Wow, the marauders do much more damage than even the bosses in the lower arcs. Like 5-8 times more damage, and they deal that damage very quickly. So far I've only gotten marauders in arc 1-3, but they three shot me. Especially Maugogh. And I'm half defense/half dps. (For the record, I'm always going in solo with a tank companion)I agree that we should be able to reroll visions at the cost of fortunes.
Not sure what developers intend but Marauders are not a big deal until Arc five if you are on a tank build that can do a little damage.
Wow, the marauders do much more damage than even the bosses in the lower arcs. Like 5-8 times more damage, and they deal that damage very quickly. So far I've only gotten marauders in arc 1-3, but they three shot me. Especially Maugogh. And I'm half defense/half dps. (For the record, I'm always going in solo with a tank companion)I agree that we should be able to reroll visions at the cost of fortunes.
Not sure what developers intend but Marauders are not a big deal until Arc five if you are on a tank build that can do a little damage.
Could you tell us what defenses you are using?
I'm using two damage reduction nodes in the blue CP tree(direct and one more which I forgot), which means sacrificing damage. Have the health and armor red CP nodes. I use a shield skill, and the shield every 10 second while blocking CP. I also mostly pick defensive verses and visions. Have a tank companion to take the damage for me, but he doesn't last long on marauders. Have 28k resistances. Use max health/stamina food. And as an arcanist my main attack grants me a shield. (Currently working on getting vamp for the damage reduction, but honestly, that shouldn't be needed. Marauders are just too strong.)
Note: I don't have the undaunted passives.
Personally I think this is already WAY overboard on defenses for anything the EA should throw at me. Unless I forgot something really important. Especially for the first four arcs for which there are achievements like killing 60 bosses in those arcs.
PS: I've only gotten to the end of arc 3. Solo with companion. As I want to solo all the achivements in there.
Edit: I've noticed the losing buffs bug only happens after the watcher stage, where we have to hunt tomeshells.
Wow, the marauders do much more damage than even the bosses in the lower arcs. Like 5-8 times more damage, and they deal that damage very quickly. So far I've only gotten marauders in arc 1-3, but they three shot me. Especially Maugogh. And I'm half defense/half dps. (For the record, I'm always going in solo with a tank companion)I agree that we should be able to reroll visions at the cost of fortunes.
Not sure what developers intend but Marauders are not a big deal until Arc five if you are on a tank build that can do a little damage.
Could you tell us what defenses you are using?
I'm using two damage reduction nodes in the blue CP tree(direct and one more which I forgot), which means sacrificing damage. Have the health and armor red CP nodes. I use a shield skill, and the shield every 10 second while blocking CP. I also mostly pick defensive verses and visions. Have a tank companion to take the damage for me, but he doesn't last long on marauders. Have 28k resistances. Use max health/stamina food. And as an arcanist my main attack grants me a shield. (Currently working on getting vamp for the damage reduction, but honestly, that shouldn't be needed. Marauders are just too strong.)
Note: I don't have the undaunted passives.
Personally I think this is already WAY overboard on defenses for anything the EA should throw at me. Unless I forgot something really important. Especially for the first four arcs for which there are achievements like killing 60 bosses in those arcs.
PS: I've only gotten to the end of arc 3. Solo with companion. As I want to solo all the achivements in there.
Edit: I've noticed the losing buffs bug only happens after the watcher stage, where we have to hunt tomeshells.
Don't take a hit from Marauder unblocked. Preferably block on Ice Staff / SnB bar, if you have that (I slot ice staff after first two arcs).
Their hard hitting attacks can be dodge rolled, and marauders can be entirely kited without ever landing a hit on you, if you have mobility for that.
For me, offensive verses and visions in most cases work better, bonuses they give are huge and they make fights much shorter. You will end up melting bosses as a 40k hp tank
But lets say for solo runs, and your on a templar and have to go to melee range to use your jabs..
well you cant blockcast channeled skills like jabs, one hit and your dead. Even on arc 3 they hit way harder than some bosses on arc 10+
My partner and I like the difficulty of the marauders for the most part, and I like that they spawn while adds are still around. It becomes a sort of balance of "Do we try to keep the last add of this wave alive or try wiping out the adds before we focus on the marauder?" Though I have done a run of the archive solo exactly once and fighting those guys alone or with a dopey companion who will be obliterated by their AoEs does sound nightmarish.
Wow, the marauders do much more damage than even the bosses in the lower arcs. Like 5-8 times more damage, and they deal that damage very quickly. So far I've only gotten marauders in arc 1-3, but they three shot me. Especially Maugogh. And I'm half defense/half dps. (For the record, I'm always going in solo with a tank companion)I agree that we should be able to reroll visions at the cost of fortunes.
Not sure what developers intend but Marauders are not a big deal until Arc five if you are on a tank build that can do a little damage.
Could you tell us what defenses you are using?
I'm using two damage reduction nodes in the blue CP tree(direct and one more which I forgot), which means sacrificing damage. Have the health and armor red CP nodes. I use a shield skill, and the shield every 10 second while blocking CP. I also mostly pick defensive verses and visions. Have a tank companion to take the damage for me, but he doesn't last long on marauders. Have 28k resistances. Use max health/stamina food. And as an arcanist my main attack grants me a shield. (Currently working on getting vamp for the damage reduction, but honestly, that shouldn't be needed. Marauders are just too strong.)
Note: I don't have the undaunted passives.
Personally I think this is already WAY overboard on defenses for anything the EA should throw at me. Unless I forgot something really important. Especially for the first four arcs for which there are achievements like killing 60 bosses in those arcs.
PS: I've only gotten to the end of arc 3. Solo with companion. As I want to solo all the achivements in there.
Edit: I've noticed the losing buffs bug only happens after the watcher stage, where we have to hunt tomeshells.
Don't take a hit from Marauder unblocked. Preferably block on Ice Staff / SnB bar, if you have that (I slot ice staff after first two arcs).
Their hard hitting attacks can be dodge rolled, and marauders can be entirely kited without ever landing a hit on you, if you have mobility for that.
For me, offensive verses and visions in most cases work better, bonuses they give are huge and they make fights much shorter. You will end up melting bosses as a 40k hp tank
But lets say for solo runs, and your on a templar and have to go to melee range to use your jabs..
well you cant blockcast channeled skills like jabs, one hit and your dead. Even on arc 3 they hit way harder than some bosses on arc 10+
Wow, the marauders do much more damage than even the bosses in the lower arcs. Like 5-8 times more damage, and they deal that damage very quickly. So far I've only gotten marauders in arc 1-3, but they three shot me. Especially Maugogh. And I'm half defense/half dps. (For the record, I'm always going in solo with a tank companion)I agree that we should be able to reroll visions at the cost of fortunes.
Not sure what developers intend but Marauders are not a big deal until Arc five if you are on a tank build that can do a little damage.
Could you tell us what defenses you are using?
I'm using two damage reduction nodes in the blue CP tree(direct and one more which I forgot), which means sacrificing damage. Have the health and armor red CP nodes. I use a shield skill, and the shield every 10 second while blocking CP. I also mostly pick defensive verses and visions. Have a tank companion to take the damage for me, but he doesn't last long on marauders. Have 28k resistances. Use max health/stamina food. And as an arcanist my main attack grants me a shield. (Currently working on getting vamp for the damage reduction, but honestly, that shouldn't be needed. Marauders are just too strong.)
Note: I don't have the undaunted passives.
Personally I think this is already WAY overboard on defenses for anything the EA should throw at me. Unless I forgot something really important. Especially for the first four arcs for which there are achievements like killing 60 bosses in those arcs.
PS: I've only gotten to the end of arc 3. Solo with companion. As I want to solo all the achivements in there.
Edit: I've noticed the losing buffs bug only happens after the watcher stage, where we have to hunt tomeshells.
Don't take a hit from Marauder unblocked. Preferably block on Ice Staff / SnB bar, if you have that (I slot ice staff after first two arcs).
Their hard hitting attacks can be dodge rolled, and marauders can be entirely kited without ever landing a hit on you, if you have mobility for that.
For me, offensive verses and visions in most cases work better, bonuses they give are huge and they make fights much shorter. You will end up melting bosses as a 40k hp tank
But lets say for solo runs, and your on a templar and have to go to melee range to use your jabs..
well you cant blockcast channeled skills like jabs, one hit and your dead. Even on arc 3 they hit way harder than some bosses on arc 10+
It's simple, a few changes that'd make EA a little more enjoyable over all
Visions, would it be possible to add a sanity check, or at least a re-roll button (at an increasing cost of archive fortunes)so if we get a completely dead pull, such as "max mag/pet buff/element damage" on a build that has no pets, does martial damage and uses stamina (this has happened 21 times so far)
So... I did the kiting thing on Maugogh and finally killed him. But this really isn't how I want to play. Or how I think the game should play.
[So... I did the kiting thing on Maugogh and finally killed him. But this really isn't how I want to play. Or how I think the game should play.
Remembered this conversation when marauder appeared and facetanked it just because:
(This is first time I am playing this character and this build in arc)
For first arcs you don't even need dodging/blocking/kiting, just being fat and have some passive heals going is enough, really.
I think a drastic rebalancing of visions needs to be done.
Focused Efforts is far ahead of anything else it ridiculous.
Meanwhile, in contrast you 3% increase to a damage type or vs bosses, while focused efforts is 500%. These damage visions either need to be buffed to at least like 25%, or some for of scaling added to them, like 3% per arc, or an exponential stacking like 1 vision gives 3% but 2 gives 12% and so on.
Also do like to see a little less rng, we should get stacking visions that we already have chosen to be offered more often to allow for more deck building.
The rng element of visions is just way too frustrating. 1 run I get 4 focused efforts by arc 5 and I'm just mowing everything down in full tank gear another run I get 0 and even in full fps gear everything takes ages to kill. The power imbalance between the 2-3 good visions and the rest is just too much.
Tried this today, to see where it would get me... changed all my stats to health, and changed mundus to defensive. For some reason this worked! Thank you. Made me get to arc 4 for the first time, but then I messed up by being distracted.Wow, the marauders do much more damage than even the bosses in the lower arcs. Like 5-8 times more damage, and they deal that damage very quickly. So far I've only gotten marauders in arc 1-3, but they three shot me. Especially Maugogh. And I'm half defense/half dps. (For the record, I'm always going in solo with a tank companion)I agree that we should be able to reroll visions at the cost of fortunes.
Not sure what developers intend but Marauders are not a big deal until Arc five if you are on a tank build that can do a little damage.
Could you tell us what defenses you are using?
I'm using two damage reduction nodes in the blue CP tree(direct and one more which I forgot), which means sacrificing damage. Have the health and armor red CP nodes. I use a shield skill, and the shield every 10 second while blocking CP. I also mostly pick defensive verses and visions. Have a tank companion to take the damage for me, but he doesn't last long on marauders. Have 28k resistances. Use max health/stamina food. And as an arcanist my main attack grants me a shield. (Currently working on getting vamp for the damage reduction, but honestly, that shouldn't be needed. Marauders are just too strong.)
Note: I don't have the undaunted passives.
Personally I think this is already WAY overboard on defenses for anything the EA should throw at me. Unless I forgot something really important. Especially for the first four arcs for which there are achievements like killing 60 bosses in those arcs.
PS: I've only gotten to the end of arc 3. Solo with companion. As I want to solo all the achivements in there.
Edit: I've noticed the losing buffs bug only happens after the watcher stage, where we have to hunt tomeshells.
Don't take a hit from Marauder unblocked. Preferably block on Ice Staff / SnB bar, if you have that (I slot ice staff after first two arcs).
Their hard hitting attacks can be dodge rolled, and marauders can be entirely kited without ever landing a hit on you, if you have mobility for that.
For me, offensive verses and visions in most cases work better, bonuses they give are huge and they make fights much shorter. You will end up melting bosses as a 40k hp tank
But lets say for solo runs, and your on a templar and have to go to melee range to use your jabs..
well you cant blockcast channeled skills like jabs, one hit and your dead. Even on arc 3 they hit way harder than some bosses on arc 10+
With over 30k resists and around 40k HP You need to wait until arc 6-7 until marauders start to tackle You. Building tanky is the way, You will get more than enough dmg anyway especially if You will be lucky with the visions.
The lightning and other marauder can be tanked, I did it too. It is the Maugogh one that hits hard, and is(maybe was) impossible for me to face tank. Even on the lower arcs.So... I did the kiting thing on Maugogh and finally killed him. But this really isn't how I want to play. Or how I think the game should play.
Remembered this conversation when marauder appeared and facetanked it just because:
(This is first time I am playing this character and this build in arc)
For first arcs you don't even need dodging/blocking/kiting, just being fat and have some passive heals going is enough, really.
You need to be fat anyway if you want to get solo to higher arcs. Visions and verses will compensate for own tankiness you bring. As example, verse I picked somewhere on arc 1 did 65% of damage on this tanky character.