Hello all, So I'm probably one the few players that actually like or care about questing in the game. I find it pretty interesting that most of the players I interacted with do not quest or care about questing. It seems like more of a chore than being fun. Also, it seems that a large percentage of the game content are quest. And most players ignore them or just don't care. It would be nice to see players engage in the world of ESO outside of simply farming mats, gear and gold. The XP grinding, speed runs in dungeons and dummy bashing seem to be all players do in the game.
So here are some ways I think we can get more players to quest.
1. Questing together, when I first started playing ESO me and a friend used to quest together. It was pretty fun to experience the story and world of ESO with a buddy. And I think we should incentivize players to quest together by giving extra gold, mats and XP. I don't consider doing dailies together to kill world bosses questing. I mean actually engaging in with the story at hand.
2. increase the amount of gold players receive after completing a quest. Spending 15 to 30 minutes questing only to receive 200 gold is insane. And completing main quests should give way more gold. Here are some base line payouts I was thinking of. I'm not married to any of these numbers btw.
A) 10 min quests = 3k-6k gold
B ) 15-25 min quests = 8k-10k gold
C) 30 - 60 min quests = 15k - 25k gold
D) I also think some quests should give Mats and the amount and quality should be based on the difficulty of that quest.
3. Increase the amount of XP gained from questing. Power leveling is repetitive and not fun or engaging. I think it would make sense that players should have the option of leveling or gaining A good amount of XP from questing. Especially new players. I mean even after we reach CP, we should still get a good amount of XP from questing. So on this
page It shows the amount of XP needed to level up. I think amount we get from quests should increase by 25% base. And the amount of XP from quests in trials and Arenas should be adjusted too.
4. Gold drops. Why am I running Vet DLC trials and looting mobs, Majors, mini-bosses and Bosses but getting 1-10 gold?... The hardest content drops the lease amount of gold? I get that we receive plunder. But come on that's just crazy low.
5. Mix it up. Making decisions in quests should affect how much of each reward you get. For example, if the end of the quest you decide to kill a particular character, you increase the amount of XP received. Where if you let them live you get more gold or Mats.
6. Increase quest difficulty. I think part of the reason questing is not fun is because everything is so damn easy to kill. Which is a shame. Especially when the main antagonist for a DLC region story is super easy to take out. Yes, the quest can start out easy. But it should get harder as you progress. Also, make main quests repeatable. Make delve quests repeatable. Even if it's just once a day or couple days. Give us the option to do quests on Normal, Vet and Hardmode. And the rewards should scale based on the difficulty.
7. Boss drops. I'm sure there are a lot of players that will disagree but, I think weapons should drop from All bosses in Dungeons and Trials and at the end of the quests in that dungeon or trial. Gear farming is crappy and its not fun. Especially considering how much sets are available for each role in the game. Maybe reduce the weapon drop rates on all bosses except the last boss to balance things out. But I think this can help with folks feeling the need to speed run every dungeon.
8. Use questing to teach roles. Alright, one of the major issues ESO has is that both new and experience players do not know the basics of other roles. So, I think we can teach players how to tank and heal using questing. By that I mean create specific quests where the player will need to have tank gear or healing gear to heal or tank during fights in the quest while the NPCs do damage. Also, just in case the player doesn't have gear. The game should provide that gear (temporarily) to the player. And adjust their bar with base skills needed (temporarily) to taunt, heal or CC. Again this is optional. Players now have the armory with two free slots. And I think every player should at least know how to tank, heal and DPS, and each character can use one of those slots to save a support role build. I think over time this will also fix the issue of long ques, fake tanking, fake healing and availability of tanks and healers.
9. The story telling is okay... But I think a much better job can be done on that part. I think it should be fine for story characters to actually develop romances or feuds. Not sure about with the player, but I think that can make things more engaging.
10) Bring back the ebony knight or his equivalents. Have them roam around. If you accept their quest to duel. You will have to do a few quests over time to show you are worthy to fight him/her. After the requirements are met. You face off in an arena. Solo. The specials reward could be gold materials or class specific weapons and jewelry.
11. Allow Players to pacts with Daedric princes. Which will obviously have perks and drawbacks depending on the prince. For example Peryites blessing will be a 10% buff to disease damage, but it reduces your healing and healing received by 7%. Or Even have Blessings of the divines, where Zenithars' blessing will give you a extra 25% chance of gathering double resources or gold. Players can't have more than one blessing at a time. And if a player removes a blessing, they have to wait 24 hours before they can get a different one. I'm fine with players even doing a quest to show their devotion to that price or divine.
So, is there anything you guys would change or add? What will it take to get you to quest more in ESO?