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Warden Heal got buffed yet again over other classes of healers?

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Overview
Every class has weaker form of old mutagen, we call it RR for short now. Now this patch Zos has made a great yet unfair move for warden. They have finally balanced Lotus flower so it can be a practical style of healing (looks in distance ...how many years later for living vines). Unfortunately as usual, they have forgotten all about the other healers. Warden was already overpowered but lets give analysis on why some of these warden buffs are absolutely unfair and unbalanced even more.



Fungal Growth: Increased the healing of this ability and its morphs by 12.5% to meet the Area of Effect burst heal standards. Its cost remains the same since is covers significantly less area than the others.

Now lets compare to Sorc:

The duration of 1 of 2 of buffs lasts only half the time of warden buff. Now lets counter attack and say while buff goes on all allies it lasts half the duration compared to warden with 2 buffs, warden could easily apply the buff on all 12 allies with another heal within 10 secs. So warden has now a better heal and 2 buffs compared to sorc with 1 buff and a shield for self....

Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 2838 damage for 10 seconds. Damage shield strength capped at 50% of your Max Health.
Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by 15% for 10 seconds.
Reduces the cost, increases the duration, and also grants you and your allies Minor Intellect.

P.S Minor Intellect I don't think actually lasts for entire 10 secs either

Next Skill
Lotus Flower:
Reduced the cost of this ability and its morphs to 1350, down from 2970.
The base ability now grants Major Prophecy and Savagery while active.
Green Lotus (morph): This morph now increases the number of targets healed to 2, up from 1. It also increases the healing of the Light Attack portion to 1500, up from 1320, and the Heavy Attack portion to 4500, up from 3960, at rank 4.
Lotus Blossom (morph): This morph now increases the duration of the effects to 60 seconds at rank 4, up from 20.

Compared to nightblade who has to use entire morph to get another heal to another ally. Not to mention warden healers get gain spell critical with this ability. Lets not even dream of comparing healing output from then now on a stand healer either. As such unbalanced in more ways then one.

Steal an enemy’s life force, dealing 1543 Magic Damage and healing you or 2 other nearby ally for 52% of the damage inflicted every 2 seconds for 10 seconds.
Heals 2 targets instead of 1.


No doubt we will continue to make warden best healing class and forget about balance.

Nature’s Grasp: Reduced the healing from this ability and the Nature’s Embrace morph by 10%.
Bursting Vines (morph): Reduced the healing from this morph by 25% to ensure it is not stronger than other burst heal abilities, such as Rushed Ceremony.

Warden and templar are always being compared to each other in balance while forgetting others
Edited by ZOS_Hadeostry on October 28, 2023 3:19AM
  • ESO_Nightingale
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    Not sure why you hate warden's healing so much, sure, sorc healers could use a buff. I'm not arguing that. Magicka Warden's pvp self healing is the worst in the game. It literally cannot compete with other classes. Warden healers in pve don't use lotus flower and they certainly dont use nature's grasp which was nerfed even more for no reason, the only buff they got was a standardisation change to an underpowered burst heal's tooltip.
    Edited by ESO_Nightingale on February 6, 2022 6:57AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Wolfpaw
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    NB, Sorcerer, & DK are not a healing class.
    Edited by Wolfpaw on February 6, 2022 8:39AM
  • MashmalloMan
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    Wolfpaw wrote: »
    NB, Sorcerer, & DK are not a healing class.

    That mentality doesn't really fit the current state of the game. Any class can do anything.. although, there are some clear winners for each playstyle and thats fine because it makes the classes remain unique. The classes should still be viable for roles outside their original design. Not just viable, but semi-optimal, they should bring something unique that makes you think about your comp for a second.

    Idealy, each class and the roles they choose to play should have different feels to them. Eg. Sorc/NB are more damage oriented and elusive classes, they could have healing related to damage done.. and they kinda have that already or at least did in the past, just in a very poor state.

    To the OP, not every patch change is about favouritsm towards 1 class or another. Just because your favourite class wasn't touched, doesn't mean it won't be in the future. If Sorc got a ton of buffs next patch, you'd see the same posts from other people about making Sorc so OP and leaving Warden's behind.

    Work on Sorc/NB healers definitely needs a lot of work to make them unique, but throwing Warden's under the bus is unnecessary - those skills needed touch ups, and many more to come. Every class does to a certain extent, unfortunately we all have to wait our turn because ZOS balances classes very... very slowly.
    Edited by MashmalloMan on February 6, 2022 10:06AM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • IronWooshu
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    I remember a time when every post was nerf Sorc one month and then the next nerf Nightblade. Sorc has never really been nerfed directly, in directly when shields took a bit of a hit but Sorc is still broken good. Maybe not healing wise in a trial setting but I main a DK who's burst heal only works on himself and here we are.

    Not every class can win in every category, you can still heal but you might just not be as optimal as a Warden.
  • exeeter702
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    Wolfpaw wrote: »
    NB, Sorcerer, & DK are not a healing class.

    Negative. Try again.
  • ESO_Nightingale
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    exeeter702 wrote: »
    Wolfpaw wrote: »
    NB, Sorcerer, & DK are not a healing class.

    Negative. Try again.

    Yep. Theres a difference in being a class that can't heal a group as good as other classes, and literally being a class that can't heal a group. None of the classes in this game fall into that category. All classes can tank, heal or dps. Whether they're competitive with one another is another story entirely.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Wolfpaw
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    exeeter702 wrote: »
    Wolfpaw wrote: »
    NB, Sorcerer, & DK are not a healing class.

    Negative. Try again.

    Yep. Theres a difference in being a class that can't heal a group as good as other classes, and literally being a class that can't heal a group. None of the classes in this game fall into that category. All classes can tank, heal or dps. Whether they're competitive with one another is another story entirely.

    Since "none of the classes in this game fall into that category", makes it not a category in the first place. Of course any class can equip a resto staff, but that doesn't make it a "healer" class with a dedicated healing skill line as they can excel in other places in combat a dedicated healing class can't.
    Edited by Wolfpaw on February 6, 2022 7:53PM
  • ESO_Nightingale
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    Wolfpaw wrote: »
    exeeter702 wrote: »
    Wolfpaw wrote: »
    NB, Sorcerer, & DK are not a healing class.

    Negative. Try again.

    Yep. Theres a difference in being a class that can't heal a group as good as other classes, and literally being a class that can't heal a group. None of the classes in this game fall into that category. All classes can tank, heal or dps. Whether they're competitive with one another is another story entirely.

    Since "none of the classes in this game fall into that category", makes it not a category in the first place. Of course any class can equip a resto staff, but that doesn't make it a "healer" class with a dedicated healing skill line as they can excel in other places in combat a dedicated healing class can't.

    Every class has group healing skills intended for the healer role even dragonknight. So i really don't agree with your sentiment here. It's also not to say that they shouldn't be buffed because i want dk healer to have really decent healing utility.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • exeeter702
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    Wolfpaw wrote: »
    NB, Sorcerer, & DK are not a healing class.

    You know what im actually going to expand on this because comments like this have annoyed me since the day this game went live.

    Not only are you wrong, but this isnt even a matter of modern eso. No, in fact, this has never been the case even with the original 4 classes.

    There has historically been a subset of players in this game that have falsely believed that Templar, once upon a time, was intentionally designed by ZOS to be the definitive / defacto healer of ESO. This belief generally came from two places, one being that they had a "dedicated healing skill line" (more on this fallacy later) and that all end game optimized groups only ever ran Tamplar in the healer role. Do not confuse these individuals with those who understood the simple truth of the matter that Templar was the optimal healer just as a matter of circumstance, because they absolutely were, but it had nothing to do with implicit design by the developers.

    Early on, there were some of us, myself included, that realized objectively that the healing throughput between the 4 classes was actually nearly on par with one another, and this was including templars (and DKs) major mending, with sorc being on lowest end, but not by much. It was not a coincidence or a design oversight that the restoration staffs skill and passive offerings were actually analogous to the templars restoring light skill line. This design approach was the case then and remains the case today, many of the universally available skills functioned as alternatives to class skills, not exclusively as supplements or empowerments. Its for this reason alone that Restoring lights passive did little to bolster the restoration staff and vice versa and why many of the restoring light skills were regularly omitted in place of the more reliable and practical restoration skills that occupied the same application space in group play. It was simply a matter of templar being in a unique position that if they desired it, they could fill the healer role without having to rely as much on the restoration staff where the other classes leaned more heavily on it. There was an actual argument for breath of life vs healing ward for some non templar healer builds, namely NBs who at the time had unmatched HOT values and made excellent use of healing ward's health buffer effect while the hots did their work but I digress, optimized end game groups back then didnt use either in pve, PVP was another story.

    It was never about the restoring light skill line. It had everything to do with Templars exclusive possession of a critical utility in giving stamina back to group members, tanks particularly. No other class could provide this and no DPS templar would commit to slotting it without taking a dps hit. Then when undaunted was added, templar having a reliable other synergy (purifying ritual) allowed groups to gain more from the undaunted passive. The irony ultimately being that the key factor that made templar the best fit in the healer role was a skill that was not present in the restoring light skill line.

    Fast forward to around DB/TG updates, and you began to see adjustments made to the other classes to help them in the healing role, things like NB getting (at the time) the strongest single target hot in the game, sorc getting a burst heal by way of a matriarch change and DKs getting cauterize and obsidian shard burst heal, design issues not withstanding, anyone keenly in tune with the games design philosophy understood exactly what place these changes were coming from.

    Leading up to Morrowinds release, Rich stated in an ESO live about a design shift moving forward, starting with the wardens skill lines, that better, more clearly defines each of the roles as they are reflected in the 3 skill lines (we see this approach repeated with the necro) wherein their goal was to communicate to newer players how they can achieve healing or tanking by looking at the skill lines in question, it was much more streamlined and compartmentalized. You see, with the initial class (less so with templar ofc) it was not as immediately obvious how said classes accomplish healing as many of the aspects that enable them as healers are buried in passives and morphs across all 3 skill lines eg. Nightblade gaining healing done by slotting siphoning skills, funnel health ally healing being behind a morph, utility healing like refreshing path behind a morph AND in a skill line that also contains key tanking and damage dealing utilities. It was more intricate and involved and required a minor degree of class knowledge that went slightly beyond the surface. They wanted to shift away from this according to Rich.

    Of course it came as no surprise (to me at least) when morrowind patch notes dropped and it was revealed that orbs would became an analogous skill to templars shards (sound familiar?). Templars were outraged by this change, as they felt it reduced a key identity to the class, a semi fair criticism but ultimately the bigger picture was more important. Templars having a monopoly on such a key utility would ensure no other class ever could occupy the role. They made this change for that reason alone. There was an argument to be made regarding shards vs orbs, along the lines of application range vs speed - shards could only be used by one group member per GCD, orbs also once per GCD cast but you could send out multiple reaching more group members while you return to healing. Regardless, no amount of DSA resto staffs and sentinel of rkugamzs passed around was ever going to challenge shards synergy utility.

    Ever since then, changes have been made periodically to the game (for better or worse) that help the other healers come up to par, but moreso than anything else, there remains a stigma by people who spout the same silly falsehood that you have here, that there are only 3 healing classes in the game that has yet to be properly expunged and comes only from a place of a lack of education or harmless ignorance to what has actually gone on under the hood of this game throughout its lifespan.

    There are 6 healing classes in The Elder Scrolls Online. 3 of them need a bit more help than the others. Full stop. Thanks for coming to my TED talk.
    Edited by exeeter702 on February 6, 2022 8:24PM
  • Wolfpaw
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    exeeter702 wrote: »
    Wolfpaw wrote: »
    NB, Sorcerer, & DK are not a healing class.

    You know what im actually going to expand on this because comments like this have annoyed me since the day this game went live.

    Not only are you wrong, but this isnt even a matter of modern eso. No, in fact, this has never been the case even with the original 4 classes.

    There has historically been a subset of players in this game that have falsely believed that Templar, once upon a time, was intentionally designed by ZOS to be the definitive / defacto healer of ESO. This belief generally came from two places, one being that they had a "dedicated healing skill line" (more on this fallacy later) and that all end game optimized groups only ever ran Tamplar in the healer role. Do not confuse these individuals with those who understood the simple truth of the matter that Templar was the optimal healer just as a matter of circumstance, because they absolutely were, but it had nothing to do with implicit design by the developers.

    Early on, there were some of us, myself included, that realized objectively that the healing throughput between the 4 classes was actually nearly on par with one another, and this was including templars (and DKs) major mending, with sorc being on lowest end, but not by much. It was not a coincidence or a design oversight that the restoration staffs skill and passive offerings were actually analogous to the templars restoring light skill line. This design approach was the case then and remains the case today, many of the universally available skills functioned as alternatives to class skills, not exclusively as supplements or empowerments. Its for this reason alone that Restoring lights passive did little to bolster the restoration staff and vice versa and why many of the restoring light skills were regularly omitted in place of the more reliable and practical restoration skills that occupied the same application space in group play. It was simply a matter of templar being in a unique position that if they desired it, they could fill the healer role without having to rely as much on the restoration staff where the other classes leaned more heavily on it. There was an actual argument for breath of life vs healing ward for some non templar healer builds, namely NBs who at the time had unmatched HOT values and made excellent use of healing ward's health buffer effect while the hots did their work but I digress, optimized end game groups back then didnt use either in pve, PVP was another story.

    It was never about the restoring light skill line. It had everything to do with Templars exclusive possession of a critical utility in giving stamina back to group members, tanks particularly. No other class could provide this and no DPS templar would commit to slotting it without taking a dps hit. Then when undaunted was added, templar having a reliable other synergy (purifying ritual) allowed groups to gain more from the undaunted passive. The irony ultimately being that the key factor that made templar the best fit in the healer role was a skill that was not present in the restoring light skill line.

    Fast forward to around DB/TG updates, and you began to see adjustments made to the other classes to help them in the healing role, things like NB getting (at the time) the strongest single target hot in the game, sorc getting a burst heal by way of a matriarch change and DKs getting cauterize and obsidian shard burst heal, design issues not withstanding, anyone keenly in tune with the games design philosophy understood exactly what place these changes were coming from.

    Leading up to Morrowinds release, Rich stated in an ESO live about a design shift moving forward, starting with the wardens skill lines, that better, more clearly defines each of the roles as they are reflected in the 3 skill lines (we see this approach repeated with the necro) wherein their goal was to communicate to newer players how they can achieve healing or tanking by looking at the skill lines in question, it was much more streamlined and compartmentalized. You see, with the initial class (less so with templar ofc) it was not as immediately obvious how said classes accomplish healing as many of the aspects that enable them as healers are buried in passives and morphs across all 3 skill lines eg. Nightblade gaining healing done by slotting siphoning skills, funnel health ally healing being behind a morph, utility healing like refreshing path behind a morph AND in a skill line that also contains key tanking and damage dealing utilities. It was more intricate and involved and required a minor degree of class knowledge that went slightly beyond the surface. They wanted to shift away from this according to Rich.

    Of course it came as no surprise (to me at least) when morrowind patch notes dropped and it was revealed that orbs would became an analogous skill to templars shards (sound familiar?). Templars were outraged by this change, as they felt it reduced a key identity to the class, a semi fair criticism but ultimately the bigger picture was more important. Templars having a monopoly on such a key utility would ensure no other class ever could occupy the role. They made this change for that reason alone. There was an argument to be made regarding shards vs orbs, along the lines of application range vs speed - shards could only be used by one group member per GCD, orbs also once per GCD cast but you could send out multiple reaching more group members while you return to healing. Regardless, no amount of DSA resto staffs and sentinel of rkugamzs passed around was ever going to challenge shards synergy utility.

    Ever since then, changes have been made periodically to the game (for better or worse) that help the other healers come up to par, but moreso than anything else, there remains a stigma by people who spout the same silly falsehood that you have here, that there are only 3 healing classes in the game that has yet to be properly expunged and comes only from a place of a lack of education or harmless ignorance to what has actually gone on under the hood of this game throughout its lifespan.

    There are 6 healing classes in The Elder Scrolls Online. 3 of them need a bit more help than the others. Full stop. Thanks for coming to my TED talk.

    Admittedly I'm not going to read all that. It's what it's because this is ZoS vision for each class. Maybe in the future classes will get a 4th skill line, that hopefully will lock one skill line out or something similar to GW2 elite specializations.
  • exeeter702
    exeeter702
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    Wolfpaw wrote: »
    exeeter702 wrote: »
    Wolfpaw wrote: »
    NB, Sorcerer, & DK are not a healing class.

    You know what im actually going to expand on this because comments like this have annoyed me since the day this game went live.

    Not only are you wrong, but this isnt even a matter of modern eso. No, in fact, this has never been the case even with the original 4 classes.

    There has historically been a subset of players in this game that have falsely believed that Templar, once upon a time, was intentionally designed by ZOS to be the definitive / defacto healer of ESO. This belief generally came from two places, one being that they had a "dedicated healing skill line" (more on this fallacy later) and that all end game optimized groups only ever ran Tamplar in the healer role. Do not confuse these individuals with those who understood the simple truth of the matter that Templar was the optimal healer just as a matter of circumstance, because they absolutely were, but it had nothing to do with implicit design by the developers.

    Early on, there were some of us, myself included, that realized objectively that the healing throughput between the 4 classes was actually nearly on par with one another, and this was including templars (and DKs) major mending, with sorc being on lowest end, but not by much. It was not a coincidence or a design oversight that the restoration staffs skill and passive offerings were actually analogous to the templars restoring light skill line. This design approach was the case then and remains the case today, many of the universally available skills functioned as alternatives to class skills, not exclusively as supplements or empowerments. Its for this reason alone that Restoring lights passive did little to bolster the restoration staff and vice versa and why many of the restoring light skills were regularly omitted in place of the more reliable and practical restoration skills that occupied the same application space in group play. It was simply a matter of templar being in a unique position that if they desired it, they could fill the healer role without having to rely as much on the restoration staff where the other classes leaned more heavily on it. There was an actual argument for breath of life vs healing ward for some non templar healer builds, namely NBs who at the time had unmatched HOT values and made excellent use of healing ward's health buffer effect while the hots did their work but I digress, optimized end game groups back then didnt use either in pve, PVP was another story.

    It was never about the restoring light skill line. It had everything to do with Templars exclusive possession of a critical utility in giving stamina back to group members, tanks particularly. No other class could provide this and no DPS templar would commit to slotting it without taking a dps hit. Then when undaunted was added, templar having a reliable other synergy (purifying ritual) allowed groups to gain more from the undaunted passive. The irony ultimately being that the key factor that made templar the best fit in the healer role was a skill that was not present in the restoring light skill line.

    Fast forward to around DB/TG updates, and you began to see adjustments made to the other classes to help them in the healing role, things like NB getting (at the time) the strongest single target hot in the game, sorc getting a burst heal by way of a matriarch change and DKs getting cauterize and obsidian shard burst heal, design issues not withstanding, anyone keenly in tune with the games design philosophy understood exactly what place these changes were coming from.

    Leading up to Morrowinds release, Rich stated in an ESO live about a design shift moving forward, starting with the wardens skill lines, that better, more clearly defines each of the roles as they are reflected in the 3 skill lines (we see this approach repeated with the necro) wherein their goal was to communicate to newer players how they can achieve healing or tanking by looking at the skill lines in question, it was much more streamlined and compartmentalized. You see, with the initial class (less so with templar ofc) it was not as immediately obvious how said classes accomplish healing as many of the aspects that enable them as healers are buried in passives and morphs across all 3 skill lines eg. Nightblade gaining healing done by slotting siphoning skills, funnel health ally healing being behind a morph, utility healing like refreshing path behind a morph AND in a skill line that also contains key tanking and damage dealing utilities. It was more intricate and involved and required a minor degree of class knowledge that went slightly beyond the surface. They wanted to shift away from this according to Rich.

    Of course it came as no surprise (to me at least) when morrowind patch notes dropped and it was revealed that orbs would became an analogous skill to templars shards (sound familiar?). Templars were outraged by this change, as they felt it reduced a key identity to the class, a semi fair criticism but ultimately the bigger picture was more important. Templars having a monopoly on such a key utility would ensure no other class ever could occupy the role. They made this change for that reason alone. There was an argument to be made regarding shards vs orbs, along the lines of application range vs speed - shards could only be used by one group member per GCD, orbs also once per GCD cast but you could send out multiple reaching more group members while you return to healing. Regardless, no amount of DSA resto staffs and sentinel of rkugamzs passed around was ever going to challenge shards synergy utility.

    Ever since then, changes have been made periodically to the game (for better or worse) that help the other healers come up to par, but moreso than anything else, there remains a stigma by people who spout the same silly falsehood that you have here, that there are only 3 healing classes in the game that has yet to be properly expunged and comes only from a place of a lack of education or harmless ignorance to what has actually gone on under the hood of this game throughout its lifespan.

    There are 6 healing classes in The Elder Scrolls Online. 3 of them need a bit more help than the others. Full stop. Thanks for coming to my TED talk.

    Admittedly I'm not going to read all that

    And the cycle repeats lol.. like clockwork. Maybe dont comment on subjects you dont understand then. Thanks.
  • Wolfpaw
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    exeeter702 wrote: »
    Wolfpaw wrote: »
    exeeter702 wrote: »
    Wolfpaw wrote: »
    NB, Sorcerer, & DK are not a healing class.

    You know what im actually going to expand on this because comments like this have annoyed me since the day this game went live.

    Not only are you wrong, but this isnt even a matter of modern eso. No, in fact, this has never been the case even with the original 4 classes.

    There has historically been a subset of players in this game that have falsely believed that Templar, once upon a time, was intentionally designed by ZOS to be the definitive / defacto healer of ESO. This belief generally came from two places, one being that they had a "dedicated healing skill line" (more on this fallacy later) and that all end game optimized groups only ever ran Tamplar in the healer role. Do not confuse these individuals with those who understood the simple truth of the matter that Templar was the optimal healer just as a matter of circumstance, because they absolutely were, but it had nothing to do with implicit design by the developers.

    Early on, there were some of us, myself included, that realized objectively that the healing throughput between the 4 classes was actually nearly on par with one another, and this was including templars (and DKs) major mending, with sorc being on lowest end, but not by much. It was not a coincidence or a design oversight that the restoration staffs skill and passive offerings were actually analogous to the templars restoring light skill line. This design approach was the case then and remains the case today, many of the universally available skills functioned as alternatives to class skills, not exclusively as supplements or empowerments. Its for this reason alone that Restoring lights passive did little to bolster the restoration staff and vice versa and why many of the restoring light skills were regularly omitted in place of the more reliable and practical restoration skills that occupied the same application space in group play. It was simply a matter of templar being in a unique position that if they desired it, they could fill the healer role without having to rely as much on the restoration staff where the other classes leaned more heavily on it. There was an actual argument for breath of life vs healing ward for some non templar healer builds, namely NBs who at the time had unmatched HOT values and made excellent use of healing ward's health buffer effect while the hots did their work but I digress, optimized end game groups back then didnt use either in pve, PVP was another story.

    It was never about the restoring light skill line. It had everything to do with Templars exclusive possession of a critical utility in giving stamina back to group members, tanks particularly. No other class could provide this and no DPS templar would commit to slotting it without taking a dps hit. Then when undaunted was added, templar having a reliable other synergy (purifying ritual) allowed groups to gain more from the undaunted passive. The irony ultimately being that the key factor that made templar the best fit in the healer role was a skill that was not present in the restoring light skill line.

    Fast forward to around DB/TG updates, and you began to see adjustments made to the other classes to help them in the healing role, things like NB getting (at the time) the strongest single target hot in the game, sorc getting a burst heal by way of a matriarch change and DKs getting cauterize and obsidian shard burst heal, design issues not withstanding, anyone keenly in tune with the games design philosophy understood exactly what place these changes were coming from.

    Leading up to Morrowinds release, Rich stated in an ESO live about a design shift moving forward, starting with the wardens skill lines, that better, more clearly defines each of the roles as they are reflected in the 3 skill lines (we see this approach repeated with the necro) wherein their goal was to communicate to newer players how they can achieve healing or tanking by looking at the skill lines in question, it was much more streamlined and compartmentalized. You see, with the initial class (less so with templar ofc) it was not as immediately obvious how said classes accomplish healing as many of the aspects that enable them as healers are buried in passives and morphs across all 3 skill lines eg. Nightblade gaining healing done by slotting siphoning skills, funnel health ally healing being behind a morph, utility healing like refreshing path behind a morph AND in a skill line that also contains key tanking and damage dealing utilities. It was more intricate and involved and required a minor degree of class knowledge that went slightly beyond the surface. They wanted to shift away from this according to Rich.

    Of course it came as no surprise (to me at least) when morrowind patch notes dropped and it was revealed that orbs would became an analogous skill to templars shards (sound familiar?). Templars were outraged by this change, as they felt it reduced a key identity to the class, a semi fair criticism but ultimately the bigger picture was more important. Templars having a monopoly on such a key utility would ensure no other class ever could occupy the role. They made this change for that reason alone. There was an argument to be made regarding shards vs orbs, along the lines of application range vs speed - shards could only be used by one group member per GCD, orbs also once per GCD cast but you could send out multiple reaching more group members while you return to healing. Regardless, no amount of DSA resto staffs and sentinel of rkugamzs passed around was ever going to challenge shards synergy utility.

    Ever since then, changes have been made periodically to the game (for better or worse) that help the other healers come up to par, but moreso than anything else, there remains a stigma by people who spout the same silly falsehood that you have here, that there are only 3 healing classes in the game that has yet to be properly expunged and comes only from a place of a lack of education or harmless ignorance to what has actually gone on under the hood of this game throughout its lifespan.

    There are 6 healing classes in The Elder Scrolls Online. 3 of them need a bit more help than the others. Full stop. Thanks for coming to my TED talk.

    Admittedly I'm not going to read all that

    And the cycle repeats lol.. like clockwork. Maybe dont comment on subjects you dont understand then. Thanks.

    I understand that this is a choice ZoS has made in combat class balance, and my opinion matches that, & yours does not.

    & that's ok.
    Edited by Wolfpaw on February 6, 2022 9:19PM
  • BronzeCaiman
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    It's simply a matter of warden being the best support class, Sorcerer and Nightblade by design are the most selfish classes in the game, they bring only 1 thing to a group 99% of the time, Minor Sorcerery and Minor Savagery.

    If your lucky you get a Crystal Weapon user, or a Drain Power user. why crystal frags doesn't reduce armor is simply a design oversight. Same goes for Sap Essence not having minor cowardice.

    Making one morph designed for one game mode pushes balancing of the PvE and PvP towards morphs too, as well as how it's already gear and CC based. Tell me someone who actually thinks Warhorns morphs are balanced or a hard decision.

    And with this knowledge of the most selfish classes, I'm sure you can guess which ones are also the most popular in PvP.
    Edited by BronzeCaiman on February 7, 2022 2:05PM
  • exeeter702
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    It's simply a matter of warden being the best support class, Sorcerer and Nightblade by design are the most selfish classes in the game, they bring only 1 thing to a group 99% of the time, Minor Sorcerery and Minor Savagery.

    If your lucky you get a Crystal Weapon user, or a Drain Power user. why crystal frags doesn't reduce armor is simply a design oversight. Same goes for Sap Essence not having minor cowardice.

    Making one morph designed for one game mode pushes balancing of the PvE and PvP towards morphs too, as well as how it's already gear and CC based. Tell me someone who actually thinks Warhorns morphs are balanced or a hard decision.

    And with this knowledge of the most selfish classes, I'm sure you can guess which ones are also the most popular in PvP.

    Whether or not a sorc or nb is compelled to use crysal weapon or sap is a separate issue, but those are truly group benefit utilities by any stretch.

    Regardless though,

    Looking at the healing role alone, breaking down sorc and warden reveals that one is not so clearly more support oriented than the other. There are only 2 single stand out perks that nudge warden ahead of sorc in the "support" department,

    shrooms is an advantage over empowered ward because it gives minor endurance as well as intellect, instead of just intellect, to group members. And its much easier for warden in the healer role to engage with its minor class exclusive buff. Tying an ally heal to stamina wardens innate access to major savagery was not an afterthought, it was explicitly because they wanted non healing wardens to be able to enable group wide minor toughness as well, as is the case with nearly every class exclusive minor buff being essentially role agnostic. This is also why it was quickly changed to any heal triggering maturation instead of specifically green balance healing spells only. This is mostly true for pvp, generally speaking any warden in a group is going to be giving minor toughness out, regardless of role, be from magicka based heals or stamden dropping vigors.

    Synergy count wise sorc and warden are equal (no warden in the healing role is slotting frozen retreat simply for the synergy) warden gives the group more effective healing, sorc gives the group additional damage, neither are selfish. Only caveat here is that a sorc in the dps role may slot liquid and a sorc in the healing role will do so if liquid lighting isnt present in the group already. Wardens in pve generally take springs over healing seed. In pvp minor defile is the better synergy for groups.

    If you look at ultimates its equally even. Group wide healing + silence/or stun or ally provided major berserk vs Group wide major prot + enemy snare.

    It is absolutely not so black and white.
    Edited by exeeter702 on February 8, 2022 11:39PM
  • FeedbackOnly
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    It's simply a matter of warden being the best support class, Sorcerer and Nightblade by design are the most selfish classes in the game, they bring only 1 thing to a group 99% of the time, Minor Sorcerery and Minor Savagery.

    If your lucky you get a Crystal Weapon user, or a Drain Power user. why crystal frags doesn't reduce armor is simply a design oversight. Same goes for Sap Essence not having minor cowardice.

    Making one morph designed for one game mode pushes balancing of the PvE and PvP towards morphs too, as well as how it's already gear and CC based. Tell me someone who actually thinks Warhorns morphs are balanced or a hard decision.

    And with this knowledge of the most selfish classes, I'm sure you can guess which ones are also the most popular in PvP.

    Doesn't mean warden should only one getting buffs
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Time to dig those graves guys!
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • divnyi
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    Sorc has best burst heal skill that works wonders in smaller groups.

    NB has very strong HoT and very good cheap burst heal. One of the best healer classes in PvP because it's hard to focus NB that uses shade and cloak.
  • katorga
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    divnyi wrote: »
    Sorc has best burst heal skill that works wonders in smaller groups.

    NB has very strong HoT and very good cheap burst heal. One of the best healer classes in PvP because it's hard to focus NB that uses shade and cloak.

    Yah, but you don't need a sorc healer to get it. Just have a dps sorc trade off a small reduction in max dps and slot matriarch intead of the damage morph. You can heal 4man content with matriarch alone.
  • FeedbackOnly
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    divnyi wrote: »
    Sorc has best burst heal skill that works wonders in smaller groups.

    NB has very strong HoT and very good cheap burst heal. One of the best healer classes in PvP because it's hard to focus NB that uses shade and cloak.

    Are you taking account in passives.

    Nightblade heal over time, which one are you talking about?
  • FeedbackOnly
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    katorga wrote: »
    divnyi wrote: »
    Sorc has best burst heal skill that works wonders in smaller groups.

    NB has very strong HoT and very good cheap burst heal. One of the best healer classes in PvP because it's hard to focus NB that uses shade and cloak.

    Yah, but you don't need a sorc healer to get it. Just have a dps sorc trade off a small reduction in max dps and slot matriarch intead of the damage morph. You can heal 4man content with matriarch alone.

    Which another part of broken system. Weapon and spell damage need to break away from healing power
  • Pollux_Geminorum
    Something that hasn't been discussed here is that many players, including myself, don't care about meta skills or sets; we follow our own pve/pvp story lines and create characters with different strengths and weakness no matter which class for whatever role we feel they want to take. I like trying all possible combinations; that makes my playing time more interesting and challenging.
  • ZOS_Hadeostry
    Greetings,

    We've closed this thread given its age and last active February 2022. While the topic may still be relevant, we need to get current and active outlooks on it, as some previous opinions may have changed since then. Especially since this is a new PTS cycle.

    If you wish to continue discussing this topic please create a new thread. Thank you for your understanding.
    Edited by ZOS_Hadeostry on October 28, 2023 3:23AM
    Staff Post
This discussion has been closed.