RaptorRodeoGod wrote: »One of the few animations they haven't replaced with something generic, and you want to change it? 😲
Didn't Flames of Oblivion used to have a cool animation, and now it's just a ball of fire? Or was it a different dk skill I'm thinking of?
I_killed_Vivec wrote: »RaptorRodeoGod wrote: »One of the few animations they haven't replaced with something generic, and you want to change it? 😲
Didn't Flames of Oblivion used to have a cool animation, and now it's just a ball of fire? Or was it a different dk skill I'm thinking of?
It was flames of oblivion, you were on fire!
And that's what is ridiculous about the OP - you're a DK, it's all about the fire!
As for the OP's complaint that it's out of date because it's now 2023.... go play an arcanist!
Then see them come back and complain that it's all green...



And wows wasn't well received either. Needed a lot of work afterward.
The visuals are fine. Rather then ask for a change, how about asking for the ability to turn them off. Sell it as a performance option.
You have every right to come here and ask for change.
But you should know asking for that change has as good of a chance as everyone in game agreeing on the color blue as the official favorite color.
In short; you either like something or don't - but shouldn't have a realistic expectation on everyone agreeing with you.
You have every right to come here and ask for change.
But you should know asking for that change has as good of a chance as everyone in game agreeing on the color blue as the official favorite color.
In short; you either like something or don't - but shouldn't have a realistic expectation on everyone agreeing with you.
I have no problem with people disagreeing with me, but when I propose a solution that will not impact the players, such as an option to disable VFX only for the player, and people oppose it, I don't understand. Also, I don't understand people being disrespectful in a discussion about visual effects.
like this one "And that's what is ridiculous about the OP - you're a DK, it's all about the fire!"
or people that told me " player another class " ...

LukosCreyden wrote: »This game has some truly unhinged combat aesthetics and class fantasy.
We have the Vvardenfell frost druid (what? Lore please explain.)
We have the the vampire shovel-wielder (why? It looked better before.)
We have the glowy, retina-melting red stealth class (actually a bug.)
We have transparent purple guy, starring flappy lady (ugh.)
We have """dragon"""knight, the class with the...um, chains and the... y'know, transparent body with the giant heart. You know, the typical dragon / fire mage class fantasy tropes.
Arcanist and Necromancer are, rather alarmingly, the only classes with relatively understandable class aesthetics. I hope we don't get visual updates, though. Last time that happened, they ruined Flurry, Templar and Nightblade. Better to revert the wildly unpopular changes and leave aesthetics as they are.
Pixiepumpkin wrote: »I agree that many of the older effects/graphics need an overhaul.
World of Warcraft updatred many of their textures and old zones in their 2010 Cataclysm expansion launch. Wow launched in 2004, so only 6 years later they launched a graphical update.
ESO is closing in on 10 years, its time for some of the old stuff to get new skins. The older homes have less appeal to me because their graphics look bad compared to new homes.
The same goes with some of the old animations in ESO and graphics like dragon knight, it not only looks kinda bad, but it looks very dated. I have never really cared for DK's due to their graphics alone.
That being said, the templar jabs rework and the red glow night blade ability are both a step in the wrong direction based on the feedback I have seen from the customer/player base.
Pixiepumpkin wrote: »I agree that many of the older effects/graphics need an overhaul.
World of Warcraft updatred many of their textures and old zones in their 2010 Cataclysm expansion launch. Wow launched in 2004, so only 6 years later they launched a graphical update.
ESO is closing in on 10 years, its time for some of the old stuff to get new skins. The older homes have less appeal to me because their graphics look bad compared to new homes.
The same goes with some of the old animations in ESO and graphics like dragon knight, it not only looks kinda bad, but it looks very dated. I have never really cared for DK's due to their graphics alone.
That being said, the templar jabs rework and the red glow night blade ability are both a step in the wrong direction based on the feedback I have seen from the customer/player base.
Yeah, WoW did exactly that with characters later (just after MoP I think though I might be off there) - and that killed my interest and enjoyment in that game, because my girls no longer looked the way I knew them for all the years before.
I don't want to see that happen here. I agree with your last paragraph though.
LukosCreyden wrote: »This game has some truly unhinged combat aesthetics and class fantasy.
We have the Vvardenfell frost druid (what? Lore please explain.)
We have the the vampire shovel-wielder (why? It looked better before.)
We have the glowy, retina-melting red stealth class (actually a bug.)
We have transparent purple guy, starring flappy lady (ugh.)
We have """dragon"""knight, the class with the...um, chains and the... y'know, transparent body with the giant heart. You know, the typical dragon / fire mage class fantasy tropes.
Arcanist and Necromancer are, rather alarmingly, the only classes with relatively understandable class aesthetics. I hope we don't get visual updates, though. Last time that happened, they ruined Flurry, Templar and Nightblade. Better to revert the wildly unpopular changes and leave aesthetics as they are.
So you're not satisfied with the class visuals, but you hope there won't be any changes anyway? Your logic escapes me, but well, I accept your argument.
Pixiepumpkin wrote: »I agree that many of the older effects/graphics need an overhaul.
World of Warcraft updatred many of their textures and old zones in their 2010 Cataclysm expansion launch. Wow launched in 2004, so only 6 years later they launched a graphical update.
ESO is closing in on 10 years, its time for some of the old stuff to get new skins. The older homes have less appeal to me because their graphics look bad compared to new homes.
The same goes with some of the old animations in ESO and graphics like dragon knight, it not only looks kinda bad, but it looks very dated. I have never really cared for DK's due to their graphics alone.
That being said, the templar jabs rework and the red glow night blade ability are both a step in the wrong direction based on the feedback I have seen from the customer/player base.
Yeah, WoW did exactly that with characters later (just after MoP I think though I might be off there) - and that killed my interest and enjoyment in that game, because my girls no longer looked the way I knew them for all the years before.
I don't want to see that happen here. I agree with your last paragraph though.
Was Warlords of Draenor.
And it was awful.
NotaDaedraWorshipper wrote: »LukosCreyden wrote: »This game has some truly unhinged combat aesthetics and class fantasy.
We have the Vvardenfell frost druid (what? Lore please explain.)
We have the the vampire shovel-wielder (why? It looked better before.)
We have the glowy, retina-melting red stealth class (actually a bug.)
We have transparent purple guy, starring flappy lady (ugh.)
We have """dragon"""knight, the class with the...um, chains and the... y'know, transparent body with the giant heart. You know, the typical dragon / fire mage class fantasy tropes.
Arcanist and Necromancer are, rather alarmingly, the only classes with relatively understandable class aesthetics. I hope we don't get visual updates, though. Last time that happened, they ruined Flurry, Templar and Nightblade. Better to revert the wildly unpopular changes and leave aesthetics as they are.
So you're not satisfied with the class visuals, but you hope there won't be any changes anyway? Your logic escapes me, but well, I accept your argument.
How does the logic escape you when they made it very clear why. The times they have "updated" something, it has been done badly. Like Jabs, Flurry, and Grim Focus has a current long thread regarding how many people loathe the visual change.
We are worried that if they're going to "update" something, it's going to turn out worse than it was.
KlauthWarthog wrote: »I am still wondering when they will start selling alternative animations for skills on the crown store, like the ones for recall, harvesting etc.
No, I do not think they should do that, but, for some reason, I think they would.
The Dragonknight skill visuals that lava thing. It's been the same since 2014, and it's messing up our gear styles
We put a lot of energy, time, and sometimes even money into unlocking style pages and all of it is spoiled by these visual effects.
Of course, I'm aware that this is subjective, and some players probably enjoy these effects. But I swear, I got back into the game with a friend who's discovering it in 2023, and he thought it was a visual glitch.
I also want to clarify that I'm not here to bash the work of the artists who have done an amazing job. The game dates back to 2014, and that's absolutely fine. Some other effects are simply stunning, and the overall visual aspects of the game are beautiful. I'm just requesting an update for certain effects. I'll let you be the judge, and I want to note that my graphic settings are on "Ultra"
i'm very glad of my style :
i'm not playing with this skills because of this "lava thing"...
i dont want to play Nightblade
[snip]
NotaDaedraWorshipper wrote: »LukosCreyden wrote: »This game has some truly unhinged combat aesthetics and class fantasy.
We have the Vvardenfell frost druid (what? Lore please explain.)
We have the the vampire shovel-wielder (why? It looked better before.)
We have the glowy, retina-melting red stealth class (actually a bug.)
We have transparent purple guy, starring flappy lady (ugh.)
We have """dragon"""knight, the class with the...um, chains and the... y'know, transparent body with the giant heart. You know, the typical dragon / fire mage class fantasy tropes.
Arcanist and Necromancer are, rather alarmingly, the only classes with relatively understandable class aesthetics. I hope we don't get visual updates, though. Last time that happened, they ruined Flurry, Templar and Nightblade. Better to revert the wildly unpopular changes and leave aesthetics as they are.
So you're not satisfied with the class visuals, but you hope there won't be any changes anyway? Your logic escapes me, but well, I accept your argument.
How does the logic escape you when they made it very clear why. The times they have "updated" something, it has been done badly. Like Jabs, Flurry, and Grim Focus has a current long thread regarding how many people loathe the visual change.
We are worried that if they're going to "update" something, it's going to turn out worse than it was.
But no, you cannot wish for no change just because you were disappointed by ONE change. There are players who have been disappointed by ANY change in the game. If we follow this logic, nothing should be changed in the game anymore, and nothing should be attempted. The game is 10 years old, and it shows in the quality of VFX and animations. If they are not capable, then a deactivation option in the settings, as I have said 100 times, is the solution.
Pixiepumpkin wrote: »I agree that many of the older effects/graphics need an overhaul.
World of Warcraft updatred many of their textures and old zones in their 2010 Cataclysm expansion launch. Wow launched in 2004, so only 6 years later they launched a graphical update.
ESO is closing in on 10 years, its time for some of the old stuff to get new skins. The older homes have less appeal to me because their graphics look bad compared to new homes.
The same goes with some of the old animations in ESO and graphics like dragon knight, it not only looks kinda bad, but it looks very dated. I have never really cared for DK's due to their graphics alone.
That being said, the templar jabs rework and the red glow night blade ability are both a step in the wrong direction based on the feedback I have seen from the customer/player base.
Yeah, WoW did exactly that with characters later (just after MoP I think though I might be off there) - and that killed my interest and enjoyment in that game, because my girls no longer looked the way I knew them for all the years before.
I don't want to see that happen here. I agree with your last paragraph though.