aruthandys wrote: »is to queue for Imperial City and then walk out the door once there. It will put you back wherever you were when you queued for Cyrodiil.
aruthandys wrote: »is to queue for Imperial City and then walk out the door once there. It will put you back wherever you were when you queued for Cyrodiil.
Of course, there are several ways to leave, but no one should have to use "3rd party methods" to exit anything in this game due to a combat bug. Just that simple
it only takes like ten seconds seconds to get into imperial city maybe a little more with a lengthy load screen.
and then you simply exit it through the exit door.
spartaxoxo wrote: »Biased poll. I think if it was easy to fix as all that, they'd have done it by now.
if it can be fixed i hope it gets fixed which i'm sure anybody wants, zos most of all. contrary to seemingly popular belief game developers don't enjoy bugs in their games.aruthandys wrote: »is to queue for Imperial City and then walk out the door once there. It will put you back wherever you were when you queued for Cyrodiil.
Of course, there are several ways to leave, but no one should have to use "3rd party methods" to exit anything in this game due to a combat bug. Just that simple
that's not a 3rd party method.
people use that method to leave cyrodiil all the time and it's an in-game method so first party.
it only takes like ten seconds seconds to get into imperial city maybe a little more with a lengthy load screen.
and then you simply exit it through the exit door.
While I've never experienced the bug, I do feel that longstanding bugs should be fixed. At this point, I wonder two things: if none of them are capable of sorting out code so old it's ossified hence no fix; or if there's some reason that they want it left the way it is.
While I've never experienced the bug, I do feel that longstanding bugs should be fixed. At this point, I wonder two things: if none of them are capable of sorting out code so old it's ossified hence no fix; or if there's some reason that they want it left the way it is.
Well simply switching off the "YOU CAN'T MOUNT IN COMBAT" mechanic, shouldn't be that hard me thinks. I don't care if an entire guild mounts up and flees during a fight. It's a win none the less. Besides we can mount and ride right after them.
Might be the answer to plenty of lag too, what do I know, it's pretty much the only thin they haven't tried yet.
if it can be fixed i hope it gets fixed which i'm sure anybody wants, zos most of all. contrary to seemingly popular belief game developers don't enjoy bugs in their games.aruthandys wrote: »is to queue for Imperial City and then walk out the door once there. It will put you back wherever you were when you queued for Cyrodiil.
Of course, there are several ways to leave, but no one should have to use "3rd party methods" to exit anything in this game due to a combat bug. Just that simple
that's not a 3rd party method.
people use that method to leave cyrodiil all the time and it's an in-game method so first party.
it only takes like ten seconds seconds to get into imperial city maybe a little more with a lengthy load screen.
and then you simply exit it through the exit door.
If you want to stay in Cyrodiil during prime time you won't be getting back to Cyrodiil from IC or Delve or Cheesemonger.
It's BROKEN and it should never have been there and it should have been fixed 10 years ago.
spartaxoxo wrote: »Biased poll. I think if it was easy to fix as all that, they'd have done it by now.
I feel the same way. That's why I mentioned "handicap". I feel like it's some kind of way to keep players in Cyrodiil from being to strong during a battle.if there's some reason that they want it left the way it is.
Does it not "need" to be fixed?needs to be fixed instead of being neutral.
If so, ZOS should make a statement about it to clarify.Forgive my ignorance as a non-PvPer, but is this something they've chosen not to adjust because it relates to an anti-exploit provision?