Sockermannen wrote: »I like the idea, at this point it feels like invigorating has no place at all except for some PvP builds.
The version you described sounds like a good idea but it could also present a balancing challenge. Like, how strong should it be to make sure it’s worth bothering with and just how strong can we make it before it starts shaking up the support meta completely (considering short but powerfull buffs like major force and vulnerability exists).
Alternatively, a trait that buffs companions maybe?
Sockermannen wrote: »I like the idea, at this point it feels like invigorating has no place at all except for some PvP builds.
The version you described sounds like a good idea but it could also present a balancing challenge. Like, how strong should it be to make sure it’s worth bothering with and just how strong can we make it before it starts shaking up the support meta completely (considering short but powerfull buffs like major force and vulnerability exists).
I would propose
White: 6%
Green: 6.5%
Blue: 7%
Purple 7.5%
Gold 8%
At max that would be 8 pieces for 64% length increase (also a potential stacking with Jorvuld's Guidance 40%)
So assuming everything sacrificed we could see 104%
Take a standard support buff like warhorn. I am not sure how the math would work, but my initial guess is for total duration of major force is: ((10 + (10 x 64%)) x (10 x 40%)) = 22.96 seconds. That seems decent considering you are sacrificing 8 traits, a weapon slot, and 5 piece armor set.
Maybe I am overlooking other buff options that would swing it too far into the overpowered area.Alternatively, a trait that buffs companions maybe?
This could also be an interesting idea, but I was aiming for something that can be used in all areas of content.
Sockermannen wrote: »Sockermannen wrote: »I like the idea, at this point it feels like invigorating has no place at all except for some PvP builds.
The version you described sounds like a good idea but it could also present a balancing challenge. Like, how strong should it be to make sure it’s worth bothering with and just how strong can we make it before it starts shaking up the support meta completely (considering short but powerfull buffs like major force and vulnerability exists).
I would propose
White: 6%
Green: 6.5%
Blue: 7%
Purple 7.5%
Gold 8%
At max that would be 8 pieces for 64% length increase (also a potential stacking with Jorvuld's Guidance 40%)
So assuming everything sacrificed we could see 104%
Take a standard support buff like warhorn. I am not sure how the math would work, but my initial guess is for total duration of major force is: ((10 + (10 x 64%)) x (10 x 40%)) = 22.96 seconds. That seems decent considering you are sacrificing 8 traits, a weapon slot, and 5 piece armor set.
Maybe I am overlooking other buff options that would swing it too far into the overpowered area.Alternatively, a trait that buffs companions maybe?
This could also be an interesting idea, but I was aiming for something that can be used in all areas of content.
I feel like that would be way WAY overtuned and would push the trait into the mandatory must-have area for supports. I was imagining something around 30-40% with 7 gold pieces, that way it’d still be strong but could still have competition. Even then it would still probably be on the edge of being overtuned.
As for the duration bit, i’d assume it stacks additively like other % bonuses does, so for your formula it would be 10 + 6.4 + 4 = 20.4.
As far as i know we have no other % based duration increases to test this further with.
My husband and I are not the best players, but he has remade all our gear with Invigorating traits. Now our survivability and sustain are much better overall, while everything else we equip can be focused on damage/healing/defense. His tanks used to use sturdy, but the extra sustain works better for him.
If invigorating changes, we'd actually be pretty screwed. 😅
We co-op whatever dungeons we can get away with.