Panderbander wrote: »The simple fact there's so many personal angles indicates the problems are systemic and not specific to one or two modes of the game.
Panderbander wrote: »The simple fact there's so many personal angles indicates the problems are systemic and not specific to one or two modes of the game.
There's a difference between taking comments or complaints as symptoms of general discontent vs interpreting them as correctly identifying concrete issues on behalf of "the players".
And now yet another example of a prominent member of the community being driven away by ZOS’s mismanagement of the game and its direction.
M00ny (known for the famous Hodor Reflexes add-on): "I’m not very happy with the current development of ESO. It seems like the changes ZOS does are not with players in mind".
Oh, Nefas has already made a video about it, here:https://www.youtube.com/watch?v=AFhzpaatTrE
muscle_witch wrote: »And now yet another example of a prominent member of the community being driven away by ZOS’s mismanagement of the game and its direction.
M00ny (known for the famous Hodor Reflexes add-on): "I’m not very happy with the current development of ESO. It seems like the changes ZOS does are not with players in mind".
Oh, Nefas has already made a video about it, here:https://www.youtube.com/watch?v=AFhzpaatTrE
Oh, this is BAD
Hodor's is a cornerstone of PC raiding - I genuinely cannot think of a PCNA raiding guild that doesn't require the use of Hodor's, especially for supports. And Hodor's is almost always the first addon to be updated after a patch. Having potentially weeks of not being able to use Hodor's after each patch is going to really mess up the PC raiding community.
(Note: I am NOT trying to turn this into a discussion of addons vs no addons, I am simply commenting on the impact of an addon on a part of the ESO community. If anyone does feel the need to talk about the use of addons, please keep in mind that for a lot of players, addons are accessibility features that allow the game to be playable for people with certain types of color blindness, hearing issues, severe motion sickness, etc.)
muscle_witch wrote: »And now yet another example of a prominent member of the community being driven away by ZOS’s mismanagement of the game and its direction.
M00ny (known for the famous Hodor Reflexes add-on): "I’m not very happy with the current development of ESO. It seems like the changes ZOS does are not with players in mind".
Oh, Nefas has already made a video about it, here:https://www.youtube.com/watch?v=AFhzpaatTrE
Oh, this is BAD
Hodor's is a cornerstone of PC raiding - I genuinely cannot think of a PCNA raiding guild that doesn't require the use of Hodor's, especially for supports. And Hodor's is almost always the first addon to be updated after a patch. Having potentially weeks of not being able to use Hodor's after each patch is going to really mess up the PC raiding community.
(Note: I am NOT trying to turn this into a discussion of addons vs no addons, I am simply commenting on the impact of an addon on a part of the ESO community. If anyone does feel the need to talk about the use of addons, please keep in mind that for a lot of players, addons are accessibility features that allow the game to be playable for people with certain types of color blindness, hearing issues, severe motion sickness, etc.)
I'm sure another add-on dev will get permission to pick it up. M00ny isn't the original creator of the add-on, after all, so it's changed hands before.
muscle_witch wrote: »And now yet another example of a prominent member of the community being driven away by ZOS’s mismanagement of the game and its direction.
M00ny (known for the famous Hodor Reflexes add-on): "I’m not very happy with the current development of ESO. It seems like the changes ZOS does are not with players in mind".
Oh, Nefas has already made a video about it, here:https://www.youtube.com/watch?v=AFhzpaatTrE
Oh, this is BAD
Hodor's is a cornerstone of PC raiding - I genuinely cannot think of a PCNA raiding guild that doesn't require the use of Hodor's, especially for supports. And Hodor's is almost always the first addon to be updated after a patch. Having potentially weeks of not being able to use Hodor's after each patch is going to really mess up the PC raiding community.
(Note: I am NOT trying to turn this into a discussion of addons vs no addons, I am simply commenting on the impact of an addon on a part of the ESO community. If anyone does feel the need to talk about the use of addons, please keep in mind that for a lot of players, addons are accessibility features that allow the game to be playable for people with certain types of color blindness, hearing issues, severe motion sickness, etc.)
I'm sure another add-on dev will get permission to pick it up. M00ny isn't the original creator of the add-on, after all, so it's changed hands before.
muscle_witch wrote: »muscle_witch wrote: »And now yet another example of a prominent member of the community being driven away by ZOS’s mismanagement of the game and its direction.
M00ny (known for the famous Hodor Reflexes add-on): "I’m not very happy with the current development of ESO. It seems like the changes ZOS does are not with players in mind".
Oh, Nefas has already made a video about it, here:https://www.youtube.com/watch?v=AFhzpaatTrE
Oh, this is BAD
Hodor's is a cornerstone of PC raiding - I genuinely cannot think of a PCNA raiding guild that doesn't require the use of Hodor's, especially for supports. And Hodor's is almost always the first addon to be updated after a patch. Having potentially weeks of not being able to use Hodor's after each patch is going to really mess up the PC raiding community.
(Note: I am NOT trying to turn this into a discussion of addons vs no addons, I am simply commenting on the impact of an addon on a part of the ESO community. If anyone does feel the need to talk about the use of addons, please keep in mind that for a lot of players, addons are accessibility features that allow the game to be playable for people with certain types of color blindness, hearing issues, severe motion sickness, etc.)
I'm sure another add-on dev will get permission to pick it up. M00ny isn't the original creator of the add-on, after all, so it's changed hands before.muscle_witch wrote: »And now yet another example of a prominent member of the community being driven away by ZOS’s mismanagement of the game and its direction.
M00ny (known for the famous Hodor Reflexes add-on): "I’m not very happy with the current development of ESO. It seems like the changes ZOS does are not with players in mind".
Oh, Nefas has already made a video about it, here:https://www.youtube.com/watch?v=AFhzpaatTrE
Oh, this is BAD
Hodor's is a cornerstone of PC raiding - I genuinely cannot think of a PCNA raiding guild that doesn't require the use of Hodor's, especially for supports. And Hodor's is almost always the first addon to be updated after a patch. Having potentially weeks of not being able to use Hodor's after each patch is going to really mess up the PC raiding community.
(Note: I am NOT trying to turn this into a discussion of addons vs no addons, I am simply commenting on the impact of an addon on a part of the ESO community. If anyone does feel the need to talk about the use of addons, please keep in mind that for a lot of players, addons are accessibility features that allow the game to be playable for people with certain types of color blindness, hearing issues, severe motion sickness, etc.)
I'm sure another add-on dev will get permission to pick it up. M00ny isn't the original creator of the add-on, after all, so it's changed hands before.
In the announcement shown in the video, he said that he would keep updating it, but not necessarily promptly, and that he wasn't planning on making it public, which I assume means that he won't be handing it over to someone else. So it's not going away right yet, but it does mean that every patch/update runs the risk of one of the most important raiding addons not functioning properly for several weeks afterward - imagine what that's going to do to prog groups
And one of the reasons a new class was not enough to bring people in, or bring people back, was that before releasing the new class, they released AwA. Which ruined a lot of what was fun about having multiple characters for many people because of a bad implementation. Many, many people gave feedback as to how it could be improved. It was all ignored. When the new class was announced, the forum was flooded with unimpressed people who said a new class is of no interest; they wanted skill lines they could use on their current character. Never have I seen such a lack of enthusiasm for a new class in any MMO I have played. But this was because they chased away all of the people who enjoyed starting over!! They catered to the feedback of people who said achievements were a grind (while not actually removing the grindiest achievements like per character motifs, gee I wonder why that was), but instead of understanding what was underneath that feedback and addressing it thoughtfully, and separating achievements from character progress tracking, we got a sledgehammer approach to simplifying achievements which broke map progress, something that is still broken to this day.
And one of the reasons a new class was not enough to bring people in, or bring people back, was that before releasing the new class, they released AwA. Which ruined a lot of what was fun about having multiple characters for many people because of a bad implementation. Many, many people gave feedback as to how it could be improved. It was all ignored. When the new class was announced, the forum was flooded with unimpressed people who said a new class is of no interest; they wanted skill lines they could use on their current character. Never have I seen such a lack of enthusiasm for a new class in any MMO I have played. But this was because they chased away all of the people who enjoyed starting over!! They catered to the feedback of people who said achievements were a grind (while not actually removing the grindiest achievements like per character motifs, gee I wonder why that was), but instead of understanding what was underneath that feedback and addressing it thoughtfully, and separating achievements from character progress tracking, we got a sledgehammer approach to simplifying achievements which broke map progress, something that is still broken to this day.
Agree 100%. I don't like running dungeons ad nauseum, but I'll happily run story content many, many times. They nixed that with AwA (there's no point when the zone maps are already complete and story achievements are account wide). I tried the arcanist for a few levels, but I knew I wasn't going to stick with it and quickly gave up. I've been playing my main 99.9% of the time since AwA.
It seems that every time ZOS puts out a major update, they drive away a segment of the population, or at least significantly reduce the fun/replayability for a specific group of players. With AwA, it was people who enjoy creating alts to run through story content. Build changes have driven away people whose builds were ruined. There have been changes driving away end gamers. Soon there won't be anybody left.
ZOS has never figured out who its target audience is. It doesn't seem to be PvPers (no new updates in ages), end gamers (many are dissatisfied and leaving), those who like to take multiple alts through the story (AwA), housing (too expensive now), etc. Who exactly are they targeting? They need to figure that out (though frankly, I think it might be too late at this point to increase the population in any meaningful way).
Trying to appeal to everyone ends up appealing to no one. They should have figured out who they were creating this game for and stuck to it.
(and yeah, the constant nudging toward the crown store is becoming more obvious and reeks of desperation at this point.)
Solutions to all the problems mentioned above aren’t mutually exclusive. Many other games cater to all these different segments of players with great success.
Solutions to all the problems mentioned above aren’t mutually exclusive. Many other games cater to all these different segments of players with great success.
That's true too. To make that happen, the ones piloting the ship (sorry, been playing Starfield) have to understand those different segments. ZOS doesn't seem to understand what anybody wants, no matter their playstyle or preferred game activities. That's not understanding their audience, or audiences in the case of different segments. Or maybe they do understand, but... I also agree that getting people to spend crowns seems to be influencing a lot of their decisions lately, to the detriment of the game.
Solutions to all the problems mentioned above aren’t mutually exclusive. Many other games cater to all these different segments of players with great success.
That's true too. To make that happen, the ones piloting the ship (sorry, been playing Starfield) have to understand those different segments. ZOS doesn't seem to understand what anybody wants, no matter their playstyle or preferred game activities. That's not understanding their audience, or audiences in the case of different segments. Or maybe they do understand, but... I also agree that getting people to spend crowns seems to be influencing a lot of their decisions lately, to the detriment of the game.
muscle_witch wrote: »muscle_witch wrote: »And now yet another example of a prominent member of the community being driven away by ZOS’s mismanagement of the game and its direction.
M00ny (known for the famous Hodor Reflexes add-on): "I’m not very happy with the current development of ESO. It seems like the changes ZOS does are not with players in mind".
Oh, Nefas has already made a video about it, here:https://www.youtube.com/watch?v=AFhzpaatTrE
Oh, this is BAD
Hodor's is a cornerstone of PC raiding - I genuinely cannot think of a PCNA raiding guild that doesn't require the use of Hodor's, especially for supports. And Hodor's is almost always the first addon to be updated after a patch. Having potentially weeks of not being able to use Hodor's after each patch is going to really mess up the PC raiding community.
(Note: I am NOT trying to turn this into a discussion of addons vs no addons, I am simply commenting on the impact of an addon on a part of the ESO community. If anyone does feel the need to talk about the use of addons, please keep in mind that for a lot of players, addons are accessibility features that allow the game to be playable for people with certain types of color blindness, hearing issues, severe motion sickness, etc.)
I'm sure another add-on dev will get permission to pick it up. M00ny isn't the original creator of the add-on, after all, so it's changed hands before.muscle_witch wrote: »And now yet another example of a prominent member of the community being driven away by ZOS’s mismanagement of the game and its direction.
M00ny (known for the famous Hodor Reflexes add-on): "I’m not very happy with the current development of ESO. It seems like the changes ZOS does are not with players in mind".
Oh, Nefas has already made a video about it, here:https://www.youtube.com/watch?v=AFhzpaatTrE
Oh, this is BAD
Hodor's is a cornerstone of PC raiding - I genuinely cannot think of a PCNA raiding guild that doesn't require the use of Hodor's, especially for supports. And Hodor's is almost always the first addon to be updated after a patch. Having potentially weeks of not being able to use Hodor's after each patch is going to really mess up the PC raiding community.
(Note: I am NOT trying to turn this into a discussion of addons vs no addons, I am simply commenting on the impact of an addon on a part of the ESO community. If anyone does feel the need to talk about the use of addons, please keep in mind that for a lot of players, addons are accessibility features that allow the game to be playable for people with certain types of color blindness, hearing issues, severe motion sickness, etc.)
I'm sure another add-on dev will get permission to pick it up. M00ny isn't the original creator of the add-on, after all, so it's changed hands before.
In the announcement shown in the video, he said that he would keep updating it, but not necessarily promptly, and that he wasn't planning on making it public, which I assume means that he won't be handing it over to someone else. So it's not going away right yet, but it does mean that every patch/update runs the risk of one of the most important raiding addons not functioning properly for several weeks afterward - imagine what that's going to do to prog groups
If he stops updating it completely or it breaks functionality, another mod dev will step up with or without permission. As has happened for any other necessary, but deprecated/abandoned, mods.
It's not great a creator is walking away. It is also unlikely to impact raiders very much in the long term.
Panderbander wrote: »So, it's kind of easy to write "ZOS need to reevaluate what they're doing". Lots of people will agree as long as they can project their own personal angle on what needs changing. I'm not convinced there's much consensus among players about what they expect from ZoS. Better performance, yes. A dislike of the crown store perhaps. Apart from that .....
The simple fact there's so many personal angles indicates the problems are systemic and not specific to one or two modes of the game. I don't particularly enjoy PvE so what I suggest isn't going to necessarily be PvE oriented, but that doesn't mean the problems don't exist and aren't part of the overall problem.
I would prefer a game where everyone is moderately happy to a game where everyone is seemingly miserable, even if not every facet applies to me, and I'm sure many of the folks here share that sentiment.
You contradict yourself. You are saying not to blame the elite players and streamers, and immediately state everyone needs to work on their rotation for the highest DPS.
Blaming the streamers and "elite" players for bad patches and holding the game back is so unfair. They're not the developers who make the decisions of adding stuff in the game... they're players just like you and I. As far as animation canceling and LA weaving... this is caused by a broken combat system that ZOS still hasn't fixed yet.
There is nothing holding back anyone from playing end gaming content... however, you do need to work on your rotation and improving yourself and your gear... If you have bad DPS... It's all on you... not the streamer's fault, not the elite player's fault.. its your fault for not understanding your class. Instead of hiring people to do XP/power level runs in skyreach/ Blackrose Prison arena... level up your character in a normal sense.
SerafinaWaterstar wrote: »It's not other the players fault there's only a few ways to gain enough DPS to comfortly get through endgame content.
I know players that used to do weekly training runs with people. I have massive respect for them. Most people eventually get tired of spending 3-4 hours of their free time on players that refuse to want to get better gear or practice their rotation.
Let's be honest; if you want to finish endgame content, but you don't want to farm endgame gear or practice endgame rotations, then you just want to get carried.
Sorry but disagree.
The issue is the dependence on rotations for max damage in ‘end game’ stuff.
Not everyone finds this easy to manage, for many different reasons, and not just because they need to practice. (Which is why oakensoul is/was fantastic)
It’s this kind of attitude that puts many people off even trying to get into ‘end game’ - which is a shame.
I have limited time to play and really hate practicing rotations. It takes all the fun & spontaneity out of the game. Dull mechanical button mashing. And not always helpful if needing to respond to situational mechs, to be frank.
(And I lead a prog group that don’t ask for damage stats and are gradually making our merry way through vet trials. Only 3 to go.)
SerafinaWaterstar wrote: »It's not other the players fault there's only a few ways to gain enough DPS to comfortly get through endgame content.
I know players that used to do weekly training runs with people. I have massive respect for them. Most people eventually get tired of spending 3-4 hours of their free time on players that refuse to want to get better gear or practice their rotation.
Let's be honest; if you want to finish endgame content, but you don't want to farm endgame gear or practice endgame rotations, then you just want to get carried.
Sorry but disagree.
The issue is the dependence on rotations for max damage in ‘end game’ stuff.
Not everyone finds this easy to manage, for many different reasons, and not just because they need to practice. (Which is why oakensoul is/was fantastic)
It’s this kind of attitude that puts many people off even trying to get into ‘end game’ - which is a shame.
I have limited time to play and really hate practicing rotations. It takes all the fun & spontaneity out of the game. Dull mechanical button mashing. And not always helpful if needing to respond to situational mechs, to be frank.
(And I lead a prog group that don’t ask for damage stats and are gradually making our merry way through vet trials. Only 3 to go.)
and god forbid any player should be limited by physical incapacities or age; we should ALL have nanosecond responses and be capable of button smashing like we're 14 year olds on meth. -.-
let's be clear, no amount of practice or dedication is going to negate the effects of arthritis or any other joint problems, missing digits, or whatnot; in fact, it serves to exacerbate them.
So, it's kind of easy to write "ZOS need to reevaluate what they're doing". Lots of people will agree as long as they can project their own personal angle on what needs changing. I'm not convinced there's much consensus among players about what they expect from ZoS. Better performance, yes. A dislike of the crown store perhaps. Apart from that .....
LittlePinkDot wrote: »
I don't know what the big deal is about bar swapping, it's not rocket science.
And to me end game is PvP and we haven't had a PvP update in 5 years.
and god forbid any player should be limited by physical incapacities or age; we should ALL have nanosecond responses and be capable of button smashing like we're 14 year olds on meth. -.-
let's be clear, no amount of practice or dedication is going to negate the effects of arthritis or any other joint problems, missing digits, or whatnot; in fact, it serves to exacerbate them.
Wuduwasa13 wrote: »You contradict yourself. You are saying not to blame the elite players and streamers, and immediately state everyone needs to work on their rotation for the highest DPS.
Blaming the streamers and "elite" players for bad patches and holding the game back is so unfair. They're not the developers who make the decisions of adding stuff in the game... they're players just like you and I. As far as animation canceling and LA weaving... this is caused by a broken combat system that ZOS still hasn't fixed yet.
There is nothing holding back anyone from playing end gaming content... however, you do need to work on your rotation and improving yourself and your gear... If you have bad DPS... It's all on you... not the streamer's fault, not the elite player's fault.. its your fault for not understanding your class. Instead of hiring people to do XP/power level runs in skyreach/ Blackrose Prison arena... level up your character in a normal sense.
The game needs more playstyles, like the original oakensoul and HA builds, but every time ZOS releases a new playstyle.... guess who wants it nerfed for reasons. So yes, it is the elite and streamers holding this game back, especially if you consider most of the playerbase does not perform the barswapping LA weaving playstyle. Whatever their reasons for not wanting to do the barswapping LA weaving playstyle, they do not do it. (personally I find it buttonsmashing and looks stupid)
boi_anachronism_ wrote: »SerafinaWaterstar wrote: »It's not other the players fault there's only a few ways to gain enough DPS to comfortly get through endgame content.
I know players that used to do weekly training runs with people. I have massive respect for them. Most people eventually get tired of spending 3-4 hours of their free time on players that refuse to want to get better gear or practice their rotation.
Let's be honest; if you want to finish endgame content, but you don't want to farm endgame gear or practice endgame rotations, then you just want to get carried.
Sorry but disagree.
The issue is the dependence on rotations for max damage in ‘end game’ stuff.
Not everyone finds this easy to manage, for many different reasons, and not just because they need to practice. (Which is why oakensoul is/was fantastic)
It’s this kind of attitude that puts many people off even trying to get into ‘end game’ - which is a shame.
I have limited time to play and really hate practicing rotations. It takes all the fun & spontaneity out of the game. Dull mechanical button mashing. And not always helpful if needing to respond to situational mechs, to be frank.
(And I lead a prog group that don’t ask for damage stats and are gradually making our merry way through vet trials. Only 3 to go.)
and god forbid any player should be limited by physical incapacities or age; we should ALL have nanosecond responses and be capable of button smashing like we're 14 year olds on meth. -.-
let's be clear, no amount of practice or dedication is going to negate the effects of arthritis or any other joint problems, missing digits, or whatnot; in fact, it serves to exacerbate them.
It most definitely isnt button mashing at all. You get more button mashing playing soul caliber or street fighter for combos. I play on a controller. There is a cooldown. If you are button mashing you are doing it way wrong and thats why your having problems. I have joint issues from years of working with high vibration tools. If you are doing a controlled rotation (outside of sever arthritis or something of that nature where you cant grip properly) it shouldnt be an issue. Single bar and Ha builds exist for those folk. Its like a metronome not a mash. In fact many players use one when learning to do it effectively. There is only one class i wouldnt recommend which is nb which requires a much higher rate of aps.
CameraBeardThePirate wrote: »Wuduwasa13 wrote: »You contradict yourself. You are saying not to blame the elite players and streamers, and immediately state everyone needs to work on their rotation for the highest DPS.
Blaming the streamers and "elite" players for bad patches and holding the game back is so unfair. They're not the developers who make the decisions of adding stuff in the game... they're players just like you and I. As far as animation canceling and LA weaving... this is caused by a broken combat system that ZOS still hasn't fixed yet.
There is nothing holding back anyone from playing end gaming content... however, you do need to work on your rotation and improving yourself and your gear... If you have bad DPS... It's all on you... not the streamer's fault, not the elite player's fault.. its your fault for not understanding your class. Instead of hiring people to do XP/power level runs in skyreach/ Blackrose Prison arena... level up your character in a normal sense.
The game needs more playstyles, like the original oakensoul and HA builds, but every time ZOS releases a new playstyle.... guess who wants it nerfed for reasons. So yes, it is the elite and streamers holding this game back, especially if you consider most of the playerbase does not perform the barswapping LA weaving playstyle. Whatever their reasons for not wanting to do the barswapping LA weaving playstyle, they do not do it. (personally I find it buttonsmashing and looks stupid)
How on earth is saying that you should need to practice to do hard content contradicting the fact that you shouldn't blame streamers for bad updates? Like what?