In some cases it could be great but we can't have another bloodthirst/jabs downgrade situation.
chessalavakia_ESO wrote: »On the one hand, I think some of the animations do have room for improvement.
On the other hand, I'm not a big fan of the Arcanist or the changes to blood thirst/jabs.
I think it'd be pretty disruptive to change the animations. The game's approaching 10 years old, so I could see why people would want a graphical refresh. I just expect it to be have a mixed reception - at best - so I'm not sure it's really worth the effort involved. Personally, the reason I play some of my characters is because I like the animations of class skills. If that were to change, I don't know that I'd be super thrilled. Jabs is a great example.
I'd rather them fix bugs, do QoL enhancements, and give us some medium sized houses to earn.
VFX, yes.... but animations, I don't know. I guess as long as these new animations didn't make my weapon disappear left and right like these new classes. One reason why I would never play warden, necromancer, or arcanist longterm is because of this.... and I love sorcerer because they have very minimal disappearing weapon animations. If Zenimax went back and tried to "better" what's there with some flailing hand movement animations that make my staff pop into inexistence.... I will be very, very upset.
Mr_Jord_Joe wrote: »It would be really nice to be able to see the weapons on the back, waist at least when casting certain skills... or have the secondary weapon on the back while the primary is being held...