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concept necro support buff...

Sparxlost
Sparxlost
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just concept buffs i for fun..
necros are cool and all but i feel like necro healers wouldnt even use their healing abilities because they typically need steady corpses to get normal use out of them....

Hungry scythe: sends out those blue ball looking things you get from using bitter harvest/morphs to apply the direct heal portion of this ability to two other nearby allies as well as your self. (keeps the self HOT as well)

Beckoning armor: grants you and nearby allies minor resolve and pulls corpses up from underground every few seconds. (no longer pulls enemies)

Empowering Grasp: effect is enlarged and is centered on the caster to pulse once giving caster and all allies within empowered buff (no enemy debuff or cc)

grave grasp and ghostly embrace: these skills now do a small amount of damage per field and becomes a channeled ability.. instead of the fixed range, the caster manually guides the pools using the UI crosshairs so that the pools can appear in separate places or are layered atop one another... (this is a great support dps option because it opens up freedom to use the cc utility in a typically more appealing way for magick users)

what these changes do for necro support...

at the cost of self defense, necros would be able to further bolster defense of allies which can be valuable when used in tandem with resistant flesh.. render flesh and its morphs have the drawback so the extra corpses to empower corpse buffable abilities makes healing better for negating those negative effects as more corpses will be available... sustain willing, i think a huge empowering aoe to give consistent light attack damage to the group would be a cool support buff.. Hungry scythe is a good option for when you need to heal while fending off ads or something..

EDIT: im just now seeing that necro has a passive that negates the negative effects of render flesh and morphs partially. so it was kind of an uneducated point to make..
  • Treeshka
    Treeshka
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    Necromancer lost its uniqueness with the sets that applies Major Vulnerability and Empower only affecting heavy attack. Nothing would put Necro back at this point in my opinion.
  • Sockermannen
    Sockermannen
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    Necros would need something completely new or some major reworks to be competitive again. They had two things that made them top tier healers, major vuln aswell as the only skill to give empower to others. Major vuln is still usefull but not unique anymore, empower lost it’s value alltogeather for anyone not using heavy attack builds.

    I would personally like to have necros be a direct opposite to wardens. Wardens focus on buffing and protecting the team while a necro focuses in eroding the enemies defenses. The warden preserves, the necromancer destroys.
  • Lozeenge
    Lozeenge
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    changing the major vulnerability proc to an unnamed "x% more damage done" buff like what nightblades and dragonknights get with their ultimates is the easiest buff in the world but instead they gave it cheaper ult cost when the alternative is using a set that doesn't even require using an ultimate lol.

    it's weird how the one class that desperately needs a refresh the most is a DLC one.
    PC-NA / 1500+ CP / PvE mostly / "Mama didn't raise no tank."
  • Soarora
    Soarora
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    I disagree on beckoning armor and partially on hungry scythe. Beckoning armor is used by tanks and shouldn’t be touched for the sake of a different role. Summoner’s armor, however, seems pretty useless (reduces the cost of summons…?). Corpsegen from that could be interesting.
    Scythe is also a tank’s skill as necro lacks a class burst heal (worst part of necro tanking imo, have to hit things with scythe to heal myself). Letting a tank heal others is a continuation of the polar wind situation.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
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