The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
[snip]
@reazea
Wow. That is interesting as I do participate in ESO Cyrodiil. Please link the three posts.[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
My comment was extremely accurate. Since the population is not controlled, and there is no balance between the three alliances, it is not considered competitive PvP. Yes, it is designed to appear competitive but since one team winning has more to do with how active they were across the entire 24/7 vs how good they are it is not truly competitive.[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
Yeah, I do PvP in other games and I prefer their overall PvP design. It is the group of people I run with in ESO Cyrodiil/sometimes BGs and the combat design that I enjoy about ESO.
There are other players that play ESO and play other games and our comments are just as valid as anyone that plays ESO exclusively.It's a violation of the TOS to be logged on to multiple accounts at the same time in ESO if the player is doing so with the purpose of undermining or tracking what the other factions are saying in chat or similar behavior. (ask one of the faction swapping zerg lords if you don't believe that to be true. Not allowed to say his name, but anyone who's a Cyrodiil regular knows exactly who I'm talking about)The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
Players do it all the time. Sure, some players go to an extreme and are disruptive and that creates a completely different issue. The person who shall not be named was along those lines.
Thank you for your reply.
The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
[snip]
@reazea
Wow. That is interesting as I do participate in ESO Cyrodiil. Please link the three posts.[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
My comment was extremely accurate. Since the population is not controlled, and there is no balance between the three alliances, it is not considered competitive PvP. Yes, it is designed to appear competitive but since one team winning has more to do with how active they were across the entire 24/7 vs how good they are it is not truly competitive.[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
Yeah, I do PvP in other games and I prefer their overall PvP design. It is the group of people I run with in ESO Cyrodiil/sometimes BGs and the combat design that I enjoy about ESO.
There are other players that play ESO and play other games and our comments are just as valid as anyone that plays ESO exclusively.It's a violation of the TOS to be logged on to multiple accounts at the same time in ESO if the player is doing so with the purpose of undermining or tracking what the other factions are saying in chat or similar behavior. (ask one of the faction swapping zerg lords if you don't believe that to be true. Not allowed to say his name, but anyone who's a Cyrodiil regular knows exactly who I'm talking about)The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
Players do it all the time. Sure, some players go to an extreme and are disruptive and that creates a completely different issue. The person who shall not be named was along those lines.
Thank you for your reply.
Doesn't faction lock mean the population is controlled and stabilized?
Things feel pretty competitive when I'm in Cyrodiil. Are you playing the same game the rest of us are?
The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
[snip]
@reazea
Wow. That is interesting as I do participate in ESO Cyrodiil. Please link the three posts.[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
My comment was extremely accurate. Since the population is not controlled, and there is no balance between the three alliances, it is not considered competitive PvP. Yes, it is designed to appear competitive but since one team winning has more to do with how active they were across the entire 24/7 vs how good they are it is not truly competitive.[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
Yeah, I do PvP in other games and I prefer their overall PvP design. It is the group of people I run with in ESO Cyrodiil/sometimes BGs and the combat design that I enjoy about ESO.
There are other players that play ESO and play other games and our comments are just as valid as anyone that plays ESO exclusively.It's a violation of the TOS to be logged on to multiple accounts at the same time in ESO if the player is doing so with the purpose of undermining or tracking what the other factions are saying in chat or similar behavior. (ask one of the faction swapping zerg lords if you don't believe that to be true. Not allowed to say his name, but anyone who's a Cyrodiil regular knows exactly who I'm talking about)The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
Players do it all the time. Sure, some players go to an extreme and are disruptive and that creates a completely different issue. The person who shall not be named was along those lines.
Thank you for your reply.
Doesn't faction lock mean the population is controlled and stabilized?
Things feel pretty competitive when I'm in Cyrodiil. Are you playing the same game the rest of us are?
The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
[snip]
@reazea
Wow. That is interesting as I do participate in ESO Cyrodiil. Please link the three posts.[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
My comment was extremely accurate. Since the population is not controlled, and there is no balance between the three alliances, it is not considered competitive PvP. Yes, it is designed to appear competitive but since one team winning has more to do with how active they were across the entire 24/7 vs how good they are it is not truly competitive.[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
Yeah, I do PvP in other games and I prefer their overall PvP design. It is the group of people I run with in ESO Cyrodiil/sometimes BGs and the combat design that I enjoy about ESO.
There are other players that play ESO and play other games and our comments are just as valid as anyone that plays ESO exclusively.It's a violation of the TOS to be logged on to multiple accounts at the same time in ESO if the player is doing so with the purpose of undermining or tracking what the other factions are saying in chat or similar behavior. (ask one of the faction swapping zerg lords if you don't believe that to be true. Not allowed to say his name, but anyone who's a Cyrodiil regular knows exactly who I'm talking about)The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
Players do it all the time. Sure, some players go to an extreme and are disruptive and that creates a completely different issue. The person who shall not be named was along those lines.
Thank you for your reply.
Doesn't faction lock mean the population is controlled and stabilized?
Things feel pretty competitive when I'm in Cyrodiil. Are you playing the same game the rest of us are?
Faction lock does nothing to control the population. When we fan see one faction has more bars than the others that is a clear demonstration that there is nothing controlling the balance of players on the field.
And yes, I had noted it is designed to feel competitive as it even has a leaderboard but none of that indicates a player or faction is better skilled. It just shows who had the most active playtime.
DAoC RvR (which the Cyrodiil design is based on for obvious reasons) and GW2 WvW is the same. One team can have significantly more players on the maps than the other two creating a clear imbalance and leading to that team garnering more points.
They are fun and feel very much competitive but the scores at the end of the matches do not mean much.
SaffronCitrusflower wrote: »The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
[snip]
@reazea
Wow. That is interesting as I do participate in ESO Cyrodiil. Please link the three posts.[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
My comment was extremely accurate. Since the population is not controlled, and there is no balance between the three alliances, it is not considered competitive PvP. Yes, it is designed to appear competitive but since one team winning has more to do with how active they were across the entire 24/7 vs how good they are it is not truly competitive.[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
Yeah, I do PvP in other games and I prefer their overall PvP design. It is the group of people I run with in ESO Cyrodiil/sometimes BGs and the combat design that I enjoy about ESO.
There are other players that play ESO and play other games and our comments are just as valid as anyone that plays ESO exclusively.It's a violation of the TOS to be logged on to multiple accounts at the same time in ESO if the player is doing so with the purpose of undermining or tracking what the other factions are saying in chat or similar behavior. (ask one of the faction swapping zerg lords if you don't believe that to be true. Not allowed to say his name, but anyone who's a Cyrodiil regular knows exactly who I'm talking about)The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
Players do it all the time. Sure, some players go to an extreme and are disruptive and that creates a completely different issue. The person who shall not be named was along those lines.
Thank you for your reply.
Doesn't faction lock mean the population is controlled and stabilized?
Things feel pretty competitive when I'm in Cyrodiil. Are you playing the same game the rest of us are?
Faction lock does nothing to control the population. When we fan see one faction has more bars than the others that is a clear demonstration that there is nothing controlling the balance of players on the field.
And yes, I had noted it is designed to feel competitive as it even has a leaderboard but none of that indicates a player or faction is better skilled. It just shows who had the most active playtime.
DAoC RvR (which the Cyrodiil design is based on for obvious reasons) and GW2 WvW is the same. One team can have significantly more players on the maps than the other two creating a clear imbalance and leading to that team garnering more points.
They are fun and feel very much competitive but the scores at the end of the matches do not mean much.
Of course faction lock acts to control players from swapping factions mid campaign.
Cyrodiil is designed to be a "team" effort over 30 days. So the leader board absolutely is a measure of which faction is putting in the most effort over those 30 days. Cyrodiil doesn't just feel competitive, it is competitive. Cyrodiil is the most competitive zone/mode in ESO. Nobody min/maxes more than hardcore PvP players. And PvP is without rational argument the most competitive aspect of ESO.
CameraBeardThePirate wrote: »SaffronCitrusflower wrote: »The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
[snip]
@reazea
Wow. That is interesting as I do participate in ESO Cyrodiil. Please link the three posts.[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
My comment was extremely accurate. Since the population is not controlled, and there is no balance between the three alliances, it is not considered competitive PvP. Yes, it is designed to appear competitive but since one team winning has more to do with how active they were across the entire 24/7 vs how good they are it is not truly competitive.[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
Yeah, I do PvP in other games and I prefer their overall PvP design. It is the group of people I run with in ESO Cyrodiil/sometimes BGs and the combat design that I enjoy about ESO.
There are other players that play ESO and play other games and our comments are just as valid as anyone that plays ESO exclusively.It's a violation of the TOS to be logged on to multiple accounts at the same time in ESO if the player is doing so with the purpose of undermining or tracking what the other factions are saying in chat or similar behavior. (ask one of the faction swapping zerg lords if you don't believe that to be true. Not allowed to say his name, but anyone who's a Cyrodiil regular knows exactly who I'm talking about)The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
Players do it all the time. Sure, some players go to an extreme and are disruptive and that creates a completely different issue. The person who shall not be named was along those lines.
Thank you for your reply.
Doesn't faction lock mean the population is controlled and stabilized?
Things feel pretty competitive when I'm in Cyrodiil. Are you playing the same game the rest of us are?
Faction lock does nothing to control the population. When we fan see one faction has more bars than the others that is a clear demonstration that there is nothing controlling the balance of players on the field.
And yes, I had noted it is designed to feel competitive as it even has a leaderboard but none of that indicates a player or faction is better skilled. It just shows who had the most active playtime.
DAoC RvR (which the Cyrodiil design is based on for obvious reasons) and GW2 WvW is the same. One team can have significantly more players on the maps than the other two creating a clear imbalance and leading to that team garnering more points.
They are fun and feel very much competitive but the scores at the end of the matches do not mean much.
Of course faction lock acts to control players from swapping factions mid campaign.
Cyrodiil is designed to be a "team" effort over 30 days. So the leader board absolutely is a measure of which faction is putting in the most effort over those 30 days. Cyrodiil doesn't just feel competitive, it is competitive. Cyrodiil is the most competitive zone/mode in ESO. Nobody min/maxes more than hardcore PvP players. And PvP is without rational argument the most competitive aspect of ESO.
You're both talking about different things.
Faction lock does nothing to ensure that alliances have an equal population. You could have an entire week where AD is outnumbered every day. That is not a competitive environment.
CameraBeardThePirate wrote: »SaffronCitrusflower wrote: »The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
[snip]
@reazea
Wow. That is interesting as I do participate in ESO Cyrodiil. Please link the three posts.[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
My comment was extremely accurate. Since the population is not controlled, and there is no balance between the three alliances, it is not considered competitive PvP. Yes, it is designed to appear competitive but since one team winning has more to do with how active they were across the entire 24/7 vs how good they are it is not truly competitive.[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
Yeah, I do PvP in other games and I prefer their overall PvP design. It is the group of people I run with in ESO Cyrodiil/sometimes BGs and the combat design that I enjoy about ESO.
There are other players that play ESO and play other games and our comments are just as valid as anyone that plays ESO exclusively.It's a violation of the TOS to be logged on to multiple accounts at the same time in ESO if the player is doing so with the purpose of undermining or tracking what the other factions are saying in chat or similar behavior. (ask one of the faction swapping zerg lords if you don't believe that to be true. Not allowed to say his name, but anyone who's a Cyrodiil regular knows exactly who I'm talking about)The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
Players do it all the time. Sure, some players go to an extreme and are disruptive and that creates a completely different issue. The person who shall not be named was along those lines.
Thank you for your reply.
Doesn't faction lock mean the population is controlled and stabilized?
Things feel pretty competitive when I'm in Cyrodiil. Are you playing the same game the rest of us are?
Faction lock does nothing to control the population. When we fan see one faction has more bars than the others that is a clear demonstration that there is nothing controlling the balance of players on the field.
And yes, I had noted it is designed to feel competitive as it even has a leaderboard but none of that indicates a player or faction is better skilled. It just shows who had the most active playtime.
DAoC RvR (which the Cyrodiil design is based on for obvious reasons) and GW2 WvW is the same. One team can have significantly more players on the maps than the other two creating a clear imbalance and leading to that team garnering more points.
They are fun and feel very much competitive but the scores at the end of the matches do not mean much.
Of course faction lock acts to control players from swapping factions mid campaign.
Cyrodiil is designed to be a "team" effort over 30 days. So the leader board absolutely is a measure of which faction is putting in the most effort over those 30 days. Cyrodiil doesn't just feel competitive, it is competitive. Cyrodiil is the most competitive zone/mode in ESO. Nobody min/maxes more than hardcore PvP players. And PvP is without rational argument the most competitive aspect of ESO.
You're both talking about different things.
Faction lock does nothing to ensure that alliances have an equal population. You could have an entire week where AD is outnumbered every day. That is not a competitive environment.
SaffronCitrusflower wrote: »The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
[snip]
@reazea
Wow. That is interesting as I do participate in ESO Cyrodiil. Please link the three posts.[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
My comment was extremely accurate. Since the population is not controlled, and there is no balance between the three alliances, it is not considered competitive PvP. Yes, it is designed to appear competitive but since one team winning has more to do with how active they were across the entire 24/7 vs how good they are it is not truly competitive.[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
Yeah, I do PvP in other games and I prefer their overall PvP design. It is the group of people I run with in ESO Cyrodiil/sometimes BGs and the combat design that I enjoy about ESO.
There are other players that play ESO and play other games and our comments are just as valid as anyone that plays ESO exclusively.It's a violation of the TOS to be logged on to multiple accounts at the same time in ESO if the player is doing so with the purpose of undermining or tracking what the other factions are saying in chat or similar behavior. (ask one of the faction swapping zerg lords if you don't believe that to be true. Not allowed to say his name, but anyone who's a Cyrodiil regular knows exactly who I'm talking about)The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
Players do it all the time. Sure, some players go to an extreme and are disruptive and that creates a completely different issue. The person who shall not be named was along those lines.
Thank you for your reply.
Doesn't faction lock mean the population is controlled and stabilized?
Things feel pretty competitive when I'm in Cyrodiil. Are you playing the same game the rest of us are?
Faction lock does nothing to control the population. When we fan see one faction has more bars than the others that is a clear demonstration that there is nothing controlling the balance of players on the field.
And yes, I had noted it is designed to feel competitive as it even has a leaderboard but none of that indicates a player or faction is better skilled. It just shows who had the most active playtime.
DAoC RvR (which the Cyrodiil design is based on for obvious reasons) and GW2 WvW is the same. One team can have significantly more players on the maps than the other two creating a clear imbalance and leading to that team garnering more points.
They are fun and feel very much competitive but the scores at the end of the matches do not mean much.
Of course faction lock acts to control players from swapping factions mid campaign.
Cyrodiil is designed to be a "team" effort over 30 days. So the leader board absolutely is a measure of which faction is putting in the most effort over those 30 days. Cyrodiil doesn't just feel competitive, it is competitive. Cyrodiil is the most competitive zone/mode in ESO. Nobody min/maxes more than hardcore PvP players. And PvP is without rational argument the most competitive aspect of ESO.
SaffronCitrusflower wrote: »The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
[snip]
@reazea
Wow. That is interesting as I do participate in ESO Cyrodiil. Please link the three posts.[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
My comment was extremely accurate. Since the population is not controlled, and there is no balance between the three alliances, it is not considered competitive PvP. Yes, it is designed to appear competitive but since one team winning has more to do with how active they were across the entire 24/7 vs how good they are it is not truly competitive.[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
Yeah, I do PvP in other games and I prefer their overall PvP design. It is the group of people I run with in ESO Cyrodiil/sometimes BGs and the combat design that I enjoy about ESO.
There are other players that play ESO and play other games and our comments are just as valid as anyone that plays ESO exclusively.It's a violation of the TOS to be logged on to multiple accounts at the same time in ESO if the player is doing so with the purpose of undermining or tracking what the other factions are saying in chat or similar behavior. (ask one of the faction swapping zerg lords if you don't believe that to be true. Not allowed to say his name, but anyone who's a Cyrodiil regular knows exactly who I'm talking about)The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
Players do it all the time. Sure, some players go to an extreme and are disruptive and that creates a completely different issue. The person who shall not be named was along those lines.
Thank you for your reply.
Doesn't faction lock mean the population is controlled and stabilized?
Things feel pretty competitive when I'm in Cyrodiil. Are you playing the same game the rest of us are?
Faction lock does nothing to control the population. When we fan see one faction has more bars than the others that is a clear demonstration that there is nothing controlling the balance of players on the field.
And yes, I had noted it is designed to feel competitive as it even has a leaderboard but none of that indicates a player or faction is better skilled. It just shows who had the most active playtime.
DAoC RvR (which the Cyrodiil design is based on for obvious reasons) and GW2 WvW is the same. One team can have significantly more players on the maps than the other two creating a clear imbalance and leading to that team garnering more points.
They are fun and feel very much competitive but the scores at the end of the matches do not mean much.
Of course faction lock acts to control players from swapping factions mid campaign.
Cyrodiil is designed to be a "team" effort over 30 days. So the leader board absolutely is a measure of which faction is putting in the most effort over those 30 days. Cyrodiil doesn't just feel competitive, it is competitive. Cyrodiil is the most competitive zone/mode in ESO. Nobody min/maxes more than hardcore PvP players. And PvP is without rational argument the most competitive aspect of ESO.
Of course, faction lock prevents players from swapping factions during the campaign just as it is unmistakable it is a team vs team design.
and I understand many feel Cyrodiil is competitive as it is designed to give that appearance since it does have a scoring system. However, history demonstrates how far Cyrodiil is off of being truly competitive.
Originally Cyrodiil granted buffs that increased DPS and carried over to PvE. Each faction had its own "buff" campaign with each controlling its own maps most of the time. Yes, there was a faction lock back then yet through some sort of agreement they permitted it. demonstrates how far from the mark Cyrodiil is from being a design that is truly competitive.
But again, I understand it feels competitive as it is intended to be so.
CrazyKitty wrote: »SaffronCitrusflower wrote: »The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
[snip]
@reazea
Wow. That is interesting as I do participate in ESO Cyrodiil. Please link the three posts.[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
My comment was extremely accurate. Since the population is not controlled, and there is no balance between the three alliances, it is not considered competitive PvP. Yes, it is designed to appear competitive but since one team winning has more to do with how active they were across the entire 24/7 vs how good they are it is not truly competitive.[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
Yeah, I do PvP in other games and I prefer their overall PvP design. It is the group of people I run with in ESO Cyrodiil/sometimes BGs and the combat design that I enjoy about ESO.
There are other players that play ESO and play other games and our comments are just as valid as anyone that plays ESO exclusively.It's a violation of the TOS to be logged on to multiple accounts at the same time in ESO if the player is doing so with the purpose of undermining or tracking what the other factions are saying in chat or similar behavior. (ask one of the faction swapping zerg lords if you don't believe that to be true. Not allowed to say his name, but anyone who's a Cyrodiil regular knows exactly who I'm talking about)The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
Players do it all the time. Sure, some players go to an extreme and are disruptive and that creates a completely different issue. The person who shall not be named was along those lines.
Thank you for your reply.
Doesn't faction lock mean the population is controlled and stabilized?
Things feel pretty competitive when I'm in Cyrodiil. Are you playing the same game the rest of us are?
Faction lock does nothing to control the population. When we fan see one faction has more bars than the others that is a clear demonstration that there is nothing controlling the balance of players on the field.
And yes, I had noted it is designed to feel competitive as it even has a leaderboard but none of that indicates a player or faction is better skilled. It just shows who had the most active playtime.
DAoC RvR (which the Cyrodiil design is based on for obvious reasons) and GW2 WvW is the same. One team can have significantly more players on the maps than the other two creating a clear imbalance and leading to that team garnering more points.
They are fun and feel very much competitive but the scores at the end of the matches do not mean much.
Of course faction lock acts to control players from swapping factions mid campaign.
Cyrodiil is designed to be a "team" effort over 30 days. So the leader board absolutely is a measure of which faction is putting in the most effort over those 30 days. Cyrodiil doesn't just feel competitive, it is competitive. Cyrodiil is the most competitive zone/mode in ESO. Nobody min/maxes more than hardcore PvP players. And PvP is without rational argument the most competitive aspect of ESO.
Of course, faction lock prevents players from swapping factions during the campaign just as it is unmistakable it is a team vs team design.
and I understand many feel Cyrodiil is competitive as it is designed to give that appearance since it does have a scoring system. However, history demonstrates how far Cyrodiil is off of being truly competitive.
Originally Cyrodiil granted buffs that increased DPS and carried over to PvE. Each faction had its own "buff" campaign with each controlling its own maps most of the time. Yes, there was a faction lock back then yet through some sort of agreement they permitted it. demonstrates how far from the mark Cyrodiil is from being a design that is truly competitive.
But again, I understand it feels competitive as it is intended to be so.
Cyrodiil is the most competitive zone/aspect in ESO. As the other poster asked, what part of ESO is more competitive than Cyrodiil PvP? Why are you even trying to argue this point?
CrazyKitty wrote: »SaffronCitrusflower wrote: »The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
[snip]
@reazea
Wow. That is interesting as I do participate in ESO Cyrodiil. Please link the three posts.[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
My comment was extremely accurate. Since the population is not controlled, and there is no balance between the three alliances, it is not considered competitive PvP. Yes, it is designed to appear competitive but since one team winning has more to do with how active they were across the entire 24/7 vs how good they are it is not truly competitive.[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
Yeah, I do PvP in other games and I prefer their overall PvP design. It is the group of people I run with in ESO Cyrodiil/sometimes BGs and the combat design that I enjoy about ESO.
There are other players that play ESO and play other games and our comments are just as valid as anyone that plays ESO exclusively.It's a violation of the TOS to be logged on to multiple accounts at the same time in ESO if the player is doing so with the purpose of undermining or tracking what the other factions are saying in chat or similar behavior. (ask one of the faction swapping zerg lords if you don't believe that to be true. Not allowed to say his name, but anyone who's a Cyrodiil regular knows exactly who I'm talking about)The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
Players do it all the time. Sure, some players go to an extreme and are disruptive and that creates a completely different issue. The person who shall not be named was along those lines.
Thank you for your reply.
Doesn't faction lock mean the population is controlled and stabilized?
Things feel pretty competitive when I'm in Cyrodiil. Are you playing the same game the rest of us are?
Faction lock does nothing to control the population. When we fan see one faction has more bars than the others that is a clear demonstration that there is nothing controlling the balance of players on the field.
And yes, I had noted it is designed to feel competitive as it even has a leaderboard but none of that indicates a player or faction is better skilled. It just shows who had the most active playtime.
DAoC RvR (which the Cyrodiil design is based on for obvious reasons) and GW2 WvW is the same. One team can have significantly more players on the maps than the other two creating a clear imbalance and leading to that team garnering more points.
They are fun and feel very much competitive but the scores at the end of the matches do not mean much.
Of course faction lock acts to control players from swapping factions mid campaign.
Cyrodiil is designed to be a "team" effort over 30 days. So the leader board absolutely is a measure of which faction is putting in the most effort over those 30 days. Cyrodiil doesn't just feel competitive, it is competitive. Cyrodiil is the most competitive zone/mode in ESO. Nobody min/maxes more than hardcore PvP players. And PvP is without rational argument the most competitive aspect of ESO.
Of course, faction lock prevents players from swapping factions during the campaign just as it is unmistakable it is a team vs team design.
and I understand many feel Cyrodiil is competitive as it is designed to give that appearance since it does have a scoring system. However, history demonstrates how far Cyrodiil is off of being truly competitive.
Originally Cyrodiil granted buffs that increased DPS and carried over to PvE. Each faction had its own "buff" campaign with each controlling its own maps most of the time. Yes, there was a faction lock back then yet through some sort of agreement they permitted it. demonstrates how far from the mark Cyrodiil is from being a design that is truly competitive.
But again, I understand it feels competitive as it is intended to be so.
Cyrodiil is the most competitive zone/aspect in ESO. As the other poster asked, what part of ESO is more competitive than Cyrodiil PvP? Why are you even trying to argue this point?
Oh, yes, the zone does have competitive aspects such as when two groups are opposing each other to take and defend a keep. It can be a fun fight. I also noted that it is designed to feel competitive.
However, in the context of what is truly competitive PvP and I provided a clear example that firmly proves it is not competitive.
Adding to what I pointed out before, if Cyrodiil was designed to be a truly competitive PvP a group of six players would not be able to go into Cyrodiil, an area designed for somewhere around 80 players (not sure of the pop cap), and take most of the keeps without a challenge. Currently, that happens numerous times a week because the zone does nothing to keep the population's balance outside of reaching the pop cap which only happens in one campaign. Because that happens the campaign scores do not represent skill of the team by any measure.
Competitive PvP is designed to have a balanced number of players on each team so that when one team wins they prove themselves to be the better team. It has meaning. All eSport PvP is of this format because it requires the PvP to be competitive by design. Cyrodiil could never be considered for eSport because it lacks such balance between teams.
This is not a flaw with ESO as it is reflective of AvA/WvW/RvR open-world PvP such as this.
CrazyKitty wrote: »CrazyKitty wrote: »SaffronCitrusflower wrote: »The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
[snip]
@reazea
Wow. That is interesting as I do participate in ESO Cyrodiil. Please link the three posts.[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
My comment was extremely accurate. Since the population is not controlled, and there is no balance between the three alliances, it is not considered competitive PvP. Yes, it is designed to appear competitive but since one team winning has more to do with how active they were across the entire 24/7 vs how good they are it is not truly competitive.[snip]The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
Yeah, I do PvP in other games and I prefer their overall PvP design. It is the group of people I run with in ESO Cyrodiil/sometimes BGs and the combat design that I enjoy about ESO.
There are other players that play ESO and play other games and our comments are just as valid as anyone that plays ESO exclusively.It's a violation of the TOS to be logged on to multiple accounts at the same time in ESO if the player is doing so with the purpose of undermining or tracking what the other factions are saying in chat or similar behavior. (ask one of the faction swapping zerg lords if you don't believe that to be true. Not allowed to say his name, but anyone who's a Cyrodiil regular knows exactly who I'm talking about)The funny thing is that Cyrodiil is not designed to be competitive PvP. The score does not mean one alliance was actually better than the others but that one team happened to be more active at the right times. Nothing balances teams which is not feasible to do with this type of PvP.
Even beyond that, many players have multiple accounts, and per Zenimax, it is acceptable to be logged into multiple accounts simultaneously. This is via multi-boxing even on the same machine as long as the player controls movement and combat.
Then we have that no all campaigns are locked which demonstrates Zenimax has not seen a systemic problem with campaigns that are not faction-locked.
Hence, faction locks serve no useful purpose.
Players do it all the time. Sure, some players go to an extreme and are disruptive and that creates a completely different issue. The person who shall not be named was along those lines.
Thank you for your reply.
Doesn't faction lock mean the population is controlled and stabilized?
Things feel pretty competitive when I'm in Cyrodiil. Are you playing the same game the rest of us are?
Faction lock does nothing to control the population. When we fan see one faction has more bars than the others that is a clear demonstration that there is nothing controlling the balance of players on the field.
And yes, I had noted it is designed to feel competitive as it even has a leaderboard but none of that indicates a player or faction is better skilled. It just shows who had the most active playtime.
DAoC RvR (which the Cyrodiil design is based on for obvious reasons) and GW2 WvW is the same. One team can have significantly more players on the maps than the other two creating a clear imbalance and leading to that team garnering more points.
They are fun and feel very much competitive but the scores at the end of the matches do not mean much.
Of course faction lock acts to control players from swapping factions mid campaign.
Cyrodiil is designed to be a "team" effort over 30 days. So the leader board absolutely is a measure of which faction is putting in the most effort over those 30 days. Cyrodiil doesn't just feel competitive, it is competitive. Cyrodiil is the most competitive zone/mode in ESO. Nobody min/maxes more than hardcore PvP players. And PvP is without rational argument the most competitive aspect of ESO.
Of course, faction lock prevents players from swapping factions during the campaign just as it is unmistakable it is a team vs team design.
and I understand many feel Cyrodiil is competitive as it is designed to give that appearance since it does have a scoring system. However, history demonstrates how far Cyrodiil is off of being truly competitive.
Originally Cyrodiil granted buffs that increased DPS and carried over to PvE. Each faction had its own "buff" campaign with each controlling its own maps most of the time. Yes, there was a faction lock back then yet through some sort of agreement they permitted it. demonstrates how far from the mark Cyrodiil is from being a design that is truly competitive.
But again, I understand it feels competitive as it is intended to be so.
Cyrodiil is the most competitive zone/aspect in ESO. As the other poster asked, what part of ESO is more competitive than Cyrodiil PvP? Why are you even trying to argue this point?
Oh, yes, the zone does have competitive aspects such as when two groups are opposing each other to take and defend a keep. It can be a fun fight. I also noted that it is designed to feel competitive.
However, in the context of what is truly competitive PvP and I provided a clear example that firmly proves it is not competitive.
Adding to what I pointed out before, if Cyrodiil was designed to be a truly competitive PvP a group of six players would not be able to go into Cyrodiil, an area designed for somewhere around 80 players (not sure of the pop cap), and take most of the keeps without a challenge. Currently, that happens numerous times a week because the zone does nothing to keep the population's balance outside of reaching the pop cap which only happens in one campaign. Because that happens the campaign scores do not represent skill of the team by any measure.
Competitive PvP is designed to have a balanced number of players on each team so that when one team wins they prove themselves to be the better team. It has meaning. All eSport PvP is of this format because it requires the PvP to be competitive by design. Cyrodiil could never be considered for eSport because it lacks such balance between teams.
This is not a flaw with ESO as it is reflective of AvA/WvW/RvR open-world PvP such as this.
What part/zone of ESO is more competitive than Cyrodiil PvP?
[edited to remove quote]
Good post I completely agree. Let's face it, not many PvPers play this game anymore. Blackreach is dead for the vast majority of the day. On weekdays I've seen it never get more than 1 bar of population for each faction. In the past, people would go to the other campaign to escape the lag back when Cyrodiil couldn't handle being pop locked while still performing well. Now that we get much better performance during pop lock, people hardly touch Blackreach.
If you want to play with friends in the only consistently populated campaign, you have to hope they didn't lock to one of the other alliances. This is rarely the case, especially if you have multiple friend groups. I've been in this situation and it sucks, I was literally unable to PvP with my friends because Grey Host was faction locked, Imperial City was always dead, Blackreach was always dead, and BG queues never popped (and we don't like non deathmatch modes anyway).
Remove the faction lock.
Good post I completely agree. Let's face it, not many PvPers play this game anymore. Blackreach is dead for the vast majority of the day. On weekdays I've seen it never get more than 1 bar of population for each faction. In the past, people would go to the other campaign to escape the lag back when Cyrodiil couldn't handle being pop locked while still performing well. Now that we get much better performance during pop lock, people hardly touch Blackreach.
If you want to play with friends in the only consistently populated campaign, you have to hope they didn't lock to one of the other alliances. This is rarely the case, especially if you have multiple friend groups. I've been in this situation and it sucks, I was literally unable to PvP with my friends because Grey Host was faction locked, Imperial City was always dead, Blackreach was always dead, and BG queues never popped (and we don't like non deathmatch modes anyway).
Remove the faction lock.
If they're your friends it shouldn't be hard to coordinate which faction ya'll are going to play for. Everyone can switch factions at the end of the campaign for free.
Ok, for all the people who have an issue with removing the alliance lock, I propose a solution. The devs should introduce a 4th "alliance" but it doesn't work like a regular alliance, your only allies will be those you are grouped with. People in this unaffiliated "alliance" group can't take keeps or anything, but everyone except their group mates will be enemies. It just exists for those players who go into PvP to actually kill others.
Ok, for all the people who have an issue with removing the alliance lock, I propose a solution. The devs should introduce a 4th "alliance" but it doesn't work like a regular alliance, your only allies will be those you are grouped with. People in this unaffiliated "alliance" group can't take keeps or anything, but everyone except their group mates will be enemies. It just exists for those players who go into PvP to actually kill others.
I do not think those who like faction lock or those who do not like faction lock are discussing wanting something where everyone who is not in their group is an enemy. That would not solve anything.
Good post I completely agree. Let's face it, not many PvPers play this game anymore. Blackreach is dead for the vast majority of the day. On weekdays I've seen it never get more than 1 bar of population for each faction. In the past, people would go to the other campaign to escape the lag back when Cyrodiil couldn't handle being pop locked while still performing well. Now that we get much better performance during pop lock, people hardly touch Blackreach.
If you want to play with friends in the only consistently populated campaign, you have to hope they didn't lock to one of the other alliances. This is rarely the case, especially if you have multiple friend groups. I've been in this situation and it sucks, I was literally unable to PvP with my friends because Grey Host was faction locked, Imperial City was always dead, Blackreach was always dead, and BG queues never popped (and we don't like non deathmatch modes anyway).
Remove the faction lock.
If they're your friends it shouldn't be hard to coordinate which faction ya'll are going to play for. Everyone can switch factions at the end of the campaign for free.
Ok, for all the people who have an issue with removing the alliance lock, I propose a solution. The devs should introduce a 4th "alliance" but it doesn't work like a regular alliance, your only allies will be those you are grouped with. People in this unaffiliated "alliance" group can't take keeps or anything, but everyone except their group mates will be enemies. It just exists for those players who go into PvP to actually kill others.
I do not think those who like faction lock or those who do not like faction lock are discussing wanting something where everyone who is not in their group is an enemy. That would not solve anything.
It actually is a solution [Snip].
I don’t care about my alliance. I’ve never cared about my alliance. I don’t care about keeps, scrolls, the score at the end of a campaign, or anything related to the alliance war. All of those things serve as ways to attract opposing alliance members to a location so that some actual fun happens.
When I go into PvP I only care that I have people to fight and that the game works and I have a good time. This is the mentality behind many smallscalers and others who support removing the alliance lock. This is why it would solve the problem. The campaign can stay alliance locked, but if I’m able to log into any character I have and group with friends as part of an unaffiliated “alliance” both groups are getting what they want. At the end of the day the people who are against the alliance lock are literally just trying to PvP with friends, that’s the core issue. Obviously as evidenced by this thread there’s people who care a lot about their alliance, it’s a way different mentality when compared to smallscalers who just like to kill people with their friends.
CameraBeardThePirate wrote: »Good post I completely agree. Let's face it, not many PvPers play this game anymore. Blackreach is dead for the vast majority of the day. On weekdays I've seen it never get more than 1 bar of population for each faction. In the past, people would go to the other campaign to escape the lag back when Cyrodiil couldn't handle being pop locked while still performing well. Now that we get much better performance during pop lock, people hardly touch Blackreach.
If you want to play with friends in the only consistently populated campaign, you have to hope they didn't lock to one of the other alliances. This is rarely the case, especially if you have multiple friend groups. I've been in this situation and it sucks, I was literally unable to PvP with my friends because Grey Host was faction locked, Imperial City was always dead, Blackreach was always dead, and BG queues never popped (and we don't like non deathmatch modes anyway).
Remove the faction lock.
If they're your friends it shouldn't be hard to coordinate which faction ya'll are going to play for. Everyone can switch factions at the end of the campaign for free.
Except no, you can't just switch alliances for free. Switching alliances is a paid crown store item.
CrazyKitty wrote: »CameraBeardThePirate wrote: »Good post I completely agree. Let's face it, not many PvPers play this game anymore. Blackreach is dead for the vast majority of the day. On weekdays I've seen it never get more than 1 bar of population for each faction. In the past, people would go to the other campaign to escape the lag back when Cyrodiil couldn't handle being pop locked while still performing well. Now that we get much better performance during pop lock, people hardly touch Blackreach.
If you want to play with friends in the only consistently populated campaign, you have to hope they didn't lock to one of the other alliances. This is rarely the case, especially if you have multiple friend groups. I've been in this situation and it sucks, I was literally unable to PvP with my friends because Grey Host was faction locked, Imperial City was always dead, Blackreach was always dead, and BG queues never popped (and we don't like non deathmatch modes anyway).
Remove the faction lock.
If they're your friends it shouldn't be hard to coordinate which faction ya'll are going to play for. Everyone can switch factions at the end of the campaign for free.
Except no, you can't just switch alliances for free. Switching alliances is a paid crown store item.
You can swap factions for free at the end of the campaign. Or at least you could when I swapped factions about 9 months ago.
CrazyKitty wrote: »CameraBeardThePirate wrote: »Good post I completely agree. Let's face it, not many PvPers play this game anymore. Blackreach is dead for the vast majority of the day. On weekdays I've seen it never get more than 1 bar of population for each faction. In the past, people would go to the other campaign to escape the lag back when Cyrodiil couldn't handle being pop locked while still performing well. Now that we get much better performance during pop lock, people hardly touch Blackreach.
If you want to play with friends in the only consistently populated campaign, you have to hope they didn't lock to one of the other alliances. This is rarely the case, especially if you have multiple friend groups. I've been in this situation and it sucks, I was literally unable to PvP with my friends because Grey Host was faction locked, Imperial City was always dead, Blackreach was always dead, and BG queues never popped (and we don't like non deathmatch modes anyway).
Remove the faction lock.
If they're your friends it shouldn't be hard to coordinate which faction ya'll are going to play for. Everyone can switch factions at the end of the campaign for free.
Except no, you can't just switch alliances for free. Switching alliances is a paid crown store item.
You can swap factions for free at the end of the campaign. Or at least you could when I swapped factions about 9 months ago.
And it should still be the case.
Best to make sure the character is not left inside the campaign at the end to make sure one is not committed to the same faction for the new campaign. Not sure if a failsafe was added but have seen people get stuck with the same faction because they left a character in the campaign like that.
CameraBeardThePirate wrote: »CrazyKitty wrote: »CameraBeardThePirate wrote: »Good post I completely agree. Let's face it, not many PvPers play this game anymore. Blackreach is dead for the vast majority of the day. On weekdays I've seen it never get more than 1 bar of population for each faction. In the past, people would go to the other campaign to escape the lag back when Cyrodiil couldn't handle being pop locked while still performing well. Now that we get much better performance during pop lock, people hardly touch Blackreach.
If you want to play with friends in the only consistently populated campaign, you have to hope they didn't lock to one of the other alliances. This is rarely the case, especially if you have multiple friend groups. I've been in this situation and it sucks, I was literally unable to PvP with my friends because Grey Host was faction locked, Imperial City was always dead, Blackreach was always dead, and BG queues never popped (and we don't like non deathmatch modes anyway).
Remove the faction lock.
If they're your friends it shouldn't be hard to coordinate which faction ya'll are going to play for. Everyone can switch factions at the end of the campaign for free.
Except no, you can't just switch alliances for free. Switching alliances is a paid crown store item.
You can swap factions for free at the end of the campaign. Or at least you could when I swapped factions about 9 months ago.
And it should still be the case.
Best to make sure the character is not left inside the campaign at the end to make sure one is not committed to the same faction for the new campaign. Not sure if a failsafe was added but have seen people get stuck with the same faction because they left a character in the campaign like that.
You can change the faction that the campaign is locked to for free at the end of a campaign. You cannot change factions for free. Changing what the campaign is locked to doesn't solve the problem of not being able to play with half your friends in the only populated campaign for 30 days at a time.