I played pvp for a long time (mostly bgs and IC) and usually have pvp builds on all classes each patch. However, i always considered myself a necro main. I think I speak for a lot of players when i say that the necro is absolut bottom tier in pvp.With update 39 we saw what some necromancer buffs could look like. The buff to deaden pain is fantastic and a step in the right direction to make the corpse mechanic work. Good skills like resistent flesh spirit guardian and now deaden pain make the class pretty tanky. (I still think its less durable than warden, templar, arcanist and dk) Sadly, the offensive toolkit is borderline non existent. Necro has nothing. No way of getting through block, no dots, only a very predictable and unreliable burst skill, no mobility, very limited, niche and expensive ults , very view offensive buffs, bad sustain, no execute, no proper cloak counter and not even a good spammable Im not asking for much here because i know that we are most likely not gonna get a whole rework of the class, but more access to some common buffs would go along way. Adding major brutality/ sorcery to the necromancers kit would make building a necromancer much easier. Maybe even through the corpse mechanic? (Whenever u consume a corpse gain major sorcery and brutality for x sec?). Adding major savagery on both bars to the spirit guardian when slotted , similar to what nb got this patch? Make spirit guardian and the armor buff last longer and produce more corpses similar to the crux mechanic of the arcanist? Maybe add minor expedition somewhere?
There is alot of small changes that can help the necro to get on the level of the other classes. I dont mind the necro having weaknesses, but as it is right now, the necro has too many.
Buffs to sorcs and nb ( major savagery, minor force etc) show me that you are willing to give classes some „goodies“ . So im asking you to do the same for the necromancer.