Both. And dont forget there are two healers usually. Tanks in trials tend to build more to give buffs than use selfish sets. Part of the healers role is to recognise when the tanks is going to need a big heal such as just when they release their curse in the bahsei fight in rockgrove
Dagoth_Rac wrote: »Really good organized groups are explicitly designed to do as little healing/tanking as possible and as much DPS as possible. Not no tanking or healing at all, of course, but the absolute bare minimum possible. These groups see any amount of "overtanking" or "overhealing" as energy and resources wasted that would have been better focused on killing stuff faster and getting a higher score. A tank who is constantly dropping to 1000 health is, to these groups, a tank with 999 health too much. Those groups have no room for error. Zip. Zero. Nada. All 12 players perform 100% flawlessly or the group wipes. Usually they do play perfect so it is OK.
Then these elite groups with top leaderboard scores post their builds and strategies and everyone copies them. But a PUG group is not gonna play flawlessly. Not even close. They need more margin for error than the top groups.
I can't say whether the problem in your group was healing, tanking, or DPS. Or a combo of all of that. But it always feels to me like a lot of PUG groups (and bad progression groups) try to mimic the play of top groups. And they simply do not have the skill or coordination or communication to pull it off. And would have been better off going with lots of tanking and lots of healing and if it is not a speed run, so be it. Slow and steady is better than a wipe and endless bickering.
AvalonRanger wrote: »[Trial beginner question] As a healer, which role should healer save? Tank or DD?
In 12men normal Trial mission.
My tank and healer have enough amount of 4men Vet dungeon experience.
And my tank is tough enough compared with most of PUG tank so far from my experience.
But sometimes I meet high CP(ex CP1500) fragile tank than mine who couldn't deal
power attack of dangerous foe of add. And other 11 member be wiped 3 times.
Q, Is it healer's fault? Should I ignore every DD people just for only 1 unreliable tank?
Is it OK? Because I can't heal both tank and DD just by only me.
Fragile tank always complain against healer, but group Trial is 12 people, it's not 4 men dungeon.
If tank and DD member keep standing narrow area, then we can heal both ...but mostly everyone
are going scatter everywhere. (/._.\)
AvalonRanger wrote: »[Trial beginner question] As a healer, which role should healer save? Tank or DD?
In 12men normal Trial mission.
My tank and healer have enough amount of 4men Vet dungeon experience.
And my tank is tough enough compared with most of PUG tank so far from my experience.
But sometimes I meet high CP(ex CP1500) fragile tank than mine who couldn't deal
power attack of dangerous foe of add. And other 11 member be wiped 3 times.
Q, Is it healer's fault? Should I ignore every DD people just for only 1 unreliable tank?
Is it OK? Because I can't heal both tank and DD just by only me.
Fragile tank always complain against healer, but group Trial is 12 people, it's not 4 men dungeon.
If tank and DD member keep standing narrow area, then we can heal both ...but mostly everyone
are going scatter everywhere. (/._.\)
AvalonRanger wrote: »[Trial beginner question] As a healer, which role should healer save? Tank or DD?
In 12men normal Trial mission.
My tank and healer have enough amount of 4men Vet dungeon experience.
And my tank is tough enough compared with most of PUG tank so far from my experience.
But sometimes I meet high CP(ex CP1500) fragile tank than mine who couldn't deal
power attack of dangerous foe of add. And other 11 member be wiped 3 times.
Q, Is it healer's fault? Should I ignore every DD people just for only 1 unreliable tank?
Is it OK? Because I can't heal both tank and DD just by only me.
Fragile tank always complain against healer, but group Trial is 12 people, it's not 4 men dungeon.
If tank and DD member keep standing narrow area, then we can heal both ...but mostly everyone
are going scatter everywhere. (/._.\)
In the example you described you would try to keep the tank alive because if the tank wipes, there's more chances that it will become a whole group wipe. But ideally you would ask the DDs to position better, so you could hopefully get more than the tank in your heals. If the tank is fragile and they have no way to increase their mitigation, then you have to adjust your skills and build try to give them some mitigation if you are able. But if they keep wiping, then it's not really your fault, they probably needed to adjust their build (and also maybe get more experience how to deal with the mechanics or incoming damage in that fight), so don't stress too much about it.