So... I was playing on my (mostly) pure sorcerer today, and I noticed how high my armor rating shot up when I had Bound Armor and Lightning Form up... it was impressive. And it got me to thinking about trying out a "Battlemage" build that focused on that. And since I'm sure someone has already tried it, I figure I could throw out my very rough concept and get some feedback on what strengths (and weaknesses!) I will eventually run into.
So...
- Melee-focused Battlemage in heavy armor
- Breton, so the racial passives can partially offset the bonuses I'm not getting from Light Armor passives
- Main skills: Mage's Fury (morphed to Endless Fury), Lightning Form (morphed to Thundering Form), Bound Armor (morphed, not sure to which yet), Dark Exchange (morphed to the one with the lowered stamina cost), Twin Slashes (morphed to the one that provides a self-heal during the DoT)
- Sixth Skill I am Trying To Figure Out How to Work Into My Primary Skill Bar: Daedric curse (morphed to Velocious Curse)
So far, the advantages I see:
Heavy armor + Bound Armor + Thundering Form = very high armor rating. Actually, this also counts as a potential disadvantage since I'm wondering if the soft cap/hard cap will make this combination wasteful.
Thundering Form, along with impressive armor boost, is an 8 second AOE. The damage isn't as
fast as some of the other AOEs but it is comparatively higher at the end of it, (Lightning Splash has the advantage of being targetable and being over in 2.5 seconds -- but overall TF is cheaper to cast and by the end of it it actually does more damage) and the idea is to be whittling away at the targets I'm
not attacking so they'll be easier to handle when they're "next."
Twin Slashes is a pretty efficient attack. I can't tell if the DoT stacks with multiple attacks, but based on my Nightblade's experience it usually takes only two slashes or three slashes to whittle down a target to the "low health" zone, at which point I could (in theory) follow up with Endless Fury as a finisher. Twin Slashes is a low-cost stamina-based attack that I think will allow me to alternate between magika and stamina with relatively little pain.
The Twin Slashes morph (that I can't remember the name of) is also a self-heal. It's not the greatest one in the world, but it's there and it doesn't make using the skill more expensive.
Thundering Form looks really cool. Hey, I didn't say they were all game mechanic advantages. :-)
So far, the disadvantages that I see:
If I want to make use of the DoT in Thundering Form I need to boost up my magicka, since magic damage is based on your maximum magicka. But since this is primarily a melee build, I'm going to have to spread out my points between magicka, health, and stamina. At the Moment I'm thinking of a 3:2:1 ratio, which means the damage won't be at "specialist levels."
As touched on in advantages, the triple-layer of armor from heavy armor, Bound Armor, and Thundering Form may be overkill from a soft cap and hard cap perspective. In which case it may be utterly wasteful, and I'd be better off switching out some heavy armor with cloth in order to take advantage of those Light Armor passive bonuses.
Melee has it's own problems--namely, those jerks who keep backing up before they hit you with some kind of stun or encasement spell. Mage's Fury/Endless Fury is a ranged attack but it's most useful on targets at 20% health or below. Perhaps post-15 my alternate weapon should be a bow or a staff...
Anyway, like I said, those are my mostly speculative thoughts. Any supporting thoughts or counter-thoughts from people who have had more specific experience with these would be welcome.