GusTheWizard wrote: »With all the new changes we’ve seen with skills persisting through bar swap I think it would be nice if the eternal guardian morph only needed to be on one bar and have it no longer be an ultimate you can activate as an execute and maybe have it deal 50% less damage to players, this way we can get a clear distinction between the morphs one giving you really good single target damage and the other being more of a passive damage morph (kind of like sorc pets) where you could use your ultimate for meteor or destro ult in aoe fights.
The other change I’d like to see is instead of immobilizing targets in Frost Elemental Rage it would chill targets ones every second. this would help the frost variant of this ultimate deal comparable damage to the other staff types, for warden because of this passive
Glacial Presence
Increase chance of applying Chilled to enemies with Winter's Embrace abilities by 200%. Increases the damage of your Chilled status effect by 1005. This effect scales off your highest offensive stats.
Over all warden isn’t in the best spot as a pve dd but they’re good when it comes to pvp and I think these changes would help without making them any stronger in pvp.
Tyrant_Tim wrote: »Changing the damage increase of Chilled from Glacial Presence to a passive unnamed Critical Chance buff.
GusTheWizard wrote: »Tyrant_Tim wrote: »Changing the damage increase of Chilled from Glacial Presence to a passive unnamed Critical Chance buff.
That’s like saying Dk’s Combustion passive shouldn’t increase the damage of burning and poison. I suggested this change for warden to get increased damage with chilled many years ago and I’m glad Zos listened, it’s literally an ice skill line.
GusTheWizard wrote: »Tyrant_Tim wrote: »Changing the damage increase of Chilled from Glacial Presence to a passive unnamed Critical Chance buff.
That’s like saying Dk’s Combustion passive shouldn’t increase the damage of burning and poison. I suggested this change for warden to get increased damage with chilled many years ago and I’m glad Zos listened, it’s literally an ice skill line.
Tyrant_Tim wrote: »No matter what weapon types and abilities are best in a given patch, they all adapt better. No other class is tethered to a weapon type like Warden.
GusTheWizard wrote: »Tyrant_Tim wrote: »No matter what weapon types and abilities are best in a given patch, they all adapt better. No other class is tethered to a weapon type like Warden.
It’s not about being tethered to a weapon it’s about warden and ice staff getting a special buff because ice staff has no damage passive, your free to use any weapon type you want. this isn’t the best way to do this passive imo but that’s how they have it right now. If it were me I’d increase the 2% to like 6% or 7%.
GusTheWizard wrote: »Tyrant_Tim wrote: »No matter what weapon types and abilities are best in a given patch, they all adapt better. No other class is tethered to a weapon type like Warden.
It’s not about being tethered to a weapon it’s about warden and ice staff getting a special buff because ice staff has no damage passive, your free to use any weapon type you want. this isn’t the best way to do this passive imo but that’s how they have it right now. If it were me I’d increase the 2% to like 6% or 7%.
ESO_Nightingale wrote: »GusTheWizard wrote: »Tyrant_Tim wrote: »Changing the damage increase of Chilled from Glacial Presence to a passive unnamed Critical Chance buff.
That’s like saying Dk’s Combustion passive shouldn’t increase the damage of burning and poison. I suggested this change for warden to get increased damage with chilled many years ago and I’m glad Zos listened, it’s literally an ice skill line.
Removing it makes literally no sense because it's probably the single most impactful change frost warden has ever recieved.
Tyrant_Tim wrote: »ESO_Nightingale wrote: »GusTheWizard wrote: »Tyrant_Tim wrote: »Changing the damage increase of Chilled from Glacial Presence to a passive unnamed Critical Chance buff.
That’s like saying Dk’s Combustion passive shouldn’t increase the damage of burning and poison. I suggested this change for warden to get increased damage with chilled many years ago and I’m glad Zos listened, it’s literally an ice skill line.
Removing it makes literally no sense because it's probably the single most impactful change frost warden has ever recieved.
Did you read my entire suggestion or just half of it?
Untethering the staff from Warden needs to be paired with a complete detachment from how the staff performs as a tank weapon.
An ice destruction staff needs to have passives and skills that focus on damage, not preventing damage.
Frost staves never should have been turned into tank tools years ago around Thieves Guild, and it’s time they consider adding another weapon type for tanks so we can finally have our staff back.
ESO_Nightingale wrote: »Tyrant_Tim wrote: »ESO_Nightingale wrote: »GusTheWizard wrote: »Tyrant_Tim wrote: »Changing the damage increase of Chilled from Glacial Presence to a passive unnamed Critical Chance buff.
That’s like saying Dk’s Combustion passive shouldn’t increase the damage of burning and poison. I suggested this change for warden to get increased damage with chilled many years ago and I’m glad Zos listened, it’s literally an ice skill line.
Removing it makes literally no sense because it's probably the single most impactful change frost warden has ever recieved.
Did you read my entire suggestion or just half of it?
Untethering the staff from Warden needs to be paired with a complete detachment from how the staff performs as a tank weapon.
An ice destruction staff needs to have passives and skills that focus on damage, not preventing damage.
Frost staves never should have been turned into tank tools years ago around Thieves Guild, and it’s time they consider adding another weapon type for tanks so we can finally have our staff back.
i agree it should have never had a tanking focus, however that's what we are stuck with. there is no way or reason for them to change anything as it is now without messing other roles up.
Tyrant_Tim wrote: »ESO_Nightingale wrote: »Tyrant_Tim wrote: »ESO_Nightingale wrote: »GusTheWizard wrote: »Tyrant_Tim wrote: »Changing the damage increase of Chilled from Glacial Presence to a passive unnamed Critical Chance buff.
That’s like saying Dk’s Combustion passive shouldn’t increase the damage of burning and poison. I suggested this change for warden to get increased damage with chilled many years ago and I’m glad Zos listened, it’s literally an ice skill line.
Removing it makes literally no sense because it's probably the single most impactful change frost warden has ever recieved.
Did you read my entire suggestion or just half of it?
Untethering the staff from Warden needs to be paired with a complete detachment from how the staff performs as a tank weapon.
An ice destruction staff needs to have passives and skills that focus on damage, not preventing damage.
Frost staves never should have been turned into tank tools years ago around Thieves Guild, and it’s time they consider adding another weapon type for tanks so we can finally have our staff back.
i agree it should have never had a tanking focus, however that's what we are stuck with. there is no way or reason for them to change anything as it is now without messing other roles up.
Which is why Warden is condemned to mediocrity.
They can’t buff Ice Staves for Warden without further taking away build diversity on the class, and they can’t fix the Destruction Staff skill line for damage without taking away their use as a tanking weapon.
It’s quite literally a lose/lose situation either way it’s spun, and you can thank whatever genius dug them a hole with the Frost Staff change years ago.
We have only one way out, and it’s substitution, which would involve an entire new Weapon Skill Line.
GusTheWizard wrote: »Tyrant_Tim wrote: »No matter what weapon types and abilities are best in a given patch, they all adapt better. No other class is tethered to a weapon type like Warden.
It’s not about being tethered to a weapon it’s about warden and ice staff getting a special buff because ice staff has no damage passive, your free to use any weapon type you want. this isn’t the best way to do this passive imo but that’s how they have it right now. If it were me I’d increase the 2% to like 6% or 7%.