I can understand that they do something like this, daily eneavors before useally takes 1 min to complete all three and you get free currency that cost rl money otherwise.
I havent loged in for a few days so havent seen the new endeavors, but doing 4 dungeons with a guildmate for a daily might be taking it to far unless they up the amount of endeavors.
We just got a few guildies together and knocked it out within an hour, when we probably would have done solo randoms otherwise.
This was much more fun after my initial negative perception of it!
Another wonderful new idea, so when I will work during the evening I will be unable to do it.
You know ZoS that some of us works, sometime in the evening, sometime in the morning, things like that you know
Almost all my guildmates play in the evening so with this new wonderfull improved option I will be unable to do it.
Let's add more restriction in how people play, this is a very good moment, when wonderfull games have come out and we are bleeding lot of players.
KlauthWarthog wrote: »I am starting to think they have a quota of PTS feedback to ignore on each update.
demonology89 wrote: »Yes, this is not that bad only because of the event.
My biggest gripe so far is the kill 40 players quest became kill 150 players. I'd like a few words with whomever thought and implemented that garbage.
demonology89 wrote: »Yes, this is not that bad only because of the event.
My biggest gripe so far is the kill 40 players quest became kill 150 players. I'd like a few words with whomever thought and implemented that garbage.
Veinblood1965 wrote: »demonology89 wrote: »Yes, this is not that bad only because of the event.
My biggest gripe so far is the kill 40 players quest became kill 150 players. I'd like a few words with whomever thought and implemented that garbage.
Same here. Was there ever any explanation from ZoS about why this was changed? For pete's sake 150???????????
demonology89 wrote: »Yes, this is not that bad only because of the event.
My biggest gripe so far is the kill 40 players quest became kill 150 players. I'd like a few words with whomever thought and implemented that garbage.
demonology89 wrote: »Yes, this is not that bad only because of the event.
My biggest gripe so far is the kill 40 players quest became kill 150 players. I'd like a few words with whomever thought and implemented that garbage.
150 players in a week? Now thats something i will never complete unless i invite 10 friends and kill them 15 times lol
demonology89 wrote: »Yes, this is not that bad only because of the event.
My biggest gripe so far is the kill 40 players quest became kill 150 players. I'd like a few words with whomever thought and implemented that garbage.
150 players in a week? Now thats something i will never complete unless i invite 10 friends and kill them 15 times lol
Tommy_The_Gun wrote: »"Complete 4 Dungeons" - every one can do the endeavour.
"Complete 4 Dungeons with a Guildmate" - only guilds that actually play only with eachother can do the endeavour.
demonology89 wrote: »Yes, this is not that bad only because of the event.
My biggest gripe so far is the kill 40 players quest became kill 150 players. I'd like a few words with whomever thought and implemented that garbage.