discussion/646250/which-class-set-is-most-worth-getting-from-endless-archive#latest

    Turtle_Bot wrote: »

    It would require a lot of changes to make the set viable.

    Myself and many others tested the set on the PTS (feedback was given via countless threads on the PTS section of the forums including the official class set feedback thread). All of us (without exception) reached the same conclusion, that the set, even at its most powerful iteration (during week 1 of the PTS) was still a 5 to 10% DPS nerf to run it over any of the other top DPS sets in the game and it was for multiple reasons.

    The main reason it's so bad is because the design itself of the set is flawed. It is a set that wants to sit on the front bar because you want to keep 3 monoliths active all the time, but the skills required to proc it are back bar skills (hurricane/liquid lightning) or the execute that only becomes useful for the final 20% of the fight. The rotation just becomes extremely awkward and un-intuitive to run when using the set as well as creating a conflicting build set-up to get the most out of it.

    Another reason was the set also does nothing until it has 2 or more monoliths active. The monoliths don't do anything themselves, its only the beams that do anything and they can't even be stacked.

    The other main reason it is so bad is because the skills that proc it are bad with the exception of Hurricane (stam morph of lightning form) and overload (which has its own issues, particularly for group play).
    - Liquid lightning is the worst DoT in the game because too much of its damage is tied to its synergy.
    - Fury is a horrible execute that starts its execute proc far too late to be practical and its execute damage is barely above a frags proc which can be used at any health percentage while its initial damage is barely above a single standard DoT tick.
    - Boundless Storm (mag morph) suffers from the U35 changes that made it tick once every 2 seconds as well as never getting its radius increased from 5m to 7m in U40 to match the new melee attack range of 7m, meaning it now doesn't even hit melee enemies.
    - Hurricane is decent, but only because its AoE and DPS increases over its duration meaning it actually hits melee enemies and becomes a decent DoT against stationary targets.
    - Streak has a ramping cost, meaning it cannot be spammed like a typical AoE ability would and it's design is as a mobility tool, not an AoE spammable.
    - Crit surge cannot proc the set at all because it doesn't deal any damage.
    The only real exception is Overload, but that is a toggle ability that adds to the complexity of the rotation due to managing ultimate levels and also takes away from atro uptime where the group major berserk is much more important to the groups DPS than overload + monolith could ever be.

    On top of all the issues outlined above, the set got nerfed over the course of the PTS cycle. It got a flat 18-24% damage nerf because they changed its damage type from single target direct damage to area damage over time.
    That is 12% reduction because it's no longer buffed by the shock staff passives + a further 6 to 12% reduction from not being buffed by the CP ran on sorcs. (I say 6 to 12% for the CP because some sorcs may run the AoE or the DoT CP, but it still loses the direct and single target CP buffs which are mandatory on sorc due to all of sorcs relevant class DPS abilities being single target and/or direct damage abilities).

    The only "buff" the set got through the entire PTS cycle was the fix it got after the final PTS week (before the patch went live) to allow it to critically strike. A pitiful change to a dead on arrival set that needed a complete redesign from the ground up.

    The common suggested changes from all of the feed back were as follows:
    Easy changes (short term/easy/keeps current set design):
    - Reduce tick rate to 1 second down from 2 seconds (standard AoE DoT tick rate).
    - Allow monoliths themselves to deal damage around them. (1 of the main changes suggested here)
    - Allow the beam damage to be stacked.
    - Allow the set to proc every 1, 2 or 3 ticks instead of the initial + 5th ticks only. (The other commonly suggested easy change)
    - Allow the set wearer to act as another monolith that the monoliths can tether to.
    - Revert the changes to the sets damage types so it actually gets buffed by already slotted CP/weapon passives.

    Harder changes (long term reworks):
    - Change fury to be a standard instant cast spammable against enemies above 20% health, while keeping its current execute function/design against enemies below 20% health. (This was the main change of this type put forward in the feedback).
    - Change the set to be an AoE proc around the set wearer (boring, but functional).
    - Redesign the set to be like a Chain Lightning type of proc, where if an enemy is hit by a storm calling ability, a bolt of lightning jumps to a nearby enemy dealing X damage (Y second cooldown per target).

    The real kick in the teeth about this set though, was it was supposed to be the set for no-pet sorc builds, but all it does is add more summons...

    The TL//DR of that post is simply:
    - 1 monolith does nothing, so that's 2 full seconds before the set does anything at all.
    - The abilities required to keep the 3 monoliths consistently active are not good outside of specifically hurricane (stam morph of lightning form).
    - The set cannot be stacked so the set is hard limited to 1 per group which takes away from better group sets.
    - The sets damage type conflicts with the CP and weapon passives that are BiS for Sorcerer.
    - The set warps how you build the class and not in a good way.
    Something not mentioned here, but was mentioned quite a bit in the PTS feedback regarding the set, was that the set itself has a very wonky summon placements where it often summons all 3 of the monoliths directly on top of each other, especially if the same enemy is hit by a storm calling ability meaning that the beams cannot hit anything because enemies cannot be in-between the monoliths.

    There is a lot more wrong with the set that the numbers alone don't tell you, but all of that was covered in the countless feedback threads/posts regarding the set.
  • dcam86b14_ESO
    dcam86b14_ESO
    ✭✭✭✭✭
    I have both the templar and the arcanist sets from IA
    as a templar main im not ever using that set...it's easier to just slot the ultimate instead of waiting for like so many stacks of a set to proc.
  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    Turtle_Bot wrote: »
    Eliahnus wrote: »
    Turtle_Bot wrote: »
    The sorc class set (Monolith of Storms) is worse than useless, it straight up nerfs your build to use it and nothing was done to either fix the set or facilitate it to bring it to a usable state despite the countless evidence/spreadsheet/data-based feedback provided during the entire 5 week PTS cycle by everyone who tested the set.
    About 4000 shock damage and more to every mob in the area every 2 seconds ... seems not so worthless to me ...

    The "area" doesn't exist, its only the beam that deals any damage. The monoliths themselves do nothing unless there are multiple of them summoned.

    I have outlined more details as to why the sorc set is so bad in this post (see the spoiler) on the other thread here:

    https://forums.elderscrollsonline.com/en/discussion/646250/which-class-set-is-most-worth-getting-from-endless-archive#latest

    Turtle_Bot wrote: »

    It would require a lot of changes to make the set viable.

    Myself and many others tested the set on the PTS (feedback was given via countless threads on the PTS section of the forums including the official class set feedback thread). All of us (without exception) reached the same conclusion, that the set, even at its most powerful iteration (during week 1 of the PTS) was still a 5 to 10% DPS nerf to run it over any of the other top DPS sets in the game and it was for multiple reasons.

    The main reason it's so bad is because the design itself of the set is flawed. It is a set that wants to sit on the front bar because you want to keep 3 monoliths active all the time, but the skills required to proc it are back bar skills (hurricane/liquid lightning) or the execute that only becomes useful for the final 20% of the fight. The rotation just becomes extremely awkward and un-intuitive to run when using the set as well as creating a conflicting build set-up to get the most out of it.

    Another reason was the set also does nothing until it has 2 or more monoliths active. The monoliths don't do anything themselves, its only the beams that do anything and they can't even be stacked.

    The other main reason it is so bad is because the skills that proc it are bad with the exception of Hurricane (stam morph of lightning form) and overload (which has its own issues, particularly for group play).
    - Liquid lightning is the worst DoT in the game because too much of its damage is tied to its synergy.
    - Fury is a horrible execute that starts its execute proc far too late to be practical and its execute damage is barely above a frags proc which can be used at any health percentage while its initial damage is barely above a single standard DoT tick.
    - Boundless Storm (mag morph) suffers from the U35 changes that made it tick once every 2 seconds as well as never getting its radius increased from 5m to 7m in U40 to match the new melee attack range of 7m, meaning it now doesn't even hit melee enemies.
    - Hurricane is decent, but only because its AoE and DPS increases over its duration meaning it actually hits melee enemies and becomes a decent DoT against stationary targets.
    - Streak has a ramping cost, meaning it cannot be spammed like a typical AoE ability would and it's design is as a mobility tool, not an AoE spammable.
    - Crit surge cannot proc the set at all because it doesn't deal any damage.
    The only real exception is Overload, but that is a toggle ability that adds to the complexity of the rotation due to managing ultimate levels and also takes away from atro uptime where the group major berserk is much more important to the groups DPS than overload + monolith could ever be.

    On top of all the issues outlined above, the set got nerfed over the course of the PTS cycle. It got a flat 18-24% damage nerf because they changed its damage type from single target direct damage to area damage over time.
    That is 12% reduction because it's no longer buffed by the shock staff passives + a further 6 to 12% reduction from not being buffed by the CP ran on sorcs. (I say 6 to 12% for the CP because some sorcs may run the AoE or the DoT CP, but it still loses the direct and single target CP buffs which are mandatory on sorc due to all of sorcs relevant class DPS abilities being single target and/or direct damage abilities).

    The only "buff" the set got through the entire PTS cycle was the fix it got after the final PTS week (before the patch went live) to allow it to critically strike. A pitiful change to a dead on arrival set that needed a complete redesign from the ground up.

    The common suggested changes from all of the feed back were as follows:
    Easy changes (short term/easy/keeps current set design):
    - Reduce tick rate to 1 second down from 2 seconds (standard AoE DoT tick rate).
    - Allow monoliths themselves to deal damage around them. (1 of the main changes suggested here)
    - Allow the beam damage to be stacked.
    - Allow the set to proc every 1, 2 or 3 ticks instead of the initial + 5th ticks only. (The other commonly suggested easy change)
    - Allow the set wearer to act as another monolith that the monoliths can tether to.
    - Revert the changes to the sets damage types so it actually gets buffed by already slotted CP/weapon passives.

    Harder changes (long term reworks):
    - Change fury to be a standard instant cast spammable against enemies above 20% health, while keeping its current execute function/design against enemies below 20% health. (This was the main change of this type put forward in the feedback).
    - Change the set to be an AoE proc around the set wearer (boring, but functional).
    - Redesign the set to be like a Chain Lightning type of proc, where if an enemy is hit by a storm calling ability, a bolt of lightning jumps to a nearby enemy dealing X damage (Y second cooldown per target).

    The real kick in the teeth about this set though, was it was supposed to be the set for no-pet sorc builds, but all it does is add more summons...

    The TL//DR of that post is simply:
    - 1 monolith does nothing, so that's 2 full seconds before the set does anything at all.
    - The abilities required to keep the 3 monoliths consistently active are not good outside of specifically hurricane (stam morph of lightning form).
    - The set cannot be stacked so the set is hard limited to 1 per group which takes away from better group sets.
    - The sets damage type conflicts with the CP and weapon passives that are BiS for Sorcerer.
    - The set warps how you build the class and not in a good way.
    Something not mentioned here, but was mentioned quite a bit in the PTS feedback regarding the set, was that the set itself has a very wonky summon placements where it often summons all 3 of the monoliths directly on top of each other, especially if the same enemy is hit by a storm calling ability meaning that the beams cannot hit anything because enemies cannot be in-between the monoliths.

    There is a lot more wrong with the set that the numbers alone don't tell you, but all of that was covered in the countless feedback threads/posts regarding the set.

    The set is just a meme stuff. It is hilariously bad and when I see someone use this set in PvP, I can't help but laugh. Laughable damage too.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Trundik
    Trundik
    ✭✭✭
    DK one, more I play with it, more apparent the glitch is and it is frankly irritating.

    what glitch? Sorry i got the set, but didn't use it for now.
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