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What is the reasoning behind mythic lead drop chances?

  • Granden_Woodleafson
    Larcomar wrote: »
    It's good business. I mean, they want people to play. So each DLC they introduce something that's totally broken so it becomes a "must have." Ofc they want you to *keep* playing. So they make it really hard to get. Not every bit - they want you to think you're going to get it. Just one or two's enough, so you're going to keep going. Because you've gotten the other 4 parts, so it would be crazy not to finish it off, right? And then, by the time you finally get it, there'll be a new DLC out. At that point, they'll nerf that "must have" item into the ground, introduce the next totally broken "must have" item, and you'll have to go grind that... I'm not sure it makes for happy customers but it sure makes for a lot of them, and they sure log in a lot. Look at how many people were camped out in shadowfen trying to get that drop.

    One of things you might try in future is not buying the new content straight way in future. It's only anecdotal but Ive noticed a few times that when I didn't have the next chapter/ddlc whatever, boy did I suddenly get a lot of the mythic drops from it. That ofc require me to buy it to dig up.... Take the tide beads for instance. I really didn't understand what all those guys in shadowfen were doing wrong. I got it completely randomly when I grabbed some water flower on the way to a guild vendor. Ofc, they're very clear that I've got to buy the pack to get it. And that I really have to buy it *now*. Because otherwise that lead is going to expire... There's a little timer by it, steadily counting down....

    Outstanding post, this captures my thoughts on this Mythic antiquity lead hullabaloo. I'm nearly putting this game away (and of course stop the ESO+ payments AND stop the Playstation Network subscription). They're not taking care of their customers, it's more of an ego trip to the developers to mess with players. I suggest it's not always RNG that's the problem, devs actually play god and rig it so they can mess with people such as withholding rewards in the name of RNG. They can watch us and favor (or target) certain players. RNG may be a lie. I call them ESOEGOs (Elder Scrolls Online Ephemeral god Ordinators).
  • SerafinaWaterstar
    SerafinaWaterstar
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    My gripe is when the leads are behind content walls that require others to do.

    2 of the leads from Necrom need you to do secret bosses in older dungeons. You can’t pug that as no-one wants to do the secret bosses once done. So you have to rely on the loveliness of guildies who will repeatedly run tedious dungeons with you for flipping weeks.

    And still no flipping drop. Really annoying & frustrating & not actually wanting to make me play more, more likely for me to say ‘F this game.’
  • ApoAlaia
    ApoAlaia
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    My gripe is when the leads are behind content walls that require others to do.

    2 of the leads from Necrom need you to do secret bosses in older dungeons. You can’t pug that as no-one wants to do the secret bosses once done. So you have to rely on the loveliness of guildies who will repeatedly run tedious dungeons with you for flipping weeks.

    And still no flipping drop. Really annoying & frustrating & not actually wanting to make me play more, more likely for me to say ‘F this game.’

    The lead from Graven Deep I managed it from the first 'side boss'. Thankfully is easy to avoid all the trash pulls so even though it took a dozen or so 'encounters' it didn't feel too grievous to do on my own.

    The one from Coral Aerie though, hmpf.

    We all have all the achievements and all the gear from that dungeon, and everyone else already got the lead so I'm having to solo the whole thing over and over.

    Is not difficult but by Z'en it is ******* tedious.
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