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I beg you, please rework some skills's visual effect ( especially Dk's visuals )

  • I_killed_Vivec
    I_killed_Vivec
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    One of the few animations they haven't replaced with something generic, and you want to change it? 😲

    Didn't Flames of Oblivion used to have a cool animation, and now it's just a ball of fire? Or was it a different dk skill I'm thinking of?

    It was flames of oblivion, you were on fire!

    And that's what is ridiculous about the OP - you're a DK, it's all about the fire!

    As for the OP's complaint that it's out of date because it's now 2023.... go play an arcanist!

    Then see them come back and complain that it's all green...
  • Sakiri
    Sakiri
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    And wows wasn't well received either. Needed a lot of work afterward.

    The visuals are fine. Rather then ask for a change, how about asking for the ability to turn them off. Sell it as a performance option.
  • Yuji34
    Yuji34
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    One of the few animations they haven't replaced with something generic, and you want to change it? 😲

    Didn't Flames of Oblivion used to have a cool animation, and now it's just a ball of fire? Or was it a different dk skill I'm thinking of?

    It was flames of oblivion, you were on fire!

    And that's what is ridiculous about the OP - you're a DK, it's all about the fire!

    As for the OP's complaint that it's out of date because it's now 2023.... go play an arcanist!

    Then see them come back and complain that it's all green...

    And that's what is ridiculous about "i_killed_vivec" where you see fire here ? xudrurzeq0c7.png
    plurzpd43k1j.png


    9j8875h4a84z.png

    i dont like arcanist, all players should play arcanist now ? i love DK playstyle, i hate the visuals, it's hard to understand ?
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 22 DLCs. 35 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • Yuji34
    Yuji34
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    Sakiri wrote: »
    And wows wasn't well received either. Needed a lot of work afterward.

    The visuals are fine. Rather then ask for a change, how about asking for the ability to turn them off. Sell it as a performance option.

    at least if they cant reworks them, disabling them only for players would be great
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 22 DLCs. 35 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • Brakkish
    Brakkish
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    You have every right to come here and ask for change.

    But you should know asking for that change has as good of a chance as everyone in game agreeing on the color blue as the official favorite color.


    In short; you either like something or don't - but shouldn't have a realistic expectation on everyone agreeing with you.
    CP2802 +8100 hrs spent in BGs. US PS5 - 10 PVP Tanks - toons named variations of "Combat Medic" I like long walks on the beach. What's PVE? https://www.youtube.com/brakkish
  • Yuji34
    Yuji34
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    Brakkish wrote: »
    You have every right to come here and ask for change.

    But you should know asking for that change has as good of a chance as everyone in game agreeing on the color blue as the official favorite color.


    In short; you either like something or don't - but shouldn't have a realistic expectation on everyone agreeing with you.

    I have no problem with people disagreeing with me, but when I propose a solution that will not impact the players, such as an option to disable VFX only for the player, and people oppose it, I don't understand. Also, I don't understand people being disrespectful in a discussion about visual effects.

    like this one "And that's what is ridiculous about the OP - you're a DK, it's all about the fire!"

    or people that told me " player another class " ...
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 22 DLCs. 35 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • Araneae6537
    Araneae6537
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    Yuji34 wrote: »
    Brakkish wrote: »
    You have every right to come here and ask for change.

    But you should know asking for that change has as good of a chance as everyone in game agreeing on the color blue as the official favorite color.


    In short; you either like something or don't - but shouldn't have a realistic expectation on everyone agreeing with you.

    I have no problem with people disagreeing with me, but when I propose a solution that will not impact the players, such as an option to disable VFX only for the player, and people oppose it, I don't understand. Also, I don't understand people being disrespectful in a discussion about visual effects.

    like this one "And that's what is ridiculous about the OP - you're a DK, it's all about the fire!"

    or people that told me " player another class " ...

    I hear you, OP! I want to play DK as a fire mage or pyromancer and rain firey destruction on my enemies — not sprout wings or rocks or have my skin turn into metal or my eyeballs into fireballs! O.o

    No disrespect to those who like the abilities — just that options would be ideal to make everyone happy (or at least more people!) :)
  • katanagirl1
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    Despite my previous comment, I do somewhat dislike the igneous weapons effect on my tank character because it does cover up the shield style that I really like. I do need the visual reminder to refresh the skill when it wears off though, so I tolerate it.

    The one with the visible heart, sorry I forget the name, is somewhat annoying because I can’t tell which weapon bar I am on because my weapons are nearly invisible.

    Like others though, I don’t want them doing any changes. The aforementioned Grim Focus plus the horrendous jabs now and flurry are just awful and I would expect any “improvements” to also be implemented in a way that is detrimental.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Brakkish
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    I guess as long as we're just stating opinions with no bearing on actual implementation or impact on change for or against:


    I do not want any changes to the current VFX. I've played with them for 10yrs, and in a pvp environment, rely on certain visual cues. I don't wish to relearn a new set of cues.

    Equally, I use those same queues when battling other DKs to recognize their buffs and skills as they use them. Milliseconds count in pvp, and I'm not keen on relearning VFX because someone doesn't like minecraft-like textures.

    Edited by Brakkish on December 14, 2023 7:15PM
    CP2802 +8100 hrs spent in BGs. US PS5 - 10 PVP Tanks - toons named variations of "Combat Medic" I like long walks on the beach. What's PVE? https://www.youtube.com/brakkish
  • Northwold
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    I definitely don't like my character going see through and seeing their heart beating. I find it super weird.

    The lava I can just about cope with although it does feel a bit silly insofar as it happens to the character's skin and clothes (molten weapons I can understand).

    Something a bit more subtle (like the poison effect in witcher 3 -- your skin texture / veins changing a bit) would feel a bit more "realistic" and avoid issues like "hi, I'm literally a walking ball of lava at the moment but when I walk in *actual* lava i die this strikes me as curious."
    Edited by Northwold on December 15, 2023 12:22AM
  • Yuji34
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    visually, it's just impossible to know if my character has the "Molten weapons" buff here

    00hhay8hlksu.png
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 22 DLCs. 35 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • Pixiepumpkin
    Pixiepumpkin
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    I agree that many of the older effects/graphics need an overhaul.

    World of Warcraft updatred many of their textures and old zones in their 2010 Cataclysm expansion launch. Wow launched in 2004, so only 6 years later they launched a graphical update.

    ESO is closing in on 10 years, its time for some of the old stuff to get new skins. The older homes have less appeal to me because their graphics look bad compared to new homes.

    The same goes with some of the old animations in ESO and graphics like dragon knight, it not only looks kinda bad, but it looks very dated. I have never really cared for DK's due to their graphics alone.

    That being said, the templar jabs rework and the red glow night blade ability are both a step in the wrong direction based on the feedback I have seen from the customer/player base.

    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • LukosCreyden
    LukosCreyden
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    This game has some truly unhinged combat aesthetics and class fantasy.

    We have the Vvardenfell frost druid (what? Lore please explain.)

    We have the the vampire shovel-wielder (why? It looked better before.)

    We have the glowy, retina-melting red stealth class (actually a bug.)

    We have transparent purple guy, starring flappy lady (ugh.)

    We have """dragon"""knight, the class with the...um, chains and the... y'know, transparent body with the giant heart. You know, the typical dragon / fire mage class fantasy tropes.

    Arcanist and Necromancer are, rather alarmingly, the only classes with relatively understandable class aesthetics. I hope we don't get visual updates, though. Last time that happened, they ruined Flurry, Templar and Nightblade. Better to revert the wildly unpopular changes and leave aesthetics as they are.
    Struggling to find a new class to call home.Please send help.
  • Yuji34
    Yuji34
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    This game has some truly unhinged combat aesthetics and class fantasy.

    We have the Vvardenfell frost druid (what? Lore please explain.)

    We have the the vampire shovel-wielder (why? It looked better before.)

    We have the glowy, retina-melting red stealth class (actually a bug.)

    We have transparent purple guy, starring flappy lady (ugh.)

    We have """dragon"""knight, the class with the...um, chains and the... y'know, transparent body with the giant heart. You know, the typical dragon / fire mage class fantasy tropes.

    Arcanist and Necromancer are, rather alarmingly, the only classes with relatively understandable class aesthetics. I hope we don't get visual updates, though. Last time that happened, they ruined Flurry, Templar and Nightblade. Better to revert the wildly unpopular changes and leave aesthetics as they are.

    So you're not satisfied with the class visuals, but you hope there won't be any changes anyway? Your logic escapes me, but well, I accept your argument.
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 22 DLCs. 35 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • ADarklore
    ADarklore
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    I honestly think they should add toggles for us to use "old animation or new" when it comes to Templar and Flurry changes. They could simply add categories... you'd have option to toggle on/off class animation styles and weapon animation styles. This way they could make all the changes to skills they wanted, and players would have the option to accept them or keep the old style. I don't think this would be that difficult to implement and would make a LOT of players happy.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • TaSheen
    TaSheen
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    I agree that many of the older effects/graphics need an overhaul.

    World of Warcraft updatred many of their textures and old zones in their 2010 Cataclysm expansion launch. Wow launched in 2004, so only 6 years later they launched a graphical update.

    ESO is closing in on 10 years, its time for some of the old stuff to get new skins. The older homes have less appeal to me because their graphics look bad compared to new homes.

    The same goes with some of the old animations in ESO and graphics like dragon knight, it not only looks kinda bad, but it looks very dated. I have never really cared for DK's due to their graphics alone.

    That being said, the templar jabs rework and the red glow night blade ability are both a step in the wrong direction based on the feedback I have seen from the customer/player base.

    Yeah, WoW did exactly that with characters later (just after MoP I think though I might be off there) - and that killed my interest and enjoyment in that game, because my girls no longer looked the way I knew them for all the years before.

    I don't want to see that happen here. I agree with your last paragraph though.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Four_Fingers
    Four_Fingers
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    It is kind of funny when I turn Isobel completely orange with Molten Armaments. :D
  • Sakiri
    Sakiri
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    TaSheen wrote: »
    I agree that many of the older effects/graphics need an overhaul.

    World of Warcraft updatred many of their textures and old zones in their 2010 Cataclysm expansion launch. Wow launched in 2004, so only 6 years later they launched a graphical update.

    ESO is closing in on 10 years, its time for some of the old stuff to get new skins. The older homes have less appeal to me because their graphics look bad compared to new homes.

    The same goes with some of the old animations in ESO and graphics like dragon knight, it not only looks kinda bad, but it looks very dated. I have never really cared for DK's due to their graphics alone.

    That being said, the templar jabs rework and the red glow night blade ability are both a step in the wrong direction based on the feedback I have seen from the customer/player base.

    Yeah, WoW did exactly that with characters later (just after MoP I think though I might be off there) - and that killed my interest and enjoyment in that game, because my girls no longer looked the way I knew them for all the years before.

    I don't want to see that happen here. I agree with your last paragraph though.

    Was Warlords of Draenor.

    And it was awful.
  • KiltMaster
    KiltMaster
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    Go back to original jabs!!!
    PC/NA
    GM of "Kilts for Sale"
    twitch.tv/thekiltmaster
    He/Him
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Yuji34 wrote: »
    This game has some truly unhinged combat aesthetics and class fantasy.

    We have the Vvardenfell frost druid (what? Lore please explain.)

    We have the the vampire shovel-wielder (why? It looked better before.)

    We have the glowy, retina-melting red stealth class (actually a bug.)

    We have transparent purple guy, starring flappy lady (ugh.)

    We have """dragon"""knight, the class with the...um, chains and the... y'know, transparent body with the giant heart. You know, the typical dragon / fire mage class fantasy tropes.

    Arcanist and Necromancer are, rather alarmingly, the only classes with relatively understandable class aesthetics. I hope we don't get visual updates, though. Last time that happened, they ruined Flurry, Templar and Nightblade. Better to revert the wildly unpopular changes and leave aesthetics as they are.

    So you're not satisfied with the class visuals, but you hope there won't be any changes anyway? Your logic escapes me, but well, I accept your argument.

    How does the logic escape you when they made it very clear why. The times they have "updated" something, it has been done badly. Like Jabs, Flurry, and Grim Focus has a current long thread regarding how many people loathe the visual change.

    We are worried that if they're going to "update" something, it's going to turn out worse than it was.
    [Lie] Of course! I don't even worship Daedra!
  • TaSheen
    TaSheen
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    Sakiri wrote: »
    TaSheen wrote: »
    I agree that many of the older effects/graphics need an overhaul.

    World of Warcraft updatred many of their textures and old zones in their 2010 Cataclysm expansion launch. Wow launched in 2004, so only 6 years later they launched a graphical update.

    ESO is closing in on 10 years, its time for some of the old stuff to get new skins. The older homes have less appeal to me because their graphics look bad compared to new homes.

    The same goes with some of the old animations in ESO and graphics like dragon knight, it not only looks kinda bad, but it looks very dated. I have never really cared for DK's due to their graphics alone.

    That being said, the templar jabs rework and the red glow night blade ability are both a step in the wrong direction based on the feedback I have seen from the customer/player base.

    Yeah, WoW did exactly that with characters later (just after MoP I think though I might be off there) - and that killed my interest and enjoyment in that game, because my girls no longer looked the way I knew them for all the years before.

    I don't want to see that happen here. I agree with your last paragraph though.

    Was Warlords of Draenor.

    And it was awful.

    Right - I finally looked it up. I never bought WoD, I wasn't going to anyway - and after my characters weren't themselves any more I just canceled 7 accounts, sent all my stuff to my daughter and sister, turned over my guilds to them and haven't ever been back (nor will I ever touch it again).
    Edited by TaSheen on December 15, 2023 8:23PM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Yuji34
    Yuji34
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    Yuji34 wrote: »
    This game has some truly unhinged combat aesthetics and class fantasy.

    We have the Vvardenfell frost druid (what? Lore please explain.)

    We have the the vampire shovel-wielder (why? It looked better before.)

    We have the glowy, retina-melting red stealth class (actually a bug.)

    We have transparent purple guy, starring flappy lady (ugh.)

    We have """dragon"""knight, the class with the...um, chains and the... y'know, transparent body with the giant heart. You know, the typical dragon / fire mage class fantasy tropes.

    Arcanist and Necromancer are, rather alarmingly, the only classes with relatively understandable class aesthetics. I hope we don't get visual updates, though. Last time that happened, they ruined Flurry, Templar and Nightblade. Better to revert the wildly unpopular changes and leave aesthetics as they are.

    So you're not satisfied with the class visuals, but you hope there won't be any changes anyway? Your logic escapes me, but well, I accept your argument.

    How does the logic escape you when they made it very clear why. The times they have "updated" something, it has been done badly. Like Jabs, Flurry, and Grim Focus has a current long thread regarding how many people loathe the visual change.

    We are worried that if they're going to "update" something, it's going to turn out worse than it was.

    But no, you cannot wish for no change just because you were disappointed by ONE change. There are players who have been disappointed by ANY change in the game. If we follow this logic, nothing should be changed in the game anymore, and nothing should be attempted. The game is 10 years old, and it shows in the quality of VFX and animations. If they are not capable, then a deactivation option in the settings, as I have said 100 times, is the solution.
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 22 DLCs. 35 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • FelisCatus
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    DK has some of the most poorly aged and dated/ugliest visuals. It's quite sad. Also Poison and Fire is such a weird combo. DK should have been Fire/Ice - like most dragons. Poison should of went to Warden. Ice doesn't fit Warden.
  • KlauthWarthog
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    I am still wondering when they will start selling alternative animations for skills on the crown store, like the ones for recall, harvesting etc.
    No, I do not think they should do that, but, for some reason, I think they would.
  • LukosCreyden
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    @Yuji34 it is as NotADaedraWorshipper said, I dislike a lot of the class aesthetics we currently have, but I do not wish for too many changes, as they are likely to be in the same vein as the jabs, flurry and grim focus changes. It is an unfortunate position to be in, mostly due to my own overexacting standards when it comes to class aesthetics.

    I would be more excited for potential future changes if said changes were promised to be of a high standard.
    Struggling to find a new class to call home.Please send help.
  • Marto
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    The quality of DK's ability effects is just bad. Anyone who says otherwise is just being ridiculous and blinded by nostalgia.

    If Dragonknight didn't exist, and ZOS today decided to make a new class with a fire/dragon/rock aesthetic, where one of the skills coats your weapons in lava to give you a buff... it wouldn't look so awful.

    Just look at the Arcanist's Tome Bearer Inspiration skill. It is visually the same idea. But looks way, way better.

    At the very least, ZOS needs to re-do the textures to be 2x or 4x the resolution.
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • Yuji34
    Yuji34
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    I am still wondering when they will start selling alternative animations for skills on the crown store, like the ones for recall, harvesting etc.
    No, I do not think they should do that, but, for some reason, I think they would.

    If they do that, I'll buy it without hesitation.
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 22 DLCs. 35 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • huskandhunger
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    Yuji34 wrote: »
    The Dragonknight skill visuals that lava thing. It's been the same since 2014, and it's messing up our gear styles
    We put a lot of energy, time, and sometimes even money into unlocking style pages and all of it is spoiled by these visual effects.

    Of course, I'm aware that this is subjective, and some players probably enjoy these effects. But I swear, I got back into the game with a friend who's discovering it in 2023, and he thought it was a visual glitch.

    I also want to clarify that I'm not here to bash the work of the artists who have done an amazing job. The game dates back to 2014, and that's absolutely fine. Some other effects are simply stunning, and the overall visual aspects of the game are beautiful. I'm just requesting an update for certain effects. I'll let you be the judge, and I want to note that my graphic settings are on "Ultra"

    i'm very glad of my style : hpap2tkbj8l8.png

    i'm not playing with this skills because of this "lava thing"... k6jpyhyjpb9y.png

    i dont want to play Nightblade 9bq9moiaajyd.png

    [snip] 5r96e46b9rt6.png

    Hahaha yeah the visuals do look obnoxious

    [edited to remove quote]
    Edited by ZOS_Icy on December 17, 2023 6:58PM
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Yuji34 wrote: »
    Yuji34 wrote: »
    This game has some truly unhinged combat aesthetics and class fantasy.

    We have the Vvardenfell frost druid (what? Lore please explain.)

    We have the the vampire shovel-wielder (why? It looked better before.)

    We have the glowy, retina-melting red stealth class (actually a bug.)

    We have transparent purple guy, starring flappy lady (ugh.)

    We have """dragon"""knight, the class with the...um, chains and the... y'know, transparent body with the giant heart. You know, the typical dragon / fire mage class fantasy tropes.

    Arcanist and Necromancer are, rather alarmingly, the only classes with relatively understandable class aesthetics. I hope we don't get visual updates, though. Last time that happened, they ruined Flurry, Templar and Nightblade. Better to revert the wildly unpopular changes and leave aesthetics as they are.

    So you're not satisfied with the class visuals, but you hope there won't be any changes anyway? Your logic escapes me, but well, I accept your argument.

    How does the logic escape you when they made it very clear why. The times they have "updated" something, it has been done badly. Like Jabs, Flurry, and Grim Focus has a current long thread regarding how many people loathe the visual change.

    We are worried that if they're going to "update" something, it's going to turn out worse than it was.

    But no, you cannot wish for no change just because you were disappointed by ONE change. There are players who have been disappointed by ANY change in the game. If we follow this logic, nothing should be changed in the game anymore, and nothing should be attempted. The game is 10 years old, and it shows in the quality of VFX and animations. If they are not capable, then a deactivation option in the settings, as I have said 100 times, is the solution.

    But it wasn't just ONE.
    [Lie] Of course! I don't even worship Daedra!
  • Pixiepumpkin
    Pixiepumpkin
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    TaSheen wrote: »
    I agree that many of the older effects/graphics need an overhaul.

    World of Warcraft updatred many of their textures and old zones in their 2010 Cataclysm expansion launch. Wow launched in 2004, so only 6 years later they launched a graphical update.

    ESO is closing in on 10 years, its time for some of the old stuff to get new skins. The older homes have less appeal to me because their graphics look bad compared to new homes.

    The same goes with some of the old animations in ESO and graphics like dragon knight, it not only looks kinda bad, but it looks very dated. I have never really cared for DK's due to their graphics alone.

    That being said, the templar jabs rework and the red glow night blade ability are both a step in the wrong direction based on the feedback I have seen from the customer/player base.

    Yeah, WoW did exactly that with characters later (just after MoP I think though I might be off there) - and that killed my interest and enjoyment in that game, because my girls no longer looked the way I knew them for all the years before.

    I don't want to see that happen here. I agree with your last paragraph though.

    Blizzard gave the option to turn off the new models in the settings menu, this was a well known thing back then.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
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