SkaraMinoc wrote: »When a new dungeon comes out, I solo it first and complete the quest at my own pace including learning boss mechanics and completing all the secrets. Then I go join dungeon queue.
Dungeon queue is for completing dailies and farming gear. You can say hello at the beginning or ask for the quest but if you're not speedrunning the dungeon then you're slowing others down. Please respect other player's time.
Dungeon queue is for completing dungeons. Normal queue may be known to be the spot for gear farms and dailies, but not so much veteran. There's a difference between running as a group and sprinting ahead without a care in the world. Heck, I slot rapids on one of my tanks in trash-- but I run veterans. I avoid normals for the same reason most people complain about normals: the speedrunning.
derkaiserliche wrote: »So during the event (and before too) i was surprised how many players are lacking basic manners. So i would like to remind some of you, that manners are important for the future of the game and the community of Eso. For Dungeons i suggest the following. Your opinion or different views on it the topic is welcome of course:
- Greet at the beginning
- Inform the other players if you need the quest, so the group knows you might fall behind or need specific quest bosses
- Dont aggro all minions and rush to the next boss without communication. Noone wants to "wipe", just so you get through your falkreach dungeon faster by 2 minutes
- Dont play half-afk - everyone can notice quickly, if you just do one autoattack in every fight, then switching to youtube again to watch a video
- Dont fakeheal in Dungeons, where the group needs heal. (Some dlcs and most veterans)
- Dont fakeheal with low cps - if you arent even a good dd, you should not dare to queue as a fakeheal
- Saying goodbye or thanking for the run would be nice at the end
Blood_again wrote: »valenwood_vegan wrote: »Posting a list of your grievances / preferences for how people should act in a random dungeon unfortunately isn't going to have any effect, one (of many) reasons being the infinitesimally tiny chance that that the random strangers the dungeon finder groups you with will have even seen this post.
I double this. Intersection of {Forum visitors who read this post} and {Players who you met in dungeons} is just tiny.
If you want people to talk in a place where half the group will run ahead anyway, establish a shorthand. Yes, I'll type paragraphs on forum, because nobody is waiting for me to stop and play. As for fake roles, that's on the developers. We have to choose DPS, tank or healer, even if none are true.
SkaraMinoc wrote: »Dungeon queue is for completing dailies and farming gear.
SkaraMinoc wrote: »You can say hello at the beginning or ask for the quest but if you're not speedrunning the dungeon then you're slowing others down. Please respect other player's time.
Some dungeons in ESO can hardly be finished without an actual tank and healer combo. People should perform their part or receive a mild form of penalty for wasting other player's time and effort like a queuing penalty. Hopefully that will motivate them to slot at least a taunt or heal next time.There is no need for a specific healer, tank, and dps roles for queuing. Also players in ESO don't really do what the role says to do anyways.
People should perform their part or receive a mild form of penalty for wasting other player's time and effort like a queuing penalty. Hopefully that will motivate them to slot at least a taunt or heal next time.
SkaraMinoc wrote: »When a new dungeon comes out, I solo it first and complete the quest at my own pace including learning boss mechanics and completing all the secrets. Then I go join dungeon queue.
Dungeon queue is for completing dailies and farming gear. You can say hello at the beginning or ask for the quest but if you're not speedrunning the dungeon then you're slowing others down. Please respect other player's time.
If you want good manners during dungeoning, try FFXIV. People say their greetings, and goodbyes, wait for newbies, explain tactics...
...BUT.
It's something structural, built in-game (I doubt players would do it by themselves tbh). The game incentivises positive behaviour during dungeons by giving everyone a chance to give a commendation to a player at the end of the dungeon/raid. People do want to collect said commendations to unlock titles, and maintain a mentor status - all of which come with in-game bonuses. And you need a ridic amount of said commendations in the first place, I think around 1200 to get a mentor status - which is also taken away with each expansion. So... people have the motivation to act in a positive and constructive manner, especially since everyone participating in a dungeon has only 1 commendation to give out and they CANNOT give it to the friends they are queued with (otherwise the system would be abused). The result is an occasionally unhinged but otherwise positive and friendly community. I wish the commendation system was used by more MMOs.
Dragonredux wrote: »If you want good manners during dungeoning, try FFXIV. People say their greetings, and goodbyes, wait for newbies, explain tactics...
...BUT.
It's something structural, built in-game (I doubt players would do it by themselves tbh). The game incentivises positive behaviour during dungeons by giving everyone a chance to give a commendation to a player at the end of the dungeon/raid. People do want to collect said commendations to unlock titles, and maintain a mentor status - all of which come with in-game bonuses. And you need a ridic amount of said commendations in the first place, I think around 1200 to get a mentor status - which is also taken away with each expansion. So... people have the motivation to act in a positive and constructive manner, especially since everyone participating in a dungeon has only 1 commendation to give out and they CANNOT give it to the friends they are queued with (otherwise the system would be abused). The result is an occasionally unhinged but otherwise positive and friendly community. I wish the commendation system was used by more MMOs.
Too bad the actual dungeon experience is a boring as sin.
Pull 2 mob packs go to wall + pull 2 move packs go to wall + boss.
Then
Pull 2 mob packs go to wall + pull 2 move packs go to wall + boss.
Then
Pull 2 mob packs go to wall + pull 2 move packs go to wall + boss.
Copy and paste that design and you got 95% of FF14 dungeons.
derkaiserliche wrote: »So during the event (and before too) i was surprised how many players are lacking basic manners. So i would like to remind some of you, that manners are important for the future of the game and the community of Eso. For Dungeons i suggest the following. Your opinion or different views on it the topic is welcome of course:
- Greet at the beginning
- Inform the other players if you need the quest, so the group knows you might fall behind or need specific quest bosses
- Dont aggro all minions and rush to the next boss without communication. Noone wants to "wipe", just so you get through your falkreach dungeon faster by 2 minutes
- Dont play half-afk - everyone can notice quickly, if you just do one autoattack in every fight, then switching to youtube again to watch a video
- Dont fakeheal in Dungeons, where the group needs heal. (Some dlcs and most veterans)
- Dont fakeheal with low cps - if you arent even a good dd, you should not dare to queue as a fakeheal
- Saying goodbye or thanking for the run would be nice at the end
mattaeus01b16_ESO wrote: »Running 14 normals a day, I have seen bad players. And its tiresome.
My personal exp? I find that a good majority of the new players are being taught to scream and run threw dungeons.
Most people dont talk
For every real tank. There are 2 DPSs fake tanking... and doing noone of there jobs well.
For every real healer. There are 3 DPSs fake healer... Couldnt even manage a vigor on your bar, huh?I can excuse low levels for not knowing... but high levels that are just there to use you to farm exp for them? Yeah, I can do without those people.
Take control of your own exp? I do... Either I leave the group if I am expected to heal, DPS and tank while the fake healer and fake tank run off and die while swinging their NERF 2handers around. Because Im not being paid to carry people threw dungeons.
Or I try to explain to them that... while its impressive on how fast they can run and that they are the only ones in ESO that I know personally that can run sooooo fast and yet die so unflamboyantly, that they might want to read the room and stick with the group. THIS usually leads them to bum-rush the the next boss and pull everyone in... Because its NOW A FEATURE! (Also, toxic as hell)
Personally, I would pick to leave if it wasnt for the fact that I just spent 10 mins in Q and I dont want to wait another 15 mins to reQ, so I can wait another 10 mins in Q, just so I can get people with the same attitude again.
Problem is, there are no checks in place for players when they join. And it will keep on happening.
Sooooo, we have endless dungeons coming out soon. Will all the good players be farming these? leaving the bad ones in Q to have to deal with each other? ... I digress
How about we put in a solo mode in these dungeons! Let them play with themselves.
Then, up Normal to a more MED base where it feels like you can actually see the mechanics before the bosses die. And forcing scrubs to do more then ruin others playing exp as a hole.