boi_anachronism_ wrote: »Hp doesnt scale damage though so how does that work. Im confused.
boi_anachronism_ wrote: »Hp doesnt scale damage though so how does that work. Im confused.
with damage multipliers and passives that you get for free..People don't have to build in stats anymore. From Hybridization, you can slot Dual wield..a few proc sets and 40k Hp and be unstoppable in PvP.
Before hybridization, builds were more unique. Playstyles were unique. Most importantly, the game was better balanced/easier to balance.
boi_anachronism_ wrote: »boi_anachronism_ wrote: »Hp doesnt scale damage though so how does that work. Im confused.
with damage multipliers and passives that you get for free..People don't have to build in stats anymore. From Hybridization, you can slot Dual wield..a few proc sets and 40k Hp and be unstoppable in PvP.
Before hybridization, builds were more unique. Playstyles were unique. Most importantly, the game was better balanced/easier to balance.
I still dont understand how you get 40k hp and have that kind of damage. You need to slot atributes into one or the other to some degree of damage regardless of procs.most ppl build about 32-35k into hp and the rest into their prefered stat. Those that have 40+ are built to be mobile tanks, ie dk and warden builds. You could still slot dw and get the passives before hybridization as well as proc sets. Build uniqueness i get but i dont get the connection with high hp being related to hybridization. Damage still scales with your highest offensive stat.
Hybridization made the game unbalanced too fast. It killed unique builds. It allow classes to stack into HP and still have damage. I think reversing hybridization would fix balance in PvP and PvE.
I do not see a proposal on how to go about reversing hybridization other than just a suggestion to do something named to do it. Since hybridization came about in more than one update there is not a simple reversal.
And BTW, that ship has sailed. It may be adjusted but will not be reversed.
StarOfElyon wrote: »...
I think all skills scaling with the highest stat was a step too far to making hybrids viable. Reverse that so that stamina skills scale with weapon damage and Magicka skills scale with spell damage.
...
I do not see a proposal on how to go about reversing hybridization other than just a suggestion to do something named to do it. Since hybridization came about in more than one update there is not a simple reversal.
And BTW, that ship has sailed. It may be adjusted but will not be reversed.
StarOfElyon wrote: »I do not see a proposal on how to go about reversing hybridization other than just a suggestion to do something named to do it. Since hybridization came about in more than one update there is not a simple reversal.
And BTW, that ship has sailed. It may be adjusted but will not be reversed.
They don't have to fully reverse hybridization, only a few of the recent changes. For example, the suggestion that I made already would be a good reversal:
StarOfElyon wrote: »I do not see a proposal on how to go about reversing hybridization other than just a suggestion to do something named to do it. Since hybridization came about in more than one update there is not a simple reversal.
And BTW, that ship has sailed. It may be adjusted but will not be reversed.
They don't have to fully reverse hybridization, only a few of the recent changes. For example, the suggestion that I made already would be a good reversal:
That is not the request in the OP.
CameraBeardThePirate wrote: »Stacking health and still having damage isn't the fault of hybridization. It's the fault of the extra base stats that ZOS gave everyone when CP 2.0 rolled around.
Their intent was to cut back on power creep by reworking CP, but for some inexplicable reason, they decided to give everyone 2k flat weapon and spell damage, and 2-3k flat resources (don't remember the number exactly, and health might've been a larger number).
That 2k weapon/spell damage is what really enables these high health builds. Before CP 2.0, you simply wouldn't have had the damage to stack so high into health.
StarOfElyon wrote: »I do not see a proposal on how to go about reversing hybridization other than just a suggestion to do something named to do it. Since hybridization came about in more than one update there is not a simple reversal.
And BTW, that ship has sailed. It may be adjusted but will not be reversed.
They don't have to fully reverse hybridization, only a few of the recent changes. For example, the suggestion that I made already would be a good reversal:
That is not the request in the OP.
Correct, I personally think hybridization was a fail. I think it would be easier to revert back and try to go about it from a different angle. You can't leave old scaling/buffs in, and change how damage is calculated and expect there to be balance in the classes. Some classes can benefit more from hybridization than other classes.
2 examples from the top of my head would be Ranged Nightblade compared to melee nightblade. Melee is using a ranged burst ability and using it more effective than a ranged build could use it. Which ultimately killed the ranged playstyle.
Another example would be, sorcerers scaling is still more useful when stacking max mag. Yes you can stack in HP and still survive. So if I'm building into hp and mag, that leaves less room for stamina. When all the other classes can just play one hybrid playstyle and have plenty of stam and magicka because their scaling has nothing to do with resources scaling.
The builds that do rely on resource scaling falls behind other playstyles like hyrbid blade/ hyrbid DK/ Hybrid Plar.
This is because they made hybridization a thing without giving a class balance of stamin/magicka skills and scaling differences.
Hybridization would be fine if they fixed other classes/playstyles tool kit to fit the current META, rather than leave it AS IS and let only 3 core playstyles be everyones builds.
What has this caused? Everyone using the same 5-6 sets just in different combos, and some classes performing better than others with these same sets. Everyone is using procs to carry their damage and spamming burst heals to keep them alive. Another thing, it has caused, is every class no matter what it be, has one playstyle that's stronger than its own counter parts. Hybrid>Mag=Stam=Weapond dmg=spell damage. It killed uniqueness.
When you make a build and your using magic based skills and its scaling off of weapon damage and weapon crit. There is no point in trying to be creative, when only one matters anyways.
Master Dual wield is carrying almost all melee playstyles. That is an issue in itself.
There's a lot of things that you got to consider when it comes to Hybridization that everyone including the devs overlook. So why not just start over?
I understand there is always going to be a BiS method for each class and playstyles. But when the BiS is the same for every class and playstyle, and it is almost 3 times better than the counterparts, this is an issue.
Just remember when someone complains about a 20k Merciless resolve, that its a magic damage ability and before hybridization they rarely hit over 10k. Similar to the other burst abilities in the game.
Its one of those things, where you just had to be there to know what I'm talking about.
DrNukenstein wrote: »Agree on the real problem being CP2.0
Nearly all stats have diminishing returns by virtue of being additive with themselves, the exception is resistances up to 33k.
They give you like 70% of your damage stats for existing, and the rest comes from build choices. If they took away the free stats you would have to build for damage to do damage.
At the end of all modifiers and build decisions, what you do with your 64 points accounts for less than 10% of your damage if melee and 15% if ranged. That really is a glaring design flaw that could be fixed in a single update if ZOS considered getting rid of tanky-healy-damage-dealy goons to be a priority. Might I suggest removing pool stats from the damage and healing formula, and making pool stats above base value provide a %modifier. Make this modifier consider bonus stam and mag, then replace % mag or stam passives with sustain or damage bonuses depending on the intention of the passive.
CameraBeardThePirate wrote: »
Furthering this problem - you get WAY more Health from attribute points than other stats. It's almost a no brainer to put most of your attribute points into health because it's simply the most efficient and you can grab your stam/mag elsewhere.
boi_anachronism_ wrote: »StarOfElyon wrote: »I do not see a proposal on how to go about reversing hybridization other than just a suggestion to do something named to do it. Since hybridization came about in more than one update there is not a simple reversal.
And BTW, that ship has sailed. It may be adjusted but will not be reversed.
They don't have to fully reverse hybridization, only a few of the recent changes. For example, the suggestion that I made already would be a good reversal:
That is not the request in the OP.
Correct, I personally think hybridization was a fail. I think it would be easier to revert back and try to go about it from a different angle. You can't leave old scaling/buffs in, and change how damage is calculated and expect there to be balance in the classes. Some classes can benefit more from hybridization than other classes.
2 examples from the top of my head would be Ranged Nightblade compared to melee nightblade. Melee is using a ranged burst ability and using it more effective than a ranged build could use it. Which ultimately killed the ranged playstyle.
Another example would be, sorcerers scaling is still more useful when stacking max mag. Yes you can stack in HP and still survive. So if I'm building into hp and mag, that leaves less room for stamina. When all the other classes can just play one hybrid playstyle and have plenty of stam and magicka because their scaling has nothing to do with resources scaling.
The builds that do rely on resource scaling falls behind other playstyles like hyrbid blade/ hyrbid DK/ Hybrid Plar.
This is because they made hybridization a thing without giving a class balance of stamin/magicka skills and scaling differences.
Hybridization would be fine if they fixed other classes/playstyles tool kit to fit the current META, rather than leave it AS IS and let only 3 core playstyles be everyones builds.
What has this caused? Everyone using the same 5-6 sets just in different combos, and some classes performing better than others with these same sets. Everyone is using procs to carry their damage and spamming burst heals to keep them alive. Another thing, it has caused, is every class no matter what it be, has one playstyle that's stronger than its own counter parts. Hybrid>Mag=Stam=Weapond dmg=spell damage. It killed uniqueness.
When you make a build and your using magic based skills and its scaling off of weapon damage and weapon crit. There is no point in trying to be creative, when only one matters anyways.
Master Dual wield is carrying almost all melee playstyles. That is an issue in itself.
There's a lot of things that you got to consider when it comes to Hybridization that everyone including the devs overlook. So why not just start over?
I understand there is always going to be a BiS method for each class and playstyles. But when the BiS is the same for every class and playstyle, and it is almost 3 times better than the counterparts, this is an issue.
Just remember when someone complains about a 20k Merciless resolve, that its a magic damage ability and before hybridization they rarely hit over 10k. Similar to the other burst abilities in the game.
Its one of those things, where you just had to be there to know what I'm talking about.
Easier to revert back? Bro. Literally everyone would have to redo every single build they currently have. Do you know what an uproar this would be? They aint gone do that, especially with everything going on rn.
boi_anachronism_ wrote: »StarOfElyon wrote: »I do not see a proposal on how to go about reversing hybridization other than just a suggestion to do something named to do it. Since hybridization came about in more than one update there is not a simple reversal.
And BTW, that ship has sailed. It may be adjusted but will not be reversed.
They don't have to fully reverse hybridization, only a few of the recent changes. For example, the suggestion that I made already would be a good reversal:
That is not the request in the OP.
Correct, I personally think hybridization was a fail. I think it would be easier to revert back and try to go about it from a different angle. You can't leave old scaling/buffs in, and change how damage is calculated and expect there to be balance in the classes. Some classes can benefit more from hybridization than other classes.
2 examples from the top of my head would be Ranged Nightblade compared to melee nightblade. Melee is using a ranged burst ability and using it more effective than a ranged build could use it. Which ultimately killed the ranged playstyle.
Another example would be, sorcerers scaling is still more useful when stacking max mag. Yes you can stack in HP and still survive. So if I'm building into hp and mag, that leaves less room for stamina. When all the other classes can just play one hybrid playstyle and have plenty of stam and magicka because their scaling has nothing to do with resources scaling.
The builds that do rely on resource scaling falls behind other playstyles like hyrbid blade/ hyrbid DK/ Hybrid Plar.
This is because they made hybridization a thing without giving a class balance of stamin/magicka skills and scaling differences.
Hybridization would be fine if they fixed other classes/playstyles tool kit to fit the current META, rather than leave it AS IS and let only 3 core playstyles be everyones builds.
What has this caused? Everyone using the same 5-6 sets just in different combos, and some classes performing better than others with these same sets. Everyone is using procs to carry their damage and spamming burst heals to keep them alive. Another thing, it has caused, is every class no matter what it be, has one playstyle that's stronger than its own counter parts. Hybrid>Mag=Stam=Weapond dmg=spell damage. It killed uniqueness.
When you make a build and your using magic based skills and its scaling off of weapon damage and weapon crit. There is no point in trying to be creative, when only one matters anyways.
Master Dual wield is carrying almost all melee playstyles. That is an issue in itself.
There's a lot of things that you got to consider when it comes to Hybridization that everyone including the devs overlook. So why not just start over?
I understand there is always going to be a BiS method for each class and playstyles. But when the BiS is the same for every class and playstyle, and it is almost 3 times better than the counterparts, this is an issue.
Just remember when someone complains about a 20k Merciless resolve, that its a magic damage ability and before hybridization they rarely hit over 10k. Similar to the other burst abilities in the game.
Its one of those things, where you just had to be there to know what I'm talking about.
Easier to revert back? Bro. Literally everyone would have to redo every single build they currently have. Do you know what an uproar this would be? They aint gone do that, especially with everything going on rn.