While not impossible, I think it's highly unlikely that ZOS will overhaul an entire class, the closest thing that comes to my mind is the Vampire/Werewolf rework they did with Greymoor. ZOS should imo focus on fixing/reworking existing problematic skills like Blastbones, the 2 Tethers or Grave Grasp.
They could also update the corpse system to work similar to Crux, so that skills that currently generate corpses like Blastbones or Bone Armor would instead give you one ''Soul Stack''(insert clever name here), and skills that currently need corpses to work/gain a bonus from them like Boneyard or the Tethers would consume that ''Soul Stack'' similar to how Crux consuming skills work. This would also mean that corpses from killing enemies would no longer have a special interaction with the Necromancer kit and certain skills/morphs would need to be reworked since the ''Soul Stack'' cap would be 1(so it's not just a copy paste from Crux lol), Bitter Harvest and it's morphs, the Enduring Undeath morph, the Animate Blastbones morph and the targeting from the 2 Tethers skills.
StarOfElyon wrote: »Here are some ideas that I have to add some more utility to the skills on the class.
Hungry Scythe: also applies life steal to all enemies hit. (I think this still won't make the spammable very good for damage but at least it'll add to the use for survivability)
[Also, life steal should probably be tied to a status effect too]
Skeletal Arcanist/Archer: grants major sorcery/brutality when active.
Mystic/Detonating Syphon: grants major prophecy/savagery when slotted. Both morphs apply a damage over time to targets that stick to them after touching the tether.
Flame/Venom skull: applies burning/poisoned status effects. Does additional damage to targets afflicted with a status effect. No longer does increased damage on third cast but instead does increased damage on low health enemies.
Spirit Mender:
- Spirit Guardian: when active, applies major cowardice to attackers. (I just like the idea of the ghost scaring attackers.)
- Intensive Mender: increases the healing over a shorter period of time. (Buff the healing more please)
Bone Totem: summons an effigy of bones up to 28 meters away. After 1 second, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. (Changed to allow both morphs to be targeted)
- Warding Totem (Formerly Remote Totem): grants minor protection when standing in the area of effect.
- Agony Totem: afflicts enemies in the area of effect with minor vulnerability.
ULTIMATES:
(Removed Colossus suggestions)
Animate Blastbones: instead of resurrecting allies, this ultimate summons three blastbones to attack the nearest opponent. It consumes corpses in the area to summon (edit) more blastbones. Reduce the cost of this ultimate to 200, down from 320, to make it more usable.