In this post I'll try to clearly elaborate on why Bastion Nymic, and the content surrounding it, is some very annoying and poorly designed content.
The Daily Quest
To enter Bastion Nymic, you need to kill
FIVE wandering world bosses. At first, this may sound like a chore- especially if you're familiar with Deadlands and Galen's world bosses. It is, indeed, a chore- but for even more reasons than one expects.
- Requires you to hunt down and kill the wandering seekers. Each kill drops 1 vial of essence, which you need a total of 5.
- You cannot collect more than five at any given time, and you can only collect them when the daily quest is active.
- They are everywhere. I swear to gods, I could not explore the Peninsula without being pulled into combat by one every minute. Even if I was nowhere near it, a tentacle would always spawn near me. This pulled me out of antiquities, dialogue, etc so many times. Once, two spawned near me at the same time and another time, I was attacked straight out of a wayshrine- like, I didn't even leave the wayshrine's blue flame! This is obnoxious
Suggestions to fix:
- Change these spawn chances, please, they're so over abundant. Or make it a guarantee non-wandering spawn at X locations. These are too annoying to remain as is.
- Reduce the amount of seeker essence needed, preferably to one.
- Allow essences to be stockpiled, regardless of quest being active or not.
Bastion Nymic
I will only speak of the Mora wing, and a bit of the Vaermina wing.
Solo Issues:
- This is basically un-soloable. At the very least, Mora's wing is. The Herald final boss puts you into a stunlock which eventually one shots you. I believe it's called "Brain Drain" or "Mind Drain" something like that.
- If you, for any reason, disconnect or crash, the entirety of your progress is reset. My game CTD'd 30 minutes into Vaermina's wing and I lost all progress. I restarted and it put me in Mora's wing.
Those are the main criticisms for solo-play, as whilst I wouldn't mind some of the difficulty being toned down, it's group content after all. It should however not be
literally impossible to solo.
General Issues
- It's a chore. Doing this entire debacle every day for 30 days to get the 30 dailies achievement is insane. That entire 30 dailies achievement should be scrapped and just deleted. It's a chore with no rewards at all.
- The difficulty is hard, sure, but that's not what makes it boring. On Mora's wing, every gods damn island has the equivalent of a mini-boss on it with constant waves of ads. I'm sure this is less bad with a full party, but it's still a drag to have the equivalent of a dungeon mini-boss every thirty seconds.
Suggestions to fix:
- Normal and Veteran difficulties. Split it up, add greater rewards to vet, but allow an easier version to exist for those who wish to solo or simply grind the horrid 30 dailies achievement.
- Remove anything which makes it literally impossible to solo.
- Remove or dial down the 30 dailies achievement. With the way this is currently designed, it's a chore with no benefit.
- Fix progress being reset on crash or d/c
The Good
I don't want to be entirely negative, so here's what I found good about this.
- The design. Bastion Nymic is visually gorgeous and an awe to behold. ZOS did an incredible job with in the Mora and Vaermina areas. Can't speak for Peryite's as I have not seen it.
- The puzzles are fun! I liked finding those "strange books" and eventually finding out I had to go back to them to check their symbols and unlock the portal to the second puzzle, which was a fun and neat memory game! Due to losing progress on CTD, I only partially did Vaermina's, but the whole spirit realm to destroy orbs which would eventually unlock something else was neat too!
- I appreciate the attempt at harder content, even if done...in a not so good way
And just one more remark, this is
not what people mean when we say "we want harder overworld content". I do not want ZOS to look at this and go "Damn ,see guys, I told you, you guys didn't want harder quest content!". What most people mean is that we'd like to do story quests without a final boss dying in 2 light attacks, not...whatever this ended up being.
I hope I got my points across well, and would like to see about what others think!
Edited by CoolBlast3 on June 5, 2023 11:27PM