First off: I'm not requesting. I'm not looking for "solutions" to a problem, I'm simply trying to have a discussion on causes and effect.
It used to be that people had clear distinctions between "Ranged DDs" and "Melee DDs" - Nowadays even DestroStaff/DestroStaff or Bow/Bow builds will join the mêlée in ragtag stack of bodies.
And I asked myself, where did the Ranged DDs go?
On the one hand, I think the game's light weight targeting system inherently reinforces stacked, close-knit gameplay. Illustrious Healing only heals allies in a target circle; Combat Pray buffs allies in a rectangle in front of the healer, Breath of Life auto-target the lowest health friend in front of you, etc. etc. Even in a DD kit you see a lot of ground-AoEs or conal targeting.
It's no surprise then that people stack up in close formation just behind the boss.
However, having played since Beta, I distinctly remember Ranged DDs being a thing in the past. In the ever so vaguely defined, and nostalgia-warped "back in the day", it was considered problematic having too many melee DDs on The Aetherial Mage, because you counted on ranged DDs to focus down the mini-mages and atronachs without breaking position and catching a Chain Lightning.
When Summerset first came out, Elemental Weapon and Channeled Acceleration out of the Psijic line were considered a godsent for magicka DDs, because now they would no longer need to slot Rearming Trap for Minor Force, and Elemental Weapon (not only because it weaved better) could replace inconvenient, melee-range magicka Spamables, like Templar Jabs.
So were Ranged DDs always at a disadvantage, doomed to be outperformed, but Players just took a while to realize? Or did something happen in the course of the game's updates and design choices that made Range unnecessary, or to downright "nerf" that playstyle?
p.s. shoutout to vAS+2 where frequent target switching and Boss teleportation means ranged DDs are the best option.
Okay if I'm being entirely honest, I feel like Trial Groups may have lost a bit of their aestheticism once everyone; Mag or Stam, Molten Whipping or Crystal Fragging, all piled together on the Boss's poop chute and began just stabbing at it with daggers and greatswords.
Edited by Woodenplank on October 26, 2023 10:35PM I think it is central to ESO's well-being to critique the developers when they change the game (or fail to change something).
But the negativity can be exhausting, so I vow to post 50/50 negativity and appreciation.