Necrotech_Master wrote: »ive thoroughly enjoyed the endless archive so far
usually a run for me peters out either if something bad happens in arc 3, havent made it through arc 4 yet
usually only takes around 2 hours to get to this point, but you can still like afk for breaks and as long as at least 1 of the 2 players in a group is still online even
Necrotech_Master wrote: »ive thoroughly enjoyed the endless archive so far
usually a run for me peters out either if something bad happens in arc 3, havent made it through arc 4 yet
usually only takes around 2 hours to get to this point, but you can still like afk for breaks and as long as at least 1 of the 2 players in a group is still online even
I'm excited to try it. I'm a console player, so just a few more days of waiting. Hopefully it's worthwhile.
spartaxoxo wrote: »The EA design is not healthy for consumers.
Necrotech_Master wrote: »Necrotech_Master wrote: »ive thoroughly enjoyed the endless archive so far
usually a run for me peters out either if something bad happens in arc 3, havent made it through arc 4 yet
usually only takes around 2 hours to get to this point, but you can still like afk for breaks and as long as at least 1 of the 2 players in a group is still online even
I'm excited to try it. I'm a console player, so just a few more days of waiting. Hopefully it's worthwhile.
its definitely worth it, at least to me, its like an arena, but feels a lot more variable than existing arenas, with the variety of enemies, variety of bosses, the unique and entertaining buffs, and after arc 1 the looming threat of a marauder lol
Necrotech_Master wrote: »Necrotech_Master wrote: »ive thoroughly enjoyed the endless archive so far
usually a run for me peters out either if something bad happens in arc 3, havent made it through arc 4 yet
usually only takes around 2 hours to get to this point, but you can still like afk for breaks and as long as at least 1 of the 2 players in a group is still online even
I'm excited to try it. I'm a console player, so just a few more days of waiting. Hopefully it's worthwhile.
its definitely worth it, at least to me, its like an arena, but feels a lot more variable than existing arenas, with the variety of enemies, variety of bosses, the unique and entertaining buffs, and after arc 1 the looming threat of a marauder lol
I need to do more arenas. I think I have done all of them together maybe 10 times at most. I’m curious about the nightblade and warden sets.
spartaxoxo wrote: »The EA design is not healthy for consumers.
Dragonnord wrote: »spartaxoxo wrote: »The EA design is not healthy for consumers.
I'm a customer, and I'm really enjoying EA design, the difficulty, the rewards and so.
spartaxoxo wrote: »Dragonnord wrote: »spartaxoxo wrote: »The EA design is not healthy for consumers.
I'm a customer, and I'm really enjoying EA design, the difficulty, the rewards and so.
My statement is not about whether it's enjoyable or not. I'm sure that it's fun. It being fun, frankly exacerbates the issue that I'm speaking of.
The thing that is not healthy is players being punished for having a healthy relationship with gaming and being rewarded for excessive playtimes. It encourages you to play "Just a little bit more" because you can't save and you still have lives. And sitting in one place for too long is bad for your health.
If they are so concerned about the leaderboard, they should just remove you from leaderboard consideration. But the lack of save states is literally not healthy design.
spartaxoxo wrote: »Dragonnord wrote: »spartaxoxo wrote: »The EA design is not healthy for consumers.
I'm a customer, and I'm really enjoying EA design, the difficulty, the rewards and so.
My statement is not about whether it's enjoyable or not. I'm sure that it's fun. It being fun, frankly exacerbates the issue that I'm speaking of.
The thing that is not healthy is players being punished for having a healthy relationship with gaming and being rewarded for excessive playtimes. It encourages you to play "Just a little bit more" because you can't save and you still have lives. And sitting in one place for too long is bad for your health.
spartaxoxo wrote: »Dragonnord wrote: »spartaxoxo wrote: »The EA design is not healthy for consumers.
I'm a customer, and I'm really enjoying EA design, the difficulty, the rewards and so.
My statement is not about whether it's enjoyable or not. I'm sure that it's fun. It being fun, frankly exacerbates the issue that I'm speaking of.
The thing that is not healthy is players being punished for having a healthy relationship with gaming and being rewarded for excessive playtimes. It encourages you to play "Just a little bit more" because you can't save and you still have lives. And sitting in one place for too long is bad for your health.
There is plenty of time to stand up, go to the bathroom, or grab something to eat or drink, between the arenas. This isn't a timed test, and there is more opportunity to stand up during Endless Archive than the average car ride of the same duration.
Besides, I figure most players will run out of threads before they get that far in. Only the exceptional players and players that prepare for the arena will get far enough in to matter. I would be surprised if more than 25% of the players that attempt it even get to the end of Arc 1. Yes, that is a SWAG, but it would be super interesting to see what the actual numbers are. We will get a sign if they adjust the difficulty up or down in Update 41.
spartaxoxo wrote: »Dragonnord wrote: »spartaxoxo wrote: »The EA design is not healthy for consumers.
I'm a customer, and I'm really enjoying EA design, the difficulty, the rewards and so.
My statement is not about whether it's enjoyable or not. I'm sure that it's fun. It being fun, frankly exacerbates the issue that I'm speaking of.
The thing that is not healthy is players being punished for having a healthy relationship with gaming and being rewarded for excessive playtimes. It encourages you to play "Just a little bit more" because you can't save and you still have lives. And sitting in one place for too long is bad for your health.
If they are so concerned about the leaderboard, they should just remove you from leaderboard consideration. But the lack of save states is literally not healthy design.
- There are no current plans to allow more than 2 players. Finn stated that there's already enough 4 person content and it's built around 2 person groups.
Dagoth_Rac wrote: »The obsession with the Leaderboard hurts the content. It would have been fine to have an "Ironman" mode where you have to start from beginning every time and cannot stop and only have 3 lives and has a very competitive Leaderboard, etc. But a non-Leaderboard mode where you can jump to the Arc you want, come and go as you please, keep hammering away at a tough boss even if you die 100 times, and use Armory to easily switch up builds and try different approaches, would have made EA so much more robust and offered so much more to different kinds of players.
It is a real missed opportunity. It is so narrowly focused when it didn't need to be. And disappointing to hear they aim to keep it as niche as possible. Especially as they pull back on content, it would have been nice for the content they do add to have broad appeal.
spartaxoxo wrote: »The EA design is not healthy for consumers.
Dagoth_Rac wrote: »The obsession with the Leaderboard hurts the content. It would have been fine to have an "Ironman" mode where you have to start from beginning every time and cannot stop and only have 3 lives and has a very competitive Leaderboard, etc. But a non-Leaderboard mode where you can jump to the Arc you want, come and go as you please, keep hammering away at a tough boss even if you die 100 times, and use Armory to easily switch up builds and try different approaches, would have made EA so much more robust and offered so much more to different kinds of players.
It is a real missed opportunity. It is so narrowly focused when it didn't need to be. And disappointing to hear they aim to keep it as niche as possible. Especially as they pull back on content, it would have been nice for the content they do add to have broad appeal.
This would make it far too easy to farm Fortunes and the new gear sets, and completely trivialize the difficulty of the encounters. Besides, the leaderboard has no impact on gameplay, apart from rewards when it is the weekly; but this has been the case for Maelstrom Arena and Vateshran Hollows, and no one has complained about that content having leaderboards. . Being able to earn the same rewards without taking any of the risks (no limit on deaths, save points) is a bad idea; why run the more difficult version of the content when you can just do easy mode?
Necrotech_Master wrote: »spartaxoxo wrote: »Dragonnord wrote: »spartaxoxo wrote: »The EA design is not healthy for consumers.
I'm a customer, and I'm really enjoying EA design, the difficulty, the rewards and so.
My statement is not about whether it's enjoyable or not. I'm sure that it's fun. It being fun, frankly exacerbates the issue that I'm speaking of.
The thing that is not healthy is players being punished for having a healthy relationship with gaming and being rewarded for excessive playtimes. It encourages you to play "Just a little bit more" because you can't save and you still have lives. And sitting in one place for too long is bad for your health.
If they are so concerned about the leaderboard, they should just remove you from leaderboard consideration. But the lack of save states is literally not healthy design.
for the majority of players, a run is going to be less than 2 hours, and theres nothing to say you cant get up and walk around and take a break
your character will stay logged in for at least 15 min before being booted, and if you are grouped with someone, your instance will not reset at all as long as at least 1 player in the group is still online
i choose to sit and play games for 14 hours on a weekend, but am i sitting down the entire time? no i get up walk around, i take time to make food, i just leave my character logged in
edit: removed double quote
Dagoth_Rac wrote: »EA is content that slowly increases in difficulty. So it already has an endless number of difficulty levels. It is actually way better than the current Normal vs Veteran design. EA has the ability to provide every single player in ESO with content perfectly attuned to their skill level. But it refuses to give it to us. It locks it behind hours of dreary grind. And then only teases us with a brief amount of personally challenging content before we die and have to start all over again.
What a tremendous missed opportunity.
Necrotech_Master wrote: »spartaxoxo wrote: »Dragonnord wrote: »spartaxoxo wrote: »The EA design is not healthy for consumers.
I'm a customer, and I'm really enjoying EA design, the difficulty, the rewards and so.
My statement is not about whether it's enjoyable or not. I'm sure that it's fun. It being fun, frankly exacerbates the issue that I'm speaking of.
The thing that is not healthy is players being punished for having a healthy relationship with gaming and being rewarded for excessive playtimes. It encourages you to play "Just a little bit more" because you can't save and you still have lives. And sitting in one place for too long is bad for your health.
If they are so concerned about the leaderboard, they should just remove you from leaderboard consideration. But the lack of save states is literally not healthy design.
for the majority of players, a run is going to be less than 2 hours, and theres nothing to say you cant get up and walk around and take a break
your character will stay logged in for at least 15 min before being booted, and if you are grouped with someone, your instance will not reset at all as long as at least 1 player in the group is still online
i choose to sit and play games for 14 hours on a weekend, but am i sitting down the entire time? no i get up walk around, i take time to make food, i just leave my character logged in
edit: removed double quote
Zodiarkslayer wrote: »You are still doing nothing else for hours o hours, which is unhealthy behaviour on the social and psychological level.
I don't care about leaderboards.... I just want to see how far I can go without 3 threads holding me back. Let me die as much as I want lol.
Starting from Arc 1 again and going through all the mob cycles is boring.