Cooperharley wrote: »Yea companions excel at role-playing as a carpet. Outside of that? Pretty much nothing.
I think EA really exposed how poorly optimized the AI for companions truly is AND some glaring improvements that need to be made:
- They need to just simply take NO damage from ground effects and should die only to direct damage or ranged/magical attacks. Ground effects are too much for them.
- Tank companions are completely useless and would GREATLY benefit from having an AOE taunt.
- I don't think their damage is lacking for the purpose they serve (you don't want them doing more damage than a beginner DPS player) but I do think that their overall health needs to be buffed.
IZZEFlameLash wrote: »You know, if only companions would actually interrupt the enemy consistently like that master npc guy in Endless Archive, they'd prove to be waaaaaaaaaaaaaaaaaay more useful than they currently are.
phaneub17_ESO wrote: »IZZEFlameLash wrote: »You know, if only companions would actually interrupt the enemy consistently like that master npc guy in Endless Archive, they'd prove to be waaaaaaaaaaaaaaaaaay more useful than they currently are.
They need to be in melee range and only interrupt the target they are focused on attacking. If you want them to interrupt multiple targets, when they finish interrupting one target, order/force them to attack another.