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Please remove the obligation to be a vampire in PvP

  • JerBearESO
    JerBearESO
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    JerBearESO wrote: »
    Vampire isn't imbalanced only from undeath, which is very obviously OP, but also from the flame damage taken aspect which indirectly buffs the already OP DK class. They need to solve this already.

    Also, personally I do not like having to upkeep the stages so if there could be a feature to lock into a stage that would be great. Forcing roleplay onto us is kinda bad from. Not everyone is into that

    It doesn't really buff DKs though - Undeath is so powerful it more than offsets the fire damage taken.

    It's a buff in the sense that everyone is vampire so everyone has the full value of undeath except vs DKs heavily flame damage kit wherein you could inversely say the flame damage penalty heavily offsets the undeath advantage. So DK has the clear advantage here. If no one runs vampire, DK loses some of it's overall power
  • PhoenixGrey
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    Some classes just aren’t viable without undeath

    So zos can fix that first before undeath
  • CameraBeardThePirate
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    JerBearESO wrote: »
    JerBearESO wrote: »
    Vampire isn't imbalanced only from undeath, which is very obviously OP, but also from the flame damage taken aspect which indirectly buffs the already OP DK class. They need to solve this already.

    Also, personally I do not like having to upkeep the stages so if there could be a feature to lock into a stage that would be great. Forcing roleplay onto us is kinda bad from. Not everyone is into that

    It doesn't really buff DKs though - Undeath is so powerful it more than offsets the fire damage taken.

    It's a buff in the sense that everyone is vampire so everyone has the full value of undeath except vs DKs heavily flame damage kit wherein you could inversely say the flame damage penalty heavily offsets the undeath advantage. So DK has the clear advantage here. If no one runs vampire, DK loses some of it's overall power

    The problem with this logic is even as a vampire a DK will still be dealing less damage to you than a mortal. If vampires go away, DK's average damage will go up just the same as everyone else's.

    In fact, I'd even go as far to say DK would gain the most because of 1 thing: corrosive armor. Undeath currently mitigates some of the power of this ultimate - without it, DKs are back to hitting tooltip value on everyone.
    Edited by CameraBeardThePirate on August 14, 2023 3:56PM
  • the1andonlyskwex
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    JerBearESO wrote: »
    JerBearESO wrote: »
    Vampire isn't imbalanced only from undeath, which is very obviously OP, but also from the flame damage taken aspect which indirectly buffs the already OP DK class. They need to solve this already.

    Also, personally I do not like having to upkeep the stages so if there could be a feature to lock into a stage that would be great. Forcing roleplay onto us is kinda bad from. Not everyone is into that

    It doesn't really buff DKs though - Undeath is so powerful it more than offsets the fire damage taken.

    It's a buff in the sense that everyone is vampire so everyone has the full value of undeath except vs DKs heavily flame damage kit wherein you could inversely say the flame damage penalty heavily offsets the undeath advantage. So DK has the clear advantage here. If no one runs vampire, DK loses some of it's overall power

    The problem with this logic is even as a vampire a DK will still be dealing less damage to you than a mortal. If vampires go away, DK's average damage will go up just the same as everyone else's.

    In fact, I'd even go as far to say DK would gain the most because of 1 thing: corrosive armor. Undeath currently mitigates some of the power of this ultimate - without it, DKs are back to hitting tooltip value on everyone.

    DK's average damage will go up less than half as much as everyone else. Vampires reduce DK's damage by up to 17% (and at high health even boost DK's damage) while vampires mitigate everyone else's damage by up to 30% (while barely boosting their damage at all at high health).
    Edited by the1andonlyskwex on August 14, 2023 4:31PM
  • CameraBeardThePirate
    CameraBeardThePirate
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    JerBearESO wrote: »
    JerBearESO wrote: »
    Vampire isn't imbalanced only from undeath, which is very obviously OP, but also from the flame damage taken aspect which indirectly buffs the already OP DK class. They need to solve this already.

    Also, personally I do not like having to upkeep the stages so if there could be a feature to lock into a stage that would be great. Forcing roleplay onto us is kinda bad from. Not everyone is into that

    It doesn't really buff DKs though - Undeath is so powerful it more than offsets the fire damage taken.

    It's a buff in the sense that everyone is vampire so everyone has the full value of undeath except vs DKs heavily flame damage kit wherein you could inversely say the flame damage penalty heavily offsets the undeath advantage. So DK has the clear advantage here. If no one runs vampire, DK loses some of it's overall power

    The problem with this logic is even as a vampire a DK will still be dealing less damage to you than a mortal. If vampires go away, DK's average damage will go up just the same as everyone else's.

    In fact, I'd even go as far to say DK would gain the most because of 1 thing: corrosive armor. Undeath currently mitigates some of the power of this ultimate - without it, DKs are back to hitting tooltip value on everyone.

    DK's average damage will go up less than half as much as everyone else. Vampires reduce DK's damage by up to 17% (and at high health even boost DK's damage) while vampires mitigate everyone else's damage by up to 30% (while barely boosting their damage at all at high health).

    This is making the incorrect assumption that 100% of DK's damage is coming from flame. While this is certainly true in some builds, with hybridization you see fewer full flame damage DKs. With the current dot proc meta, this is even more true, as simply slotting Rending and Maarselok cause a huge chunk of your damage to be bleed and disease, respectively.
  • the1andonlyskwex
    the1andonlyskwex
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    JerBearESO wrote: »
    JerBearESO wrote: »
    Vampire isn't imbalanced only from undeath, which is very obviously OP, but also from the flame damage taken aspect which indirectly buffs the already OP DK class. They need to solve this already.

    Also, personally I do not like having to upkeep the stages so if there could be a feature to lock into a stage that would be great. Forcing roleplay onto us is kinda bad from. Not everyone is into that

    It doesn't really buff DKs though - Undeath is so powerful it more than offsets the fire damage taken.

    It's a buff in the sense that everyone is vampire so everyone has the full value of undeath except vs DKs heavily flame damage kit wherein you could inversely say the flame damage penalty heavily offsets the undeath advantage. So DK has the clear advantage here. If no one runs vampire, DK loses some of it's overall power

    The problem with this logic is even as a vampire a DK will still be dealing less damage to you than a mortal. If vampires go away, DK's average damage will go up just the same as everyone else's.

    In fact, I'd even go as far to say DK would gain the most because of 1 thing: corrosive armor. Undeath currently mitigates some of the power of this ultimate - without it, DKs are back to hitting tooltip value on everyone.

    DK's average damage will go up less than half as much as everyone else. Vampires reduce DK's damage by up to 17% (and at high health even boost DK's damage) while vampires mitigate everyone else's damage by up to 30% (while barely boosting their damage at all at high health).

    This is making the incorrect assumption that 100% of DK's damage is coming from flame. While this is certainly true in some builds, with hybridization you see fewer full flame damage DKs. With the current dot proc meta, this is even more true, as simply slotting Rending and Maarselok cause a huge chunk of your damage to be bleed and disease, respectively.

    Even then, DKs are going to benefit a ton more than other classes from vampire's extra flame damage taken. Most classes barely have any flame damage at all if they're not running an inferno staff, while DKs are often 50% flame damage or more. Reducing the number of vampires will absolutely (and significantly) help to reduce the power gap between DKs and other classes.
  • Cast_El
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    JerBearESO wrote: »
    Vampire isn't imbalanced only from undeath, which is very obviously OP, but also from the flame damage taken aspect which indirectly buffs the already OP DK class. They need to solve this already.

    Also, personally I do not like having to upkeep the stages so if there could be a feature to lock into a stage that would be great. Forcing roleplay onto us is kinda bad from. Not everyone is into that

    It doesn't really buff DKs though - Undeath is so powerful it more than offsets the fire damage taken.


    Dk has damage bonus against vampire using undeath while other classes doesn't.

    Undeath give 15% mitigation at 50% health.
    So Dk has is pretty op against player above 50% health.
  • SithisKhajitiiLamae
    Instead of complaining about other meta builds using vampire start making your own builds without it [snip]

    [edited for trolling]
    Edited by ZOS_Icy on August 21, 2023 4:22PM
  • Twohothardware
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    The Undeath passive needs to just be reworked. It shouldn't be a simple damage reduction passive just for having vampirism. It should be tied into playing as a vampire and using vampire skills. If you don't have several vampire skills slotted you don't get the damage reduction.

    It's totally imbalanced how much of a difference this one passive is making in Cyrodiil right now and when we're already in a high health tank meta we don't need large damage reduction passives on top of everyones build.
  • CameraBeardThePirate
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    Cast_El wrote: »
    JerBearESO wrote: »
    Vampire isn't imbalanced only from undeath, which is very obviously OP, but also from the flame damage taken aspect which indirectly buffs the already OP DK class. They need to solve this already.

    Also, personally I do not like having to upkeep the stages so if there could be a feature to lock into a stage that would be great. Forcing roleplay onto us is kinda bad from. Not everyone is into that

    It doesn't really buff DKs though - Undeath is so powerful it more than offsets the fire damage taken.


    Dk has damage bonus against vampire using undeath while other classes doesn't.

    Undeath give 15% mitigation at 50% health.
    So Dk has is pretty op against player above 50% health.

    It doesn't matter how much damage they do above 50% health though - you still aren't dying because you're ridiculously hard to kill under that percentage.

    An arcanist with undeath can sit at 50% health with almost no issue just by Shielding through damage - no heals required. Doesn't matter if a DK will get you down to 50% quicker than the other classes because they still won't be able to kill you if you're smart.
  • Remiem
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    Tangential but I don't know what ZOS did to mist form last patch but holy *** they need to revert it, that skill already wasnt the most responsive due to the way it works with its ground targeting but now I have to mash it 5-6 times to make it go off, resulting in an unwanted gcd and resource wasting second mist form, even the range feels nerfed.
    I don't know why they keep destroying the parts that you should actually want to use vampirism for (skills) and leave undeath as is.
    Balanced by people with no prior gamedev experience, couldn't fix performance issues in a decade, can't code a real matchmaking algorithm to save their lives, more maintenance downtime than all the other MMOs put together, more bugs introduced than bugs fixed every big patch, same stagnant combat for years.
    Done with Elder Joke Online: 2 seconds of input delay on "70" ping edition.
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