ComradeBiscuit wrote: »NPC's will often mention putting/keeping something in the player character's pack, so it is obvious that we are meant to have one but it is simply not visible.
disintegr8 wrote: »Also doesn't make sense that storage is only limited by item count and not item size.
If I have 100 storage slots, I can choose to carry 100 different treasure maps or 100 siege weapons. I won't mention the size of some of the housing items you can carry.
More of an issue: Cloaks will clip with weapon on the back and tails, and they would look crap unless you use cloth physic who would increase the system requirement significantly.Devs have repeatedly stated that cloaks are not possible due to engine limitations. I guess they won't try to change that for a 10 year old game.
disintegr8 wrote: »Also doesn't make sense that storage is only limited by item count and not item size.
If I have 100 storage slots, I can choose to carry 100 different treasure maps or 100 siege weapons. I won't mention the size of some of the housing items you can carry.
Magic is very much real: I'm able to change the direction of the wind just by focusing my mind on doing so, plus all of my dreams are metaphorical predications of my own future. Which is to say that, if I take the gist of what happens in my dreams, then I'll have a vague idea of what will happen to me sometime within the next few days at the most.barney2525 wrote: »[...]If you are going for "realism", just remove the Magic skills, Magic Items, Magic weapons, Wayshrines, etc.