It'll be less than the price of tempers and maybe fall as low as Kutas because there will not only be a 1000% increase in supply and a massive 80% decrease in upgrade cost, but there will be more sources of Chromium than any other gold mat.
It'll be less than the price of tempers and maybe fall as low as Kutas because there will not only be a 1000% increase in supply and a massive 80% decrease in upgrade cost, but there will be more sources of Chromium than any other gold mat.
Interested in how you figure there's more sources of Chromium without a hireling even. Have I missed something?
It'll be less than the price of tempers and maybe fall as low as Kutas because there will not only be a 1000% increase in supply and a massive 80% decrease in upgrade cost, but there will be more sources of Chromium than any other gold mat.
Interested in how you figure there's more sources of Chromium without a hireling even. Have I missed something?
The demand will also likely increase though as well.
1. Some players who did not upgrade their jewelry at all might decide to upgrade at approximately 1/5th the cost (8 "grains/platings" vs. 40 "grains" today)
2. Master writs might become worth doing for jewelry, leading to higher usage.
Zircon will be interesting. It's dropping from 30 grains to upgrade to 4 (assuming they just follow the structure they've set for the other crafts). It might also be more difficult to get zircon in the future, if they change the loot tables for daily writs to match that of the other crafts. You don't get green/blue/purple mats from writ rewards, and jewelry was done differently, to give you all of them.
Woodworking has the problem of it's purple mat being much more expensive than the others, due to the only sourcing of purple wood items is from the final boss kill of veteran content, or random pulls from chests/mobs, which are diluted with the entire loot pool. (BS and Clothing have items that drop from ALL bosses, especially clothing, which is why elegant lining isn't expensive).
Jewelry has the advantage in that the drops from the final boss is a 50/50 chance to get jewelry/weapon, so once you have the full set of dungeon loot, you will get a higher number of jewelry piece drops than you will get wood weapons (since those again are diluted by all the metal weapons you can get), so that might be enough to sustain the zircon costs.
P.S. This is all predicated on the statement of "bringing it in line" with the other crafts, so making an assumption that the mechanics would be similar to those. I would hope that this includes the introduction of a jewelry hireling as well, which would provide an alternate source of terne/iridium/zircon items, if they are no longer dropping from daily writ rewards.
Long story short, I would venture that for Chromium, 20% of the cost is the floor, and that we'll likely see the price reduced by around 75% (to 25% of its current cost), when factoring in the potentially higher usage of those materials.
Necrotech_Master wrote: »The demand will also likely increase though as well.
1. Some players who did not upgrade their jewelry at all might decide to upgrade at approximately 1/5th the cost (8 "grains/platings" vs. 40 "grains" today)
2. Master writs might become worth doing for jewelry, leading to higher usage.
Zircon will be interesting. It's dropping from 30 grains to upgrade to 4 (assuming they just follow the structure they've set for the other crafts). It might also be more difficult to get zircon in the future, if they change the loot tables for daily writs to match that of the other crafts. You don't get green/blue/purple mats from writ rewards, and jewelry was done differently, to give you all of them.
Woodworking has the problem of it's purple mat being much more expensive than the others, due to the only sourcing of purple wood items is from the final boss kill of veteran content, or random pulls from chests/mobs, which are diluted with the entire loot pool. (BS and Clothing have items that drop from ALL bosses, especially clothing, which is why elegant lining isn't expensive).
Jewelry has the advantage in that the drops from the final boss is a 50/50 chance to get jewelry/weapon, so once you have the full set of dungeon loot, you will get a higher number of jewelry piece drops than you will get wood weapons (since those again are diluted by all the metal weapons you can get), so that might be enough to sustain the zircon costs.
P.S. This is all predicated on the statement of "bringing it in line" with the other crafts, so making an assumption that the mechanics would be similar to those. I would hope that this includes the introduction of a jewelry hireling as well, which would provide an alternate source of terne/iridium/zircon items, if they are no longer dropping from daily writ rewards.
Long story short, I would venture that for Chromium, 20% of the cost is the floor, and that we'll likely see the price reduced by around 75% (to 25% of its current cost), when factoring in the potentially higher usage of those materials.
i think one thing to keep in mind with jewelry (green, blue, purple) tempers is dolmen/dragon/harrowstorm farming
all of those sources only drop jewelry in green to purple quality
i mean if you look at alikr dolmens thats like what 20+ people getting jewelry at each dolmen every 5 min, nearly 24 hours a day lol
the mat cost for green-purple jewelry will go down significantly
Necrotech_Master wrote: »The demand will also likely increase though as well.
1. Some players who did not upgrade their jewelry at all might decide to upgrade at approximately 1/5th the cost (8 "grains/platings" vs. 40 "grains" today)
2. Master writs might become worth doing for jewelry, leading to higher usage.
Zircon will be interesting. It's dropping from 30 grains to upgrade to 4 (assuming they just follow the structure they've set for the other crafts). It might also be more difficult to get zircon in the future, if they change the loot tables for daily writs to match that of the other crafts. You don't get green/blue/purple mats from writ rewards, and jewelry was done differently, to give you all of them.
Woodworking has the problem of it's purple mat being much more expensive than the others, due to the only sourcing of purple wood items is from the final boss kill of veteran content, or random pulls from chests/mobs, which are diluted with the entire loot pool. (BS and Clothing have items that drop from ALL bosses, especially clothing, which is why elegant lining isn't expensive).
Jewelry has the advantage in that the drops from the final boss is a 50/50 chance to get jewelry/weapon, so once you have the full set of dungeon loot, you will get a higher number of jewelry piece drops than you will get wood weapons (since those again are diluted by all the metal weapons you can get), so that might be enough to sustain the zircon costs.
P.S. This is all predicated on the statement of "bringing it in line" with the other crafts, so making an assumption that the mechanics would be similar to those. I would hope that this includes the introduction of a jewelry hireling as well, which would provide an alternate source of terne/iridium/zircon items, if they are no longer dropping from daily writ rewards.
Long story short, I would venture that for Chromium, 20% of the cost is the floor, and that we'll likely see the price reduced by around 75% (to 25% of its current cost), when factoring in the potentially higher usage of those materials.
i think one thing to keep in mind with jewelry (green, blue, purple) tempers is dolmen/dragon/harrowstorm farming
all of those sources only drop jewelry in green to purple quality
i mean if you look at alikr dolmens thats like what 20+ people getting jewelry at each dolmen every 5 min, nearly 24 hours a day lol
the mat cost for green-purple jewelry will go down significantly
Fair. I forget about dolmen jewelry, I do so few of them.
I'd much rather level up through master writs myself, dolmens are mind-numbingly boring to me.
november1983 wrote: »I know I'm a bit late for this topic. But since everyone (or at least most) expect a drop to 10% and below considering the price of golden jewelry mats. 10x the amount of golden mats = 1/10 of the price at best?
Under normal circumstances this would be the case. But ZOS is doing something very interesting when it comes to the required amount of golden mats to improve rings/necklaces. They double the required amount.
So to eliminate the missing variable of the absolute amounts of mats we just start with the hypothesis that we have 100% for both sides.
100% = amount we need to improve a ring
100% = amount avaialble on the market
x = 100% / 100% => 1 that's the pre update market situation
Update influence:
2x = amount we need to improve a ring
10x = amount on the market
x= 100% or factor 1
2x / 10x => 0.2 => 20% theoretical new price level considering the implemented and known changes.
So the new price should balance itself at something between 10% - 20% after the panic sales that will surely start after downtime.
If we take a bit of a bold approach here we can say that ZOS is actually increasing the gold value of golden mats as long as the price stays between 10%-20%. Which is covered by simply math.
Hope anyone can follow me in my math excursion.
The math aint mathing. With simple math theoretical gold value of golden material should drop 10 times and gold value of improving item from purple to gold quality should drop 5 times. 0,2 that You've got is a theoretical new price of improving an item compared to old cost not the price change of a single material.
But can you? I think not.november1983 wrote: »... The moment you exclude all other factors and assume a closed economic system.
Players are "horders" in ESO. 100% NEVER hit the market. General rule of thumb: The lower the drop chance or the higher the entry bars to acquire any item, the crazier the demand overhang.november1983 wrote: »100% demand to 100% amount of wares.
Nah. Not really. Setting the real world discussion aside, it doesn't apply to ESO anyway.november1983 wrote: »...
Then prices are equal to costs.
I really hope i did the quoting right. That's more annoying than anything. The quoting system not the reply.Zodiarkslayer wrote: »But can you? I think not.november1983 wrote: »... The moment you exclude all other factors and assume a closed economic system.
That's completely correct. 100% will never hit the market. but do they after the changes? And I'm a "horder" myself. I know how much some other players have. and it's amazing how many zeros those numbers can have.^^Zodiarkslayer wrote: »Players are "horders" in ESO. 100% NEVER hit the market. General rule of thumb: The lower the drop chance or the higher the entry bars to acquire any item, the crazier the demand overhang.november1983 wrote: »100% demand to 100% amount of wares.
I think I will love that book. Just checked for it on google to get a short preview what it's about. So big thxZodiarkslayer wrote: »I recommend a book on basic (micro) economics.
In my time the standard was Mankiw: Principles of economics