The portals to the unknown were confusing to me. Out of four I got the chance to try, I completed only one. I will have to look for guides online for these minigames.
https://youtu.be/lnHc7DhI1bs?si=XIuCppEytcKiIELuboi_anachronism_ wrote: »I think this is pretty spot on. Be prepared to build for this. I kinda went in blind with a toon i was not super used to playing and a slapped together build for lolz. Didnt expect it to go very well. The first arc was very easy as far as trash. I do think they could do with one less cycle. It seemed needlessly time consuming. I didnt find verse bosses to be at all unmanageable, they were actually really easy. Just bring a breach, a shield, and pay attention to bosses that have knock back mechs. They dont hit hard at all and hp is low. Th'oat you definitely have to pay attention to the fight and mechs to not die. I had no issue clearing but i think the damage in that fight might be a little high to be arc 1 for the average player on solo run to be honest, a duo i could see being completely fine. Arc 2 was a bit more of a challenge. I got the marauder pretty quick and he does hit hard, spawns adds, and has massive aoes and knockbacks. That said he is a "special" boss with extra class loot so i think he should be left as a solid challenge and shouldn't get a nerf of any kind. Th'oat at the end of arc 2 definitely gets a lot more chaotic. Overall no real issues except i had to quit after arc 2 since i just ran out of time to play. Im not sure how people make it past arc 10. It really does take a long time.. i want to say it was like an hour and 15 to get through 2 arcs. You have to obviously take into consideration that it was a first run. Playing it through a second time id guess i could finish each arc in about 30-35 mins. So yeah my biggest issue was the time.
Necrotech_Master wrote: »boi_anachronism_ wrote: »I think this is pretty spot on. Be prepared to build for this. I kinda went in blind with a toon i was not super used to playing and a slapped together build for lolz. Didnt expect it to go very well. The first arc was very easy as far as trash. I do think they could do with one less cycle. It seemed needlessly time consuming. I didnt find verse bosses to be at all unmanageable, they were actually really easy. Just bring a breach, a shield, and pay attention to bosses that have knock back mechs. They dont hit hard at all and hp is low. Th'oat you definitely have to pay attention to the fight and mechs to not die. I had no issue clearing but i think the damage in that fight might be a little high to be arc 1 for the average player on solo run to be honest, a duo i could see being completely fine. Arc 2 was a bit more of a challenge. I got the marauder pretty quick and he does hit hard, spawns adds, and has massive aoes and knockbacks. That said he is a "special" boss with extra class loot so i think he should be left as a solid challenge and shouldn't get a nerf of any kind. Th'oat at the end of arc 2 definitely gets a lot more chaotic. Overall no real issues except i had to quit after arc 2 since i just ran out of time to play. Im not sure how people make it past arc 10. It really does take a long time.. i want to say it was like an hour and 15 to get through 2 arcs. You have to obviously take into consideration that it was a first run. Playing it through a second time id guess i could finish each arc in about 30-35 mins. So yeah my biggest issue was the time.
a note on the marauder is that the marauder itself does not spawn adds, he spawns with the normal adds that spawn during a add stage
usually if a marauder appears, its within 30 sec of starting the first wave of adds
a tip for fighting marauders is usually if you can to leave 1 ranged add alive, so it wont spawn the rest of the add waves while your fighting the marauder
i would also agree time is a big factor to getting further, my best run so far was arc 9 cycle 2 boss and it took somewhere between 5 and 5.5 hours to reach that point, so avg arc time was somewhere around 30-45 min (this was in a 2 person group and we did all of the bonus portals when they showed up)
another tip thats not really explained anywhere is that once you get to arc 4, starting in cycle 3 you will start to get random tho'at mechanics appearing in the add stages (these do not show up on the boss stages, only add stages)
only 1 tho'at mechanic will show up, and it randomly picks between: ice patches, eye beams, tho'at blobs, glass tentacles
my personal experience the tho'at blobs are the worst because they continuously respawn and theres always like 3 of them, and they can do their channeling nonsense while your trying to deal with the add waves and/or a marauder
katanagirl1 wrote: »Would you recommend doing the portals/side bosses/minigames, the first time through? I expect we got the bug with gear sets where you have to re-equip after so I was thinking of skipping them (if I can) until it gets fixed.


katanagirl1 wrote: »@spartaxoxo thanks for the thread, I have not tried this yet but will eventually.
Would you recommend doing the portals/side bosses/minigames, the first time through? I expect we got the bug with gear sets where you have to re-equip after so I was thinking of skipping them (if I can) until it gets fixed.
MidniteOwl1913 wrote: »I got the dragon on stage 3, it did not end well. Three instant shots and I'm out. The arena is just too small. I'd trade triple the HP if it came with triple the size of the arena.
Up till that point, it wasn't hard at all. Honestly, the dragon itself wasn't that hard, if I could just move without falling off.
Really if it's going to be all about RNG I'm not sure it will be worth my time. I get enough of that inToT.
The fire marauder seemed too op, at least for my build. One of his light attacks was insta death. Wasted a couple lives on the dragon figuring it which way it was going with its one-hit breath ability.
The Maw boss I could not figure out. Hid behind the pillars and still killed me. Heard it could be bugged.
spartaxoxo wrote: »The fire marauder seemed too op, at least for my build. One of his light attacks was insta death. Wasted a couple lives on the dragon figuring it which way it was going with its one-hit breath ability.
The Maw boss I could not figure out. Hid behind the pillars and still killed me. Heard it could be bugged.
For the dragon, just walk around in a continuous circle along the outside perimeter of his aoe. He'll do it in a predictable way because he's going to keep turning his head to try and target you. Then he'll stop moving and that's when it's coming. The dragon also lifts its wing/tail when it wants to knock you back with those.
Why is it when I read all these testimonies, It just feels like Endless Archive is an even more frustrating Maelstrom Arena.

This was my result first time in yesterday,
All the way to Arc 2 Tho'at. I lost my first thread encountering a Marauder halfway thru Arc 2, would have lost my second fighting Z'Maja, that Cloudrest Trial Boss, but I had just prior picked up the Vision that auto revives you if you die. That Vision saved that fight for me. But when I got to Tho'at the second time and discovered she has a second phase is when I hit my brick wall. It's those seeker ball things. That entire fight is overwhelming, there's so much ground AoE, floating spheres with energy beams, blobs of goop etc, and my Ember doesn't last long in there. I think I found my limit, this entire place is giving me flashbacks to Maelstrom Arena, but at least that place has a hard end goal that gives you a sense of accomplishment.
I don't even know how to read the stage icons, they weren't explained and all I picked up on was there's Arcs, Cycles, and Stages. Is that the order that's shown in my report? Arc 2, Cycle 5, Stage 3?
By the way, that one Offensive Verse that adds three swirls of Ice when you Light Attack? I want that all the time. I need that all the time.
Necrotech_Master wrote: »This was my result first time in yesterday,
All the way to Arc 2 Tho'at. I lost my first thread encountering a Marauder halfway thru Arc 2, would have lost my second fighting Z'Maja, that Cloudrest Trial Boss, but I had just prior picked up the Vision that auto revives you if you die. That Vision saved that fight for me. But when I got to Tho'at the second time and discovered she has a second phase is when I hit my brick wall. It's those seeker ball things. That entire fight is overwhelming, there's so much ground AoE, floating spheres with energy beams, blobs of goop etc, and my Ember doesn't last long in there. I think I found my limit, this entire place is giving me flashbacks to Maelstrom Arena, but at least that place has a hard end goal that gives you a sense of accomplishment.
I don't even know how to read the stage icons, they weren't explained and all I picked up on was there's Arcs, Cycles, and Stages. Is that the order that's shown in my report? Arc 2, Cycle 5, Stage 3?
By the way, that one Offensive Verse that adds three swirls of Ice when you Light Attack? I want that all the time. I need that all the time.
swift gale
and i dont think ive seen z'maja in the archives yet, the only sload ive seen is z'baza which is the 4th secret boss in coral aerie
and yes, according to your report you ran out of threads on arc 2 tho'at