Getting the gear is too troublesome and takes up too much space, so I don’t really gear them. Purple gear is so expensive I never bind, only sell. It doesn’t make sense for a companion item to be so much money when casuals are the ones who need them the most.
Getting the gear is too troublesome and takes up too much space, so I don’t really gear them. Purple gear is so expensive I never bind, only sell. It doesn’t make sense for a companion item to be so much money when casuals are the ones who need them the most.
Yeah, pricing for this items is odd.
I'd prefer to be able to give companions sets I can wear or gear I can craft for them that we can also use, since it just makes it more universal and also immersive.
Alphawolf01A wrote: »I'd prefer to be able to give companions sets I can wear or gear I can craft for them that we can also use, since it just makes it more universal and also immersive.
The biggest problem I see with putting player gear on a companion is that companions don't have mag or stam, so resource increase and recovery would do nothing for them. Our gear gets a trait and an enchantment, they don't have the set up to utilize either, let alone both.
I agree with others that the gear should at least be upgradable and maybe even re-traitable, even if we had to research all their traits to do it.
Alphawolf01A wrote: »I'd prefer to be able to give companions sets I can wear or gear I can craft for them that we can also use, since it just makes it more universal and also immersive.
The biggest problem I see with putting player gear on a companion is that companions don't have mag or stam, so resource increase and recovery would do nothing for them. Our gear gets a trait and an enchantment, they don't have the set up to utilize either, let alone both.
I agree with others that the gear should at least be upgradable and maybe even re-traitable, even if we had to research all their traits to do it.
We should still be able to craft gear for them that avoids the mag/stam upgrades (there are other traits than just those, even for recrafting).
1: Yes I am content with companion gearing. And I would NOT want normal player gear to be used on companions. The only thing about companion gear I would change is allowing us to upgrade the companion gear's quality, as we have 0 control over what we find with which trait and with what quality.This is a 2 part question for those of us that utilize companions:
1. Are you content with the companion gearing system? Would you rather continue using companion equipment or be able to place gear that we can use as players on them?
2. If you could change one thing about companions in general, what would it be? How would you make them better?
1: Yes I am content with companion gearing. And I would NOT want normal player gear to be used on companions. The only thing about companion gear I would change is allowing us to upgrade the companion gear's quality, as we have 0 control over what we find with which trait and with what quality.This is a 2 part question for those of us that utilize companions:
1. Are you content with the companion gearing system? Would you rather continue using companion equipment or be able to place gear that we can use as players on them?
2. If you could change one thing about companions in general, what would it be? How would you make them better?
2: Companions are awesome, but the one change I would make would be: Do not allow companions to get aggro at all, unless they specifically have a taunt skill equipped.
PS: I absolutely love companions!
Alphawolf01A wrote: »I'd prefer to be able to give companions sets I can wear or gear I can craft for them that we can also use, since it just makes it more universal and also immersive.
The biggest problem I see with putting player gear on a companion is that companions don't have mag or stam, so resource increase and recovery would do nothing for them. Our gear gets a trait and an enchantment, they don't have the set up to utilize either, let alone both.
I agree with others that the gear should at least be upgradable and maybe even re-traitable, even if we had to research all their traits to do it.
We should still be able to craft gear for them that avoids the mag/stam upgrades (there are other traits than just those, even for recrafting).
Yea and even without the stam/mag wpn dmg/spell dmg bonuses, the gear would still be better than what the companions use. It would be cool to have the 5 piece bonuses, monster sets, etc.
Many reasons actually:1: Yes I am content with companion gearing. And I would NOT want normal player gear to be used on companions. The only thing about companion gear I would change is allowing us to upgrade the companion gear's quality, as we have 0 control over what we find with which trait and with what quality.This is a 2 part question for those of us that utilize companions:
1. Are you content with the companion gearing system? Would you rather continue using companion equipment or be able to place gear that we can use as players on them?
2. If you could change one thing about companions in general, what would it be? How would you make them better?
2: Companions are awesome, but the one change I would make would be: Do not allow companions to get aggro at all, unless they specifically have a taunt skill equipped.
PS: I absolutely love companions!
Interesting! Do you have a reason why you DON'T want player gear as an option on companions?