YandereGirlfriend wrote: »I don't have a strong opinion on this except that Health-scaling heals should NOT be a thing for any class.
"Yadda yadda what about PvE tanks?" someone will say. Well, that's what actual healers are for.
That is dead on correct.
Personally I think:
1. damage skills should scale from weapon / spell damage only.
2. Healing skills should scale from max magicka / stamina only.
3. Defensive skills, shields and block mitigation should scale from max health only.
Twohothardware wrote: »They need to undo the link between health and healing and shield sizes. The game needs to go back to being based on max Magicka or Stamina. They did this so tanks can just self heal and keep themselves alive but it breaks all the balance in PvP.
Players don't even put points in Magicka or Stamina for PvP any more, it all goes into health and just stack weapon/spell damage.
We already got a new set that reduces healing of target by up to 35% this update and havent seen itsfull impact now, with additional healing debuffs zerglings could almost completely disable healing of the players they zerg down and prevent them from outhealing even low dmg.I think we need 2 more debuffs, Major and minor healing done reduction. They should be 30% for Major and 15% for minor.