Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Interview on Endless Archive

Destai
Destai
✭✭✭✭✭
✭✭✭✭
SkinnyCheeks posted a good interview with Finn on the Endless Archive. Some really solid questions were asked, and here's the cliffnotes:
  1. EA was the Brain child of Finn and Rich with the input from Matt Firor
  2. There are no current plans to allow more than 2 players. Finn stated that there's already enough 4 person content and it's built around 2 person groups.
  3. Armory assistant is not allowed for consistency with other leaderboard content. AA is a crown store item and can be considered to be P2W.
  4. Saving progress - intentionally design decision to get around exploitation potential. The feedback has been heard, and while nothing's impossible, it's not something in consideration with the initial release.

I really appreciated how candid and cordial Finn was, really enjoyable to watch.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    The EA design is not healthy for consumers.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    ive thoroughly enjoyed the endless archive so far

    usually a run for me peters out either if something bad happens in arc 3, havent made it through arc 4 yet

    usually only takes around 2 hours to get to this point, but you can still like afk for breaks and as long as at least 1 of the 2 players in a group is still online even
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭✭
    ive thoroughly enjoyed the endless archive so far

    usually a run for me peters out either if something bad happens in arc 3, havent made it through arc 4 yet

    usually only takes around 2 hours to get to this point, but you can still like afk for breaks and as long as at least 1 of the 2 players in a group is still online even

    I'm excited to try it. I'm a console player, so just a few more days of waiting. Hopefully it's worthwhile.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Destai wrote: »
    ive thoroughly enjoyed the endless archive so far

    usually a run for me peters out either if something bad happens in arc 3, havent made it through arc 4 yet

    usually only takes around 2 hours to get to this point, but you can still like afk for breaks and as long as at least 1 of the 2 players in a group is still online even

    I'm excited to try it. I'm a console player, so just a few more days of waiting. Hopefully it's worthwhile.

    its definitely worth it, at least to me, its like an arena, but feels a lot more variable than existing arenas, with the variety of enemies, variety of bosses, the unique and entertaining buffs, and after arc 1 the looming threat of a marauder lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Lugaldu
    Lugaldu
    ✭✭✭✭✭
    ✭✭✭✭
    spartaxoxo wrote: »
    The EA design is not healthy for consumers.

    I couldn't agree more.
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭✭
    Destai wrote: »
    ive thoroughly enjoyed the endless archive so far

    usually a run for me peters out either if something bad happens in arc 3, havent made it through arc 4 yet

    usually only takes around 2 hours to get to this point, but you can still like afk for breaks and as long as at least 1 of the 2 players in a group is still online even

    I'm excited to try it. I'm a console player, so just a few more days of waiting. Hopefully it's worthwhile.

    its definitely worth it, at least to me, its like an arena, but feels a lot more variable than existing arenas, with the variety of enemies, variety of bosses, the unique and entertaining buffs, and after arc 1 the looming threat of a marauder lol

    I need to do more arenas. I think I have done all of them together maybe 10 times at most. I’m curious about the nightblade and warden sets.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Destai wrote: »
    Destai wrote: »
    ive thoroughly enjoyed the endless archive so far

    usually a run for me peters out either if something bad happens in arc 3, havent made it through arc 4 yet

    usually only takes around 2 hours to get to this point, but you can still like afk for breaks and as long as at least 1 of the 2 players in a group is still online even

    I'm excited to try it. I'm a console player, so just a few more days of waiting. Hopefully it's worthwhile.

    its definitely worth it, at least to me, its like an arena, but feels a lot more variable than existing arenas, with the variety of enemies, variety of bosses, the unique and entertaining buffs, and after arc 1 the looming threat of a marauder lol

    I need to do more arenas. I think I have done all of them together maybe 10 times at most. I’m curious about the nightblade and warden sets.

    if you want to prioritize those sets, then you should run the archive on those classes, as it curates the set gear to your current class first
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Dragonnord
    Dragonnord
    ✭✭✭✭✭
    ✭✭✭✭
    spartaxoxo wrote: »
    The EA design is not healthy for consumers.

    I'm a customer, and I'm really enjoying EA design, the difficulty, the rewards and so.
     
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dragonnord wrote: »
    spartaxoxo wrote: »
    The EA design is not healthy for consumers.

    I'm a customer, and I'm really enjoying EA design, the difficulty, the rewards and so.
     

    My statement is not about whether it's enjoyable or not. I'm sure that it's fun. It being fun, frankly exacerbates the issue that I'm speaking of.

    The thing that is not healthy is players being punished for having a healthy relationship with gaming and being rewarded for excessive playtimes. It encourages you to play "Just a little bit more" because you can't save and you still have lives. And sitting in one place for too long is bad for your health.

    If they are so concerned about the leaderboard, they should just remove you from leaderboard consideration. But the lack of save states is literally not healthy design.
    Edited by spartaxoxo on November 3, 2023 7:16PM
  • KlauthWarthog
    KlauthWarthog
    ✭✭✭✭✭
    ✭✭
    Destai wrote: »
    1. Armory assistant is not allowed for consistency with other leaderboard content. AA is a crown store item and can be considered to be P2W.

    Easy problem to fix, spawn an armory station after clearing each stage.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    Dragonnord wrote: »
    spartaxoxo wrote: »
    The EA design is not healthy for consumers.

    I'm a customer, and I'm really enjoying EA design, the difficulty, the rewards and so.
     

    My statement is not about whether it's enjoyable or not. I'm sure that it's fun. It being fun, frankly exacerbates the issue that I'm speaking of.

    The thing that is not healthy is players being punished for having a healthy relationship with gaming and being rewarded for excessive playtimes. It encourages you to play "Just a little bit more" because you can't save and you still have lives. And sitting in one place for too long is bad for your health.

    If they are so concerned about the leaderboard, they should just remove you from leaderboard consideration. But the lack of save states is literally not healthy design.

    for the majority of players, a run is going to be less than 2 hours, and theres nothing to say you cant get up and walk around and take a break

    your character will stay logged in for at least 15 min before being booted, and if you are grouped with someone, your instance will not reset at all as long as at least 1 player in the group is still online

    i choose to sit and play games for 14 hours on a weekend, but am i sitting down the entire time? no i get up walk around, i take time to make food, i just leave my character logged in

    edit: removed double quote
    Edited by Necrotech_Master on November 3, 2023 7:32PM
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    Dragonnord wrote: »
    spartaxoxo wrote: »
    The EA design is not healthy for consumers.

    I'm a customer, and I'm really enjoying EA design, the difficulty, the rewards and so.
     

    My statement is not about whether it's enjoyable or not. I'm sure that it's fun. It being fun, frankly exacerbates the issue that I'm speaking of.

    The thing that is not healthy is players being punished for having a healthy relationship with gaming and being rewarded for excessive playtimes. It encourages you to play "Just a little bit more" because you can't save and you still have lives. And sitting in one place for too long is bad for your health.

    There is plenty of time to stand up, go to the bathroom, or grab something to eat or drink, between the arenas. This isn't a timed test, and there is more opportunity to stand up during Endless Archive than the average car ride of the same duration.

    Besides, I figure most players will run out of threads before they get that far in. Only the exceptional players and players that prepare for the arena will get far enough in to matter. I would be surprised if more than 25% of the players that attempt it even get to the end of Arc 1. Yes, that is a SWAG, but it would be super interesting to see what the actual numbers are. We will get a sign if they adjust the difficulty up or down in Update 41.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Kikazaru
    Kikazaru
    ✭✭✭✭✭
    I don't care about leaderboards.... I just want to see how far I can go without 3 threads holding me back. Let me die as much as I want lol.

    Starting from Arc 1 again and going through all the mob cycles is boring.
    Mizaru


    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Freelancer_ESO
    Freelancer_ESO
    ✭✭✭✭✭
    Thanks for the link, interesting interview.

    I'd say that pretty much puts a spike in seeing what I would view to be improvement to the system. It sounds like they had plenty of time to plan it and it's going as they intended.
    Elsonso wrote: »
    spartaxoxo wrote: »
    Dragonnord wrote: »
    spartaxoxo wrote: »
    The EA design is not healthy for consumers.

    I'm a customer, and I'm really enjoying EA design, the difficulty, the rewards and so.
     

    My statement is not about whether it's enjoyable or not. I'm sure that it's fun. It being fun, frankly exacerbates the issue that I'm speaking of.

    The thing that is not healthy is players being punished for having a healthy relationship with gaming and being rewarded for excessive playtimes. It encourages you to play "Just a little bit more" because you can't save and you still have lives. And sitting in one place for too long is bad for your health.

    There is plenty of time to stand up, go to the bathroom, or grab something to eat or drink, between the arenas. This isn't a timed test, and there is more opportunity to stand up during Endless Archive than the average car ride of the same duration.

    Besides, I figure most players will run out of threads before they get that far in. Only the exceptional players and players that prepare for the arena will get far enough in to matter. I would be surprised if more than 25% of the players that attempt it even get to the end of Arc 1. Yes, that is a SWAG, but it would be super interesting to see what the actual numbers are. We will get a sign if they adjust the difficulty up or down in Update 41.

    The leaderboard for Necromancer solo includes 181 players at the present so we can see everyone's score that was present when it last updated (It may be bugged/delayed as the number for people on duo hasn't changed much in the past few days). 98 beat the first go around. 44 beat the second. 10 beat the third. 1 beat the 4th.
  • Dagoth_Rac
    Dagoth_Rac
    ✭✭✭✭✭
    ✭✭✭✭✭
    The obsession with the Leaderboard hurts the content. It would have been fine to have an "Ironman" mode where you have to start from beginning every time and cannot stop and only have 3 lives and has a very competitive Leaderboard, etc. But a non-Leaderboard mode where you can jump to the Arc you want, come and go as you please, keep hammering away at a tough boss even if you die 100 times, and use Armory to easily switch up builds and try different approaches, would have made EA so much more robust and offered so much more to different kinds of players.

    It is a real missed opportunity. It is so narrowly focused when it didn't need to be. And disappointing to hear they aim to keep it as niche as possible. Especially as they pull back on content, it would have been nice for the content they do add to have broad appeal.
  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭✭
    ugh i do not care about highscores on a leaderboard.

    the Endless Archive seems fun!

    but also not because i cannot take breaks from it and continue where i left off. and no 15 minutes isn't enough for everyone. breaks can take longer and people cannot always play videogames when they want to.

    so if i am able to play for a while and get to arc 2 or 3 with a thread or two and only lose progress because i took a longer break than 15 minutes or my game crashed that is unfair also because of the limited threads.
    and inaccessible.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Twohothardware
    Twohothardware
    ✭✭✭✭✭
    ✭✭
    spartaxoxo wrote: »
    Dragonnord wrote: »
    spartaxoxo wrote: »
    The EA design is not healthy for consumers.

    I'm a customer, and I'm really enjoying EA design, the difficulty, the rewards and so.
     

    My statement is not about whether it's enjoyable or not. I'm sure that it's fun. It being fun, frankly exacerbates the issue that I'm speaking of.

    The thing that is not healthy is players being punished for having a healthy relationship with gaming and being rewarded for excessive playtimes. It encourages you to play "Just a little bit more" because you can't save and you still have lives. And sitting in one place for too long is bad for your health.

    If they are so concerned about the leaderboard, they should just remove you from leaderboard consideration. But the lack of save states is literally not healthy design.

    How is that different than other aspects of the game that have unlimited play? The Cyrodiil campaigns are 30 days long and people that play day and night are going to beat you on the leaderboard and in getting Emporer.

  • Kaelthorn_Nightbloom
    Kaelthorn_Nightbloom
    ✭✭✭✭✭
    ✭✭✭
    Destai wrote: »
    1. There are no current plans to allow more than 2 players. Finn stated that there's already enough 4 person content and it's built around 2 person groups.

    Designing for 2 players is great but it's no secret that the majority of ESO is solo players. How about scaling the solo experience so it doesn't take 2-3 hours every time you want to get back to Arc 5 for solo progression?
    PC NA
  • Paralyse
    Paralyse
    ✭✭✭✭✭
    Dagoth_Rac wrote: »
    The obsession with the Leaderboard hurts the content. It would have been fine to have an "Ironman" mode where you have to start from beginning every time and cannot stop and only have 3 lives and has a very competitive Leaderboard, etc. But a non-Leaderboard mode where you can jump to the Arc you want, come and go as you please, keep hammering away at a tough boss even if you die 100 times, and use Armory to easily switch up builds and try different approaches, would have made EA so much more robust and offered so much more to different kinds of players.

    It is a real missed opportunity. It is so narrowly focused when it didn't need to be. And disappointing to hear they aim to keep it as niche as possible. Especially as they pull back on content, it would have been nice for the content they do add to have broad appeal.

    This would make it far too easy to farm Fortunes and the new gear sets, and completely trivialize the difficulty of the encounters. Besides, the leaderboard has no impact on gameplay, apart from rewards when it is the weekly; but this has been the case for Maelstrom Arena and Vateshran Hollows, and no one has complained about that content having leaderboards. . Being able to earn the same rewards without taking any of the risks (no limit on deaths, save points) is a bad idea; why run the more difficult version of the content when you can just do easy mode?

    There is no "obsession with the leaderboard" -- it may be a point of pride to be atop the charts, but that's about it. It's not like being Emperor in a Cyrodiil campaign where there are unique rewards for reaching Emperorship.

    What fails to get taken into account is that if new content is so easy that you can farm all of the possible rewards in a matter of days, you have no reason to go back in there afterwards. And then all of those players end up here and in other forums complaining about how the game is boring and there's nothing to do. Save points make the content easier. Infinite deaths make the content easier. Being able to use the Armory makes the content easier.

    ZOS never advertised EA as being easy. They stated it would be available as part of the base game. Players took it upon themselves to make the assumption that since it was "base game content" it would be as easy, as, say, overland content, and that they'd be able to go into EA and complete the content with no need to invest time in guides, builds, practice, or preparation. This is not ZOS's fault. It is instead that of the players who expect the content to be designed to their skill level, instead of raising their skill level to match the content's difficulty.
    Paralyse, Sanguine's Tester - Enjoying ESO since beta. Trial clears: vSS HM, Crag HM's, vRG Oax HM, vMoL DD, vKA HM, vCR+1, vAS IR, vDSR, vSE
  • OBJnoob
    OBJnoob
    ✭✭✭✭✭
    The matter of customer health is more than over the top. Manage your own habits, my goodness.
  • DinoZavr
    DinoZavr
    ✭✭✭✭✭
    Kudos to @skinnycheeks
    Awesome job.

    @ZOS_Finn i still don't get why no saves. You make 2 pressure plates distant from each other.
    Both players climb on them, this triggers the save. Next time these two enter the dungeon they
    are asked if they would like to restore progress and if both agree - they continue where they have left off.
    And the game may allow several such saves. Or at least one - for simplicity. But it is great to get a save,
    players are not robots, after all..
    For solo player / player with Companion it is elementary as it does not require consent.

    Would you please, consider adding the save opportunity in future?
    PC EU
  • Jaraal
    Jaraal
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    The EA design is not healthy for consumers.

    You saw their reasoning for not allowing saves in the first post.

    Their priorities are clear.
  • Dagoth_Rac
    Dagoth_Rac
    ✭✭✭✭✭
    ✭✭✭✭✭
    Paralyse wrote: »
    Dagoth_Rac wrote: »
    The obsession with the Leaderboard hurts the content. It would have been fine to have an "Ironman" mode where you have to start from beginning every time and cannot stop and only have 3 lives and has a very competitive Leaderboard, etc. But a non-Leaderboard mode where you can jump to the Arc you want, come and go as you please, keep hammering away at a tough boss even if you die 100 times, and use Armory to easily switch up builds and try different approaches, would have made EA so much more robust and offered so much more to different kinds of players.

    It is a real missed opportunity. It is so narrowly focused when it didn't need to be. And disappointing to hear they aim to keep it as niche as possible. Especially as they pull back on content, it would have been nice for the content they do add to have broad appeal.

    This would make it far too easy to farm Fortunes and the new gear sets, and completely trivialize the difficulty of the encounters. Besides, the leaderboard has no impact on gameplay, apart from rewards when it is the weekly; but this has been the case for Maelstrom Arena and Vateshran Hollows, and no one has complained about that content having leaderboards. . Being able to earn the same rewards without taking any of the risks (no limit on deaths, save points) is a bad idea; why run the more difficult version of the content when you can just do easy mode?

    Maelstrom and Vateshran have Normal and Veteran modes. They have unlimited deaths. They have save points. The rewards are completely the same for Normal and Veteran except for the final boss, and even then the perfected weapons are like 0.1% better. I am not asking for overland easy. If anything, I want more challenging content. I just don't want to spend hours getting there, only to run into a mechanic I don't understand and die 3x within 30 seconds, or get an emergency call from work and have to stop playing for 20 minutes, and now I have to spend hours again to get back to the part that is fun.

    It is like if you had to clear normal MA a few times every time you wanted to play veteran MA. Or if a group going for a Trial hard mode had to clear the Trial on normal and then clear it on Veteran and only then could you play hard mode veteran. And if you died, you had to start all over with the trial on normal. It is just dumb design and, let's face it, intended to artificially increase hours played, not increase player enjoyment.

    EA is content that slowly increases in difficulty. So it already has an endless number of difficulty levels. It is actually way better than the current Normal vs Veteran design. EA has the ability to provide every single player in ESO with content perfectly attuned to their skill level. But it refuses to give it to us. It locks it behind hours of dreary grind. And then only teases us with a brief amount of personally challenging content before we die and have to start all over again.

    What a tremendous missed opportunity.
  • Zodiarkslayer
    Zodiarkslayer
    ✭✭✭✭✭
    spartaxoxo wrote: »
    Dragonnord wrote: »
    spartaxoxo wrote: »
    The EA design is not healthy for consumers.

    I'm a customer, and I'm really enjoying EA design, the difficulty, the rewards and so.
     

    My statement is not about whether it's enjoyable or not. I'm sure that it's fun. It being fun, frankly exacerbates the issue that I'm speaking of.

    The thing that is not healthy is players being punished for having a healthy relationship with gaming and being rewarded for excessive playtimes. It encourages you to play "Just a little bit more" because you can't save and you still have lives. And sitting in one place for too long is bad for your health.

    If they are so concerned about the leaderboard, they should just remove you from leaderboard consideration. But the lack of save states is literally not healthy design.

    for the majority of players, a run is going to be less than 2 hours, and theres nothing to say you cant get up and walk around and take a break

    your character will stay logged in for at least 15 min before being booted, and if you are grouped with someone, your instance will not reset at all as long as at least 1 player in the group is still online

    i choose to sit and play games for 14 hours on a weekend, but am i sitting down the entire time? no i get up walk around, i take time to make food, i just leave my character logged in

    edit: removed double quote

    You are still doing nothing else for hours o hours, which is unhealthy behaviour on the social and psychological level.
    No Effort, No Reward?
    No Reward, No Effort!
  • Paralyse
    Paralyse
    ✭✭✭✭✭
    Dagoth_Rac wrote: »
    EA is content that slowly increases in difficulty. So it already has an endless number of difficulty levels. It is actually way better than the current Normal vs Veteran design. EA has the ability to provide every single player in ESO with content perfectly attuned to their skill level. But it refuses to give it to us. It locks it behind hours of dreary grind. And then only teases us with a brief amount of personally challenging content before we die and have to start all over again.

    What a tremendous missed opportunity.

    How exactly is the game supposed to know what a given player's skill level is, and how are we measuring skill level? There are a wide variety of skills in the game - PvP, PvE, group content, solo content, arenas...

    I think if there were one change along those lines I'd be most in agreement with, it would be to make the difficulty ramp up slightly less quickly -- I feel that there is too much of a difficulty jump between Arc 1 and Arc 2-Arc 3. .

    However, if they "flatten the curve" by making the difficulty ramp up so slowly that you're able to get to arc 5, or arc 10, before you even have to be slightly concerned about a risk of death, that's just going to encourage people to farm the lowest arcs every day for Fortunes, and then they'll be able to earn all of the possible rewards very quickly; and then they'll end up back here talking about the lack of content and how bored they are and how they wish ZOS would give them something to do.

    The game needs to have challenging and difficult content that requires effort to progress through. I, for one, would find EA incredibly boring if it had been designed in such a way that players of any skill level could progress through the content easily and with little or no risk involved. And I think other players would get bored with that pretty quickly, too -- if we're being honest, if you could get to Arc 8 or Arc 10 or Arc 20 without breaking a sweat, how many times would you want to go back in there? The challenge and risk is what makes the content engaging and gets players to go back in. It also gets players to actually work on improving their characters by learning about game skills, builds, sets, and mechanics that will benefit them in content outside of EA such as trials, vet dungeons, arenas, and even PvP.

    I consider myself an "ok" player, not great, not terrible, but I can't get past Arc 3 yet, and I'm fine with that. It gives me a reason to improve my game skills and study up on what I'm doing right (and doing wrong) each time I've used up all of my Threads. Is it frustrating to be instakilled by Gothmau, or deal with buggy mechanics on Rakkhat or Yolnahkriin, or deal with other issues like my Sorc pets constantly dying/despawning for no reason? Yeah, it is. But on the other hand, I'd probably already be bored with it if I could just go in, one-shot everything, get loot, and leave. And that's what I think ZOS was trying to avoid.
    Paralyse, Sanguine's Tester - Enjoying ESO since beta. Trial clears: vSS HM, Crag HM's, vRG Oax HM, vMoL DD, vKA HM, vCR+1, vAS IR, vDSR, vSE
  • FantasticFreddie
    FantasticFreddie
    ✭✭✭✭✭
    ✭✭✭
    spartaxoxo wrote: »
    Dragonnord wrote: »
    spartaxoxo wrote: »
    The EA design is not healthy for consumers.

    I'm a customer, and I'm really enjoying EA design, the difficulty, the rewards and so.
     

    My statement is not about whether it's enjoyable or not. I'm sure that it's fun. It being fun, frankly exacerbates the issue that I'm speaking of.

    The thing that is not healthy is players being punished for having a healthy relationship with gaming and being rewarded for excessive playtimes. It encourages you to play "Just a little bit more" because you can't save and you still have lives. And sitting in one place for too long is bad for your health.

    If they are so concerned about the leaderboard, they should just remove you from leaderboard consideration. But the lack of save states is literally not healthy design.

    for the majority of players, a run is going to be less than 2 hours, and theres nothing to say you cant get up and walk around and take a break

    your character will stay logged in for at least 15 min before being booted, and if you are grouped with someone, your instance will not reset at all as long as at least 1 player in the group is still online

    i choose to sit and play games for 14 hours on a weekend, but am i sitting down the entire time? no i get up walk around, i take time to make food, i just leave my character logged in

    edit: removed double quote

    Cool that you can sit and play games for 14 hours on the weekend. Most people can't. Literally, can't. They have housework, jobs, kids, pets, homework, chores, maybe even a social life outside the game.

    I have about 2 hours a night to play, and a maximum of 3 on days I don't have to work the next day. That's it. A save point would be a huge improvement for people who can't see how far they can go because they are limited by real life constraints.

  • Paralyse
    Paralyse
    ✭✭✭✭✭
    You are still doing nothing else for hours o hours, which is unhealthy behaviour on the social and psychological level.

    I have a desk job IRL that requires me to sit for hours and hours (about 55-60 per week)

    It may be psychologically and socially unhealthy, but it sure beats being homeless and unemployed.





    Paralyse, Sanguine's Tester - Enjoying ESO since beta. Trial clears: vSS HM, Crag HM's, vRG Oax HM, vMoL DD, vKA HM, vCR+1, vAS IR, vDSR, vSE
  • Shadowbinder7
    Shadowbinder7
    ✭✭✭
    Kikazaru wrote: »
    I don't care about leaderboards.... I just want to see how far I can go without 3 threads holding me back. Let me die as much as I want lol.

    Starting from Arc 1 again and going through all the mob cycles is boring.

    Regarding this topic, I understand there is many challenges in design and implementation, considering the customer and the game needs.
    I think this Endless Archive is a great idea with lots of potential fun for a variety of players.

    But I think a large issue for the player base will be repetitive aspect. If EA is fixed in it’s current state not to be dramatically changed in future, I worry this will lead to people simply getting bored after farming first Arc for ages as other mentioned.

    If I may make a simple suggestion to address this @ZOS_Finn, without impacting the current style, gameplay or difficulty of Endless Archive, why not just change it so that once a player has completed up to a certain arc, they may select in Index WHICH arc they wish to begin from, based on which they have completed already. That way, the difficulty is not decreased (there is simply less killing mobs tediously to progress), which would save time and stop players getting bored of repeating, but also higher skilled players would feel more inclined to practice pushing themselves to higher arcs. It would have no significant change or impact on EA in its current state and would boost player engagement I am sure

    As a side note I think the “threads” should be kept since it is a part of the gameplay difficulty, not having infinite deaths.

    Basically, to sum up, if the archive is truly endless it shouldn’t matter where you begin 😉

  • Shadowbinder7
    Shadowbinder7
    ✭✭✭
    Also stop with the 50 day wait to get items like the Maligraphic Mount now (and before the Gravegrasp Outfit style through IC seals). It doesn’t encourage long term engagement just makes it more annoying for people who want a cosmetic item to obtain it in the time space they are able to. 50 days is too long for starters, and also many people would rather simply earn collectibles for completing some kind of challenge, or progressing a certain amount

    Earning a straightforward to get fragment once daily to get to 50 is not something that makes anyone satisfied.

    As an example, the new Red Rook style costs a certain amount of tel var. That is good because it requires an amount of effort in IC, not a long period wait doing something simple.
Sign In or Register to comment.