CameraBeardThePirate wrote: »JerBearESO wrote: »Vampire isn't imbalanced only from undeath, which is very obviously OP, but also from the flame damage taken aspect which indirectly buffs the already OP DK class. They need to solve this already.
Also, personally I do not like having to upkeep the stages so if there could be a feature to lock into a stage that would be great. Forcing roleplay onto us is kinda bad from. Not everyone is into that
It doesn't really buff DKs though - Undeath is so powerful it more than offsets the fire damage taken.
JerBearESO wrote: »CameraBeardThePirate wrote: »JerBearESO wrote: »Vampire isn't imbalanced only from undeath, which is very obviously OP, but also from the flame damage taken aspect which indirectly buffs the already OP DK class. They need to solve this already.
Also, personally I do not like having to upkeep the stages so if there could be a feature to lock into a stage that would be great. Forcing roleplay onto us is kinda bad from. Not everyone is into that
It doesn't really buff DKs though - Undeath is so powerful it more than offsets the fire damage taken.
It's a buff in the sense that everyone is vampire so everyone has the full value of undeath except vs DKs heavily flame damage kit wherein you could inversely say the flame damage penalty heavily offsets the undeath advantage. So DK has the clear advantage here. If no one runs vampire, DK loses some of it's overall power
CameraBeardThePirate wrote: »JerBearESO wrote: »CameraBeardThePirate wrote: »JerBearESO wrote: »Vampire isn't imbalanced only from undeath, which is very obviously OP, but also from the flame damage taken aspect which indirectly buffs the already OP DK class. They need to solve this already.
Also, personally I do not like having to upkeep the stages so if there could be a feature to lock into a stage that would be great. Forcing roleplay onto us is kinda bad from. Not everyone is into that
It doesn't really buff DKs though - Undeath is so powerful it more than offsets the fire damage taken.
It's a buff in the sense that everyone is vampire so everyone has the full value of undeath except vs DKs heavily flame damage kit wherein you could inversely say the flame damage penalty heavily offsets the undeath advantage. So DK has the clear advantage here. If no one runs vampire, DK loses some of it's overall power
The problem with this logic is even as a vampire a DK will still be dealing less damage to you than a mortal. If vampires go away, DK's average damage will go up just the same as everyone else's.
In fact, I'd even go as far to say DK would gain the most because of 1 thing: corrosive armor. Undeath currently mitigates some of the power of this ultimate - without it, DKs are back to hitting tooltip value on everyone.
the1andonlyskwex wrote: »CameraBeardThePirate wrote: »JerBearESO wrote: »CameraBeardThePirate wrote: »JerBearESO wrote: »Vampire isn't imbalanced only from undeath, which is very obviously OP, but also from the flame damage taken aspect which indirectly buffs the already OP DK class. They need to solve this already.
Also, personally I do not like having to upkeep the stages so if there could be a feature to lock into a stage that would be great. Forcing roleplay onto us is kinda bad from. Not everyone is into that
It doesn't really buff DKs though - Undeath is so powerful it more than offsets the fire damage taken.
It's a buff in the sense that everyone is vampire so everyone has the full value of undeath except vs DKs heavily flame damage kit wherein you could inversely say the flame damage penalty heavily offsets the undeath advantage. So DK has the clear advantage here. If no one runs vampire, DK loses some of it's overall power
The problem with this logic is even as a vampire a DK will still be dealing less damage to you than a mortal. If vampires go away, DK's average damage will go up just the same as everyone else's.
In fact, I'd even go as far to say DK would gain the most because of 1 thing: corrosive armor. Undeath currently mitigates some of the power of this ultimate - without it, DKs are back to hitting tooltip value on everyone.
DK's average damage will go up less than half as much as everyone else. Vampires reduce DK's damage by up to 17% (and at high health even boost DK's damage) while vampires mitigate everyone else's damage by up to 30% (while barely boosting their damage at all at high health).
CameraBeardThePirate wrote: »the1andonlyskwex wrote: »CameraBeardThePirate wrote: »JerBearESO wrote: »CameraBeardThePirate wrote: »JerBearESO wrote: »Vampire isn't imbalanced only from undeath, which is very obviously OP, but also from the flame damage taken aspect which indirectly buffs the already OP DK class. They need to solve this already.
Also, personally I do not like having to upkeep the stages so if there could be a feature to lock into a stage that would be great. Forcing roleplay onto us is kinda bad from. Not everyone is into that
It doesn't really buff DKs though - Undeath is so powerful it more than offsets the fire damage taken.
It's a buff in the sense that everyone is vampire so everyone has the full value of undeath except vs DKs heavily flame damage kit wherein you could inversely say the flame damage penalty heavily offsets the undeath advantage. So DK has the clear advantage here. If no one runs vampire, DK loses some of it's overall power
The problem with this logic is even as a vampire a DK will still be dealing less damage to you than a mortal. If vampires go away, DK's average damage will go up just the same as everyone else's.
In fact, I'd even go as far to say DK would gain the most because of 1 thing: corrosive armor. Undeath currently mitigates some of the power of this ultimate - without it, DKs are back to hitting tooltip value on everyone.
DK's average damage will go up less than half as much as everyone else. Vampires reduce DK's damage by up to 17% (and at high health even boost DK's damage) while vampires mitigate everyone else's damage by up to 30% (while barely boosting their damage at all at high health).
This is making the incorrect assumption that 100% of DK's damage is coming from flame. While this is certainly true in some builds, with hybridization you see fewer full flame damage DKs. With the current dot proc meta, this is even more true, as simply slotting Rending and Maarselok cause a huge chunk of your damage to be bleed and disease, respectively.
CameraBeardThePirate wrote: »JerBearESO wrote: »Vampire isn't imbalanced only from undeath, which is very obviously OP, but also from the flame damage taken aspect which indirectly buffs the already OP DK class. They need to solve this already.
Also, personally I do not like having to upkeep the stages so if there could be a feature to lock into a stage that would be great. Forcing roleplay onto us is kinda bad from. Not everyone is into that
It doesn't really buff DKs though - Undeath is so powerful it more than offsets the fire damage taken.
CameraBeardThePirate wrote: »JerBearESO wrote: »Vampire isn't imbalanced only from undeath, which is very obviously OP, but also from the flame damage taken aspect which indirectly buffs the already OP DK class. They need to solve this already.
Also, personally I do not like having to upkeep the stages so if there could be a feature to lock into a stage that would be great. Forcing roleplay onto us is kinda bad from. Not everyone is into that
It doesn't really buff DKs though - Undeath is so powerful it more than offsets the fire damage taken.
Dk has damage bonus against vampire using undeath while other classes doesn't.
Undeath give 15% mitigation at 50% health.
So Dk has is pretty op against player above 50% health.