Woodenplank wrote: »Now if we could see Poisons adjusted to be comparable to Enchants in PVE and a few buffs to the off-brand PVE DPS sets, that'd make my day!
We’re finally taking a look at Pillar of Nirn’s place in the game, as we’ve seen it pull ahead of a considerable number of other offensive options over time. Since Pillar only requires a stationary target for its initial hit, we’re trying to better align its power to where it’s weaker than a set like Aegis Caller that requires a more consistent stationary target, while being stronger than directly applied over time effects like Viper’s Sting or Unleashed Terror. Simultaneously, to ease the nerf to the proc and to aid its approachability for build types, we’re adjusting the bonus to be more impactful and universally powerful with Critical Chance.
El_Borracho wrote: »Because the devs said they wanted to make Aegis Caller stronger. From the PTS patch notesv9.2.0:We’re finally taking a look at Pillar of Nirn’s place in the game, as we’ve seen it pull ahead of a considerable number of other offensive options over time. Since Pillar only requires a stationary target for its initial hit, we’re trying to better align its power to where it’s weaker than a set like Aegis Caller that requires a more consistent stationary target, while being stronger than directly applied over time effects like Viper’s Sting or Unleashed Terror. Simultaneously, to ease the nerf to the proc and to aid its approachability for build types, we’re adjusting the bonus to be more impactful and universally powerful with Critical Chance.
Why they chose to compare it to 2 trash sets like Vipers or Unleashed is beyond me. But yes, you are in the majority who can not understand why they don't just pump up the other sets instead of watering a set like PoN down. The only reason PoN became meta to begin with was the devs changing the crit cap which made sets like Berserking Warrior or Mother's Sorrow less effective in trials.
PoN is an old set. It came into the game in 2017. Until maybe 2 years ago, most players used it in PVP, where it was very strong. The fact that it became meta fairly recently shows just how many changes to PVE have occurred and how many very, very useless sets are out there that could use work instead of beating down the good sets
Skjaldbjorn wrote: »El_Borracho wrote: »Because the devs said they wanted to make Aegis Caller stronger. From the PTS patch notesv9.2.0:We’re finally taking a look at Pillar of Nirn’s place in the game, as we’ve seen it pull ahead of a considerable number of other offensive options over time. Since Pillar only requires a stationary target for its initial hit, we’re trying to better align its power to where it’s weaker than a set like Aegis Caller that requires a more consistent stationary target, while being stronger than directly applied over time effects like Viper’s Sting or Unleashed Terror. Simultaneously, to ease the nerf to the proc and to aid its approachability for build types, we’re adjusting the bonus to be more impactful and universally powerful with Critical Chance.
Why they chose to compare it to 2 trash sets like Vipers or Unleashed is beyond me. But yes, you are in the majority who can not understand why they don't just pump up the other sets instead of watering a set like PoN down. The only reason PoN became meta to begin with was the devs changing the crit cap which made sets like Berserking Warrior or Mother's Sorrow less effective in trials.
PoN is an old set. It came into the game in 2017. Until maybe 2 years ago, most players used it in PVP, where it was very strong. The fact that it became meta fairly recently shows just how many changes to PVE have occurred and how many very, very useless sets are out there that could use work instead of beating down the good sets
They didn't change the crit cap, it's still 100%. What they did was cap crit damage. Crit is still a super strong stat overall, but the proc set meta change was triggered by having procs scale off offensive stats, which they did not do previously. Having sets like Pillar scale off offensive stats pushed other sets out of the meta pretty hard.
El_Borracho wrote: »Skjaldbjorn wrote: »El_Borracho wrote: »Because the devs said they wanted to make Aegis Caller stronger. From the PTS patch notesv9.2.0:We’re finally taking a look at Pillar of Nirn’s place in the game, as we’ve seen it pull ahead of a considerable number of other offensive options over time. Since Pillar only requires a stationary target for its initial hit, we’re trying to better align its power to where it’s weaker than a set like Aegis Caller that requires a more consistent stationary target, while being stronger than directly applied over time effects like Viper’s Sting or Unleashed Terror. Simultaneously, to ease the nerf to the proc and to aid its approachability for build types, we’re adjusting the bonus to be more impactful and universally powerful with Critical Chance.
Why they chose to compare it to 2 trash sets like Vipers or Unleashed is beyond me. But yes, you are in the majority who can not understand why they don't just pump up the other sets instead of watering a set like PoN down. The only reason PoN became meta to begin with was the devs changing the crit cap which made sets like Berserking Warrior or Mother's Sorrow less effective in trials.
PoN is an old set. It came into the game in 2017. Until maybe 2 years ago, most players used it in PVP, where it was very strong. The fact that it became meta fairly recently shows just how many changes to PVE have occurred and how many very, very useless sets are out there that could use work instead of beating down the good sets
They didn't change the crit cap, it's still 100%. What they did was cap crit damage. Crit is still a super strong stat overall, but the proc set meta change was triggered by having procs scale off offensive stats, which they did not do previously. Having sets like Pillar scale off offensive stats pushed other sets out of the meta pretty hard.
Ahh, that's what I meant. Thank you. Tried to say that a set like Mother's Sorrow would get you above the cap in a group so it was no longer a BiS set. And yeah, the changes to scaling helped a lot.
They need to balance PVE and PVP separately
Copium, imo.
They need to balance PVE and PVP separately, and buff old sets.
Necrotech_Master wrote: »scavenging demise being a burst proc instead of a dot proc is more used in pvp, especially on gank builds (hitting from stealth or with cloak is guaranteed crit lol)
i wouldnt think anyone in pve would consider using it as a dps set