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The werewolf skill needs a revamp.

  • BKTHNDR
    BKTHNDR
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    I agree that Werewolf form should be a toggle. I run with a friend that's a vampire and while she is constantly in vamp form and able to use abilities at will, I have to kill a ton of enemies just to use werewolf form and it doesn't even last that long. As far as fun factor goes, it just doesn't seem as fun as being a vampire.
  • Oberon
    Oberon
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    Draconiuos wrote: »
    The werewolf transformation has some powerful effects to it, like the aoe fear. The fact is maybe they could reduce the cost of it a bit, 1000 seems expensive, but 100 is way too low. I play a Dragon Knight and my alt specced for reduced cost is still something like 130 ult. I could see them cutting it in half to 500, but the thing is when you get your WW tree high enough you get the devour ability that allows you to eat corpses to stay in WW form longer. So, in the end level your WW tree more and then come back and ask for changes.
    How exactly are you getting the Werewolf Transformation down to costing you only 130 Ultimate? If you could be very specific on the passives and set bonuses, that would be great--thanks!
  • Asuna_Meow
    Asuna_Meow
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    Honestly the cost is the only problem I have with the entire skill line at htis point... 1k is just stupid amounts... I can't see this ever being useful in dungeons. Currently my other ultimates are far greater simply due to the cost It needs to be down to 200-500, I'd lead towards 200 more... I was running vampire but now trying Werewolf and I can see why werewolfs complained so much now... it's stupid
    Meow
  • ScardyFox
    ScardyFox
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    Asuna_Meow wrote: »
    Honestly the cost is the only problem I have with the entire skill line at htis point... 1k is just stupid amounts... I can't see this ever being useful in dungeons. Currently my other ultimates are far greater simply due to the cost It needs to be down to 200-500, I'd lead towards 200 more... I was running vampire but now trying Werewolf and I can see why werewolfs complained so much now... it's stupid

    Goes faaaar deeper than just the cost.
  • ChampionSheWolf
    ChampionSheWolf
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    Oberon wrote: »
    How exactly are you getting the Werewolf Transformation down to costing you only 130 Ultimate? If you could be very specific on the passives and set bonuses, that would be great--thanks!

    The only way I could see that happening is they are the current emperor.
    Harbinger of The Black Wolves.
    Member of Grindstone.

    Ebonheart Pact
    Tyra Ravenheim - Templar (newly rerolled)
  • Uviryth
    Uviryth
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    Fixing is easy:

    Morph need to be an ability, not an ultimate.
    Right now Werewolf is worse than almost any other Ultimate in the game. So there is absolutely no reason to slot it. At all.

    But I think Werewolf is not finished developing yet. How else would you explain that there are only 2 Skills available?

    It needs to have a full skilline including an ultimate.
  • Xarko
    Xarko
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    WWs have only active 2 skills, because vamps also got only 2 skills.

    I know it doesnt work for WW at all, but thats is probably the reasoning behind it. Hopefully ZOS understands that now and will fill WWs bar.
  • ljb2k5_ESO
    ljb2k5_ESO
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    The simple truth is that no one is all that interested by WW compared to Vamp right now. Vamps powers are good and not a burden to use, WW aren't. Honestly werewolf transform shouldn't cost ultimate, what a wasted opportunity to do something cool there, like have the wolf howl and summon other werewolves to attack enemies near them for like 1 minute (short summons) or the aoe fear bomb could be the ultimate instead. The transformation should be a toggle, except on nights of the full moon, in which case, it is werewolf mode the entire time. My 2 cents.
  • Valaska
    Valaska
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    WW 10 here, there really needs to be a cost reduction in the ultimate, you can get it down to 925 at Transformation 4... But this means basically nothing, in Cyrodril you are NOT going to shift for at least an hour or so of combat.

    I have the fighters guild ultimate building skill, WW ultimate building skills, something else that helps with ult, and when I am doing PVP it takes freaking ages just to turn for 30 seconds, and devouring is a joke... Once I got bugged stuck in WW for about 40 minutes which was really cool, but even then with two skills I could have done better in human form.

    There needs to be an ult reduction, and come on, give us a bonus to human form.

    ** Edit**

    They could also simply drop the ult time, and then make the timer not count down while in combat. This would make WereWolf viable in PVP as well then.
    Edited by Valaska on May 9, 2014 6:59AM
  • YuureiKitsune
    YuureiKitsune
    Soul Shriven
    What about making the werewolf ult transform similar the sorcerer's overcharge transform, that is able to turn on and off as long as you have the ult built up
  • ariella321
    Yes, I definitely like the idea of it being like overload. It would also help make it so the ultimate built up during the transformation didn't go to waste like it does now.
  • Kyotita
    Kyotita
    Soul Shriven
    I also agree this needs to be toggle-able, it is far too weak as it is, and for those who rp like myself it is completely useless since you have to eat constantly to even keep your werewolf form -.-. Right now the loss of your skills and the lack of attacks are RIDICULOUS. PLEASE make this a toggle ability in order to make it actually WORTH the skill points and negatives you take.
  • Sonja
    Sonja
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    Zenimax is ignoring you guys and will never answer.......move along nothing to see here....

    Just look when were this werewolf threads posted.....They could have answered million times by now, but they don't want to bother.
  • Mori
    Mori
    incomming spam alert, here are my demands for fixing werewolves :pensive:

    * lower ultimate cost
    * cc break in beast form
    * more survivability
    * black fur with red yes for berserker
    * skyrim running animation on all 4 legs
    * and please please please fill the bar for us in beast form.

    do as i say or the bunny gets it :persevere:
  • Darsaga
    Darsaga
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    The Werewolf form timer should be directly tied to the Ultimate bar. Kind of how Overcharge works. As the timer drops the amount of Ultimate energy burns. You can toggle it off and still have Ultimate left equal to what you did not use on the timer.
  • Chrlynsch
    Chrlynsch
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    Darsaga wrote: »
    The Werewolf form timer should be directly tied to the Ultimate bar. Kind of how Overcharge works. As the timer drops the amount of Ultimate energy burns. You can toggle it off and still have Ultimate left equal to what you did not use on the timer.

    That's hot, I've always hated loosing all the ultimate... let alone not being able to gain ultimate in form.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
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