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Tri Focus Exploit in Imperial City.

FoJul
FoJul
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This bug was brought to the attention earlier this year, and some said that it was fixed.

I can assure you this bug is not fixed, as i got 1 shotted the other day by lightning tri-focus. This should not exist, there is no excuse of why it should exist.

There is almost zero counter to this attack, as blocking can only do so much.

(Gopher's PoV) wrgzgtbxvb4v.png

(FoJul's PoV) 8ukrb82s2bom.png

This was during hours where their wasn't many ppl in IC, but I assure you if there was 4 or 5 of us there this guy would've killed us all with tri focus.

If this is not an exploit, can we please see a nerf to lightning tri-focus.

  • LunaFlora
    LunaFlora
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    not an exploit.
    they're just using a lightning staff.

    more health and resistance would probably help you.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • FoJul
    FoJul
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    LunaFlora wrote: »
    not an exploit.
    they're just using a lightning staff.

    more health and resistance would probably help you.

    thats the thing, im a dk with 36k resistances and Daedrick trickery. If anyone should not die, it is me. This SHOULD NOT exist in any form of PvP.
  • Gopher
    Gopher
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    LunaFlora wrote: »
    not an exploit.
    they're just using a lightning staff.

    more health and resistance would probably help you.

    Incorrect. It is an exploit due to the fact that if a group of players are together and someone attacks with a lightning staff it will only do around max 5k dmg to the main person, and also putting that 5k dmg to those around.

    Due to the fact that this person is attacking a PVE mob, the damage is changed to match PVE numbers, and due to the tri-focus passive, it is then putting PVE dmg into a PVP situation, which allows for near one shots.
    I will steal your lettuce and eat your crops.
  • gariondavey
    gariondavey
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    LunaFlora wrote: »
    not an exploit.
    they're just using a lightning staff.

    more health and resistance would probably help you.

    I took 60k damage in 1 tick from a heavy attacker.
    I had 51k hp as a mag warden with 30k resists.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Oblivion_Protocol
    Oblivion_Protocol
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    LunaFlora wrote: »
    not an exploit.
    they're just using a lightning staff.

    more health and resistance would probably help you.

    I actually agree with part of your statement. It isn’t an exploit because that implies that something isn’t working correctly, the company doesn’t know about it, and players are taking advantage of it (e.g., a proc set firing regardless of its conditions being met).

    Tri-Focus is functioning exactly as intended…and that’s the problem. Lightning staff splash damage is bypassing checks put into place to limit damage while in PvP areas. When you can apply that 105k parse to human players as is, something has gone wrong.

    And ZoS knows it’s a problem because they implemented a fix. The splash damage used to occur with every tick instead of only the last one. They thought that limiting it to the last tick would give people time to block or dodge or respond. The lightning staff is the latest victim of a PvE nerf as a result of an attempt to nerf PvP (yes, I’m still salty about the Plaguebreak change).

    Anyone with eyes can tell you that there are dozens of particle effects filling up the screen at any given time during big combats. No one is going to see one line of lightning and immediately determine whether it’s from a teammate or an enemy in two seconds. Nor are they going to run from every lightning bolt they see.

    You’re left with situations where anybody with a finger to hold down left click can kill individuals like FoJul, whose DK should be surviving nukes, let alone heavy attacks.
    Edited by Oblivion_Protocol on November 25, 2023 11:01PM
  • FoJul
    FoJul
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    LunaFlora wrote: »
    not an exploit.
    they're just using a lightning staff.

    more health and resistance would probably help you.

    I actually agree with part of your statement. It isn’t an exploit because that implies that something isn’t working correctly, the company doesn’t know about it, and players are taking advantage of it (e.g., a proc set firing regardless of its conditions being met).

    Tri-Focus is functioning exactly as intended…and that’s the problem. Lightning staff splash damage is bypassing checks put into place to limit damage while in PvP areas. When you can apply that 105k parse to human players as is, something has gone wrong.

    And ZoS knows it’s a problem because they implemented a fix. The splash damage used to occur with every tick instead of only the last one. They thought that limiting it to the last tick would give people time to block or dodge or respond. The lightning staff is the latest victim of a PvE nerf as a result of an attempt to nerf PvP (yes, I’m still salty about the Plaguebreak change).

    Anyone with eyes can tell you that there are dozens of particle effects filling up the screen at any given time during big combats. No one is going to see one line of lightning and immediately determine whether it’s from a teammate or an enemy in two seconds. Nor are they going to run from every lightning bolt they see.

    You’re left with situations where anybody with a finger to hold down left click can kill individuals like FoJul, whose DK should be surviving nukes, let alone heavy attacks.

    Regardless, if it wasn't intended or not intended. People are coming into IC and abusing the mechanic.
  • Necrotech_Master
    Necrotech_Master
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    they never actually fixed this, they just made it so that the 2 channeled ticks from the lightning staff dont benefit from the tri-focus passive

    sure it reduced their aoe dmg by about 50%, but the 3rd tick is also the strongest
    Dekrypted wrote: »
    Add a condition onto Tri Focus where its effect only effects monsters.
    Exploit/Unintended outcome: Fixed

    Add a secondary effect onto Tri Focus passive to resolve the removal of the current from all areas of combat so the heavy attack lads/lasses don't have a heart attack on the forums: Fixed

    if they did that, then it would be a huge massive nerf to pvp for a lightning staff user

    tri-focus is an odd case because if you applied battle spirit to the passive

    in the case of attacking a player and another player receiving splash dmg, the splash would be getting hit by battle spirit twice (once since its applied on the dmg from the initial attack, and again from the trifocus passive, which would be a 75% reduction in dmg before the splash targets mitigation came into play)

    the case that is "bypassing" battle spirit is when the initial target is a monster, and the splash target is a player, in this case there is effectively no battle spirit being applied, and the base dmg is significantly more boosted due to attacking a monster (in this case the heavy attack is receiving buffs that only apply to monsters such as empower and HA sets), which is then passed 100% onto players because its effectively bypassing battle spirit

    the change that was done before was they just removed tri-focus from applying to the 2 channeled ticks, which reduced lightning staff splash dmg, but didnt actually resolve this issue of the passive being able to bypass battle spirit entirely
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • CameraBeardThePirate
    CameraBeardThePirate
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    they never actually fixed this, they just made it so that the 2 channeled ticks from the lightning staff dont benefit from the tri-focus passive

    sure it reduced their aoe dmg by about 50%, but the 3rd tick is also the strongest
    Dekrypted wrote: »
    Add a condition onto Tri Focus where its effect only effects monsters.
    Exploit/Unintended outcome: Fixed

    Add a secondary effect onto Tri Focus passive to resolve the removal of the current from all areas of combat so the heavy attack lads/lasses don't have a heart attack on the forums: Fixed

    if they did that, then it would be a huge massive nerf to pvp for a lightning staff user

    tri-focus is an odd case because if you applied battle spirit to the passive

    in the case of attacking a player and another player receiving splash dmg, the splash would be getting hit by battle spirit twice (once since its applied on the dmg from the initial attack, and again from the trifocus passive, which would be a 75% reduction in dmg before the splash targets mitigation came into play)

    the case that is "bypassing" battle spirit is when the initial target is a monster, and the splash target is a player, in this case there is effectively no battle spirit being applied, and the base dmg is significantly more boosted due to attacking a monster (in this case the heavy attack is receiving buffs that only apply to monsters such as empower and HA sets), which is then passed 100% onto players because its effectively bypassing battle spirit

    the change that was done before was they just removed tri-focus from applying to the 2 channeled ticks, which reduced lightning staff splash dmg, but didnt actually resolve this issue of the passive being able to bypass battle spirit entirely

    I don't think removing Tri-Focus from affecting other players would be a very big nerf to be honest. You wont be getting much damage from Tri-Focus (outside of this exploit) because 1) heavy attacks take time and make you a sitting duck, and 2) against players, the final tick is often dodged, negating Tri-Focus completely.
    Edited by CameraBeardThePirate on November 29, 2023 5:06PM
  • Necrotech_Master
    Necrotech_Master
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    they never actually fixed this, they just made it so that the 2 channeled ticks from the lightning staff dont benefit from the tri-focus passive

    sure it reduced their aoe dmg by about 50%, but the 3rd tick is also the strongest
    Dekrypted wrote: »
    Add a condition onto Tri Focus where its effect only effects monsters.
    Exploit/Unintended outcome: Fixed

    Add a secondary effect onto Tri Focus passive to resolve the removal of the current from all areas of combat so the heavy attack lads/lasses don't have a heart attack on the forums: Fixed

    if they did that, then it would be a huge massive nerf to pvp for a lightning staff user

    tri-focus is an odd case because if you applied battle spirit to the passive

    in the case of attacking a player and another player receiving splash dmg, the splash would be getting hit by battle spirit twice (once since its applied on the dmg from the initial attack, and again from the trifocus passive, which would be a 75% reduction in dmg before the splash targets mitigation came into play)

    the case that is "bypassing" battle spirit is when the initial target is a monster, and the splash target is a player, in this case there is effectively no battle spirit being applied, and the base dmg is significantly more boosted due to attacking a monster (in this case the heavy attack is receiving buffs that only apply to monsters such as empower and HA sets), which is then passed 100% onto players because its effectively bypassing battle spirit

    the change that was done before was they just removed tri-focus from applying to the 2 channeled ticks, which reduced lightning staff splash dmg, but didnt actually resolve this issue of the passive being able to bypass battle spirit entirely

    I don't think removing Tri-Focus from affecting other players would be a very big nerf to be honest. You wont be getting much damage from Tri-Focus (outside of this exploit) because 1) heavy attacks take time and make you a sitting duck, and 2) against players, the final tick is often dodged, negating Tri-Focus completely.

    possibly, depends on the situation likely, such as if your just blind firing into a zerg, someone may not see it coming to dodge it or are stunned from some other effect

    in like a 1v1? no it probably wont do much, the only time that it would probably benefit in a 1v1 would be against a sorc with pets or a warden with a bear
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • CameraBeardThePirate
    CameraBeardThePirate
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    ✭✭✭✭✭
    they never actually fixed this, they just made it so that the 2 channeled ticks from the lightning staff dont benefit from the tri-focus passive

    sure it reduced their aoe dmg by about 50%, but the 3rd tick is also the strongest
    Dekrypted wrote: »
    Add a condition onto Tri Focus where its effect only effects monsters.
    Exploit/Unintended outcome: Fixed

    Add a secondary effect onto Tri Focus passive to resolve the removal of the current from all areas of combat so the heavy attack lads/lasses don't have a heart attack on the forums: Fixed

    if they did that, then it would be a huge massive nerf to pvp for a lightning staff user

    tri-focus is an odd case because if you applied battle spirit to the passive

    in the case of attacking a player and another player receiving splash dmg, the splash would be getting hit by battle spirit twice (once since its applied on the dmg from the initial attack, and again from the trifocus passive, which would be a 75% reduction in dmg before the splash targets mitigation came into play)

    the case that is "bypassing" battle spirit is when the initial target is a monster, and the splash target is a player, in this case there is effectively no battle spirit being applied, and the base dmg is significantly more boosted due to attacking a monster (in this case the heavy attack is receiving buffs that only apply to monsters such as empower and HA sets), which is then passed 100% onto players because its effectively bypassing battle spirit

    the change that was done before was they just removed tri-focus from applying to the 2 channeled ticks, which reduced lightning staff splash dmg, but didnt actually resolve this issue of the passive being able to bypass battle spirit entirely

    I don't think removing Tri-Focus from affecting other players would be a very big nerf to be honest. You wont be getting much damage from Tri-Focus (outside of this exploit) because 1) heavy attacks take time and make you a sitting duck, and 2) against players, the final tick is often dodged, negating Tri-Focus completely.

    possibly, depends on the situation likely, such as if your just blind firing into a zerg, someone may not see it coming to dodge it or are stunned from some other effect

    in like a 1v1? no it probably wont do much, the only time that it would probably benefit in a 1v1 would be against a sorc with pets or a warden with a bear

    Even into a zerg, my point was moreso that lightning heavies simply don't do too much damage these days (again, outside of the battle spirit bypass) with many of the HA buffs being removed from PvP.
    Edited by CameraBeardThePirate on November 29, 2023 5:26PM
  • Necrotech_Master
    Necrotech_Master
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    ✭✭✭✭✭
    they never actually fixed this, they just made it so that the 2 channeled ticks from the lightning staff dont benefit from the tri-focus passive

    sure it reduced their aoe dmg by about 50%, but the 3rd tick is also the strongest
    Dekrypted wrote: »
    Add a condition onto Tri Focus where its effect only effects monsters.
    Exploit/Unintended outcome: Fixed

    Add a secondary effect onto Tri Focus passive to resolve the removal of the current from all areas of combat so the heavy attack lads/lasses don't have a heart attack on the forums: Fixed

    if they did that, then it would be a huge massive nerf to pvp for a lightning staff user

    tri-focus is an odd case because if you applied battle spirit to the passive

    in the case of attacking a player and another player receiving splash dmg, the splash would be getting hit by battle spirit twice (once since its applied on the dmg from the initial attack, and again from the trifocus passive, which would be a 75% reduction in dmg before the splash targets mitigation came into play)

    the case that is "bypassing" battle spirit is when the initial target is a monster, and the splash target is a player, in this case there is effectively no battle spirit being applied, and the base dmg is significantly more boosted due to attacking a monster (in this case the heavy attack is receiving buffs that only apply to monsters such as empower and HA sets), which is then passed 100% onto players because its effectively bypassing battle spirit

    the change that was done before was they just removed tri-focus from applying to the 2 channeled ticks, which reduced lightning staff splash dmg, but didnt actually resolve this issue of the passive being able to bypass battle spirit entirely

    I don't think removing Tri-Focus from affecting other players would be a very big nerf to be honest. You wont be getting much damage from Tri-Focus (outside of this exploit) because 1) heavy attacks take time and make you a sitting duck, and 2) against players, the final tick is often dodged, negating Tri-Focus completely.

    possibly, depends on the situation likely, such as if your just blind firing into a zerg, someone may not see it coming to dodge it or are stunned from some other effect

    in like a 1v1? no it probably wont do much, the only time that it would probably benefit in a 1v1 would be against a sorc with pets or a warden with a bear

    Even into a zerg, my point was moreso that lightning heavies simply don't do too much damage these days (again, outside of the battle spirit bypass) with many of the HA buffs being removed from PvP.

    true with mostly everyone building tanky these days, it wont be a lot

    stuff like 2h still has a splash passive, but its also a lot harder to use that in a heavy attack build due to being melee, but its also way less telegraphed than a lightning heavy
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Sleep724
    Sleep724
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    LunaFlora wrote: »
    not an exploit.
    they're just using a lightning staff.

    more health and resistance would probably help you.

    You're probably using this exploit with an answer like that.
  • SandandStars
    SandandStars
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    It’s one of the things that really sours this game. There are always significant bugs that people exploit. Sigh.
  • LunaFlora
    LunaFlora
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    Sleep724 wrote: »
    LunaFlora wrote: »
    not an exploit.
    they're just using a lightning staff.

    more health and resistance would probably help you.

    You're probably using this exploit with an answer like that.

    i just use lightning staves, because it's the most accessible weapon for me.

    when i made my comment i didn't know the damage was due to someone attacking monsters with players nearby.
    which a few people did explain, but you only accused me of exploiting something i wasn't aware of possibly being an exploit.


    if that's not supposed to be possibile then i agree it should be changed.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
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