So I come from a game called Maplestory, where the whole drive of playing a character is how they feel to play. So whenever I play a new game, it's all about how it feels to play a class. ESO was no different when I joined on release.
So I come from a game called Maplestory, where the whole drive of playing a character is how they feel to play. So whenever I play a new game, it's all about how it feels to play a class. ESO was no different when I joined on release.
What a fun coincidence My last MMO was also Maplestory. I spent the better part of my childhood/adulthood playing in Broa/Bera. It was really fun making each new class - and oh boy are there many classes. I had like 40 characters or something total for each class. Eventually the grind and the Pay to Win made me quit the game. But I really loved my Kinesis and Zero classes. They were super fun. I haven't tried the newest ones cause I don't want to be pulled back in the grind and struggle again.
Overall, I try to make each of my characters unique - I currently have like 17 of them - but I think Arcanist takes #1 spot for me for a class that is fun to play. Wish my other characters can feel the same love.
propertyOfUndefined wrote: »I keep hearing "Don't nerf, just buff..."
I get it. My problem with that is everybody becomes too strong, which results in PVE content becoming trivial and boring.
According to the overland content feedback thread, nobody's struggling in PvE, quite the opposite in fact.propertyOfUndefined wrote: »I keep hearing "Don't nerf, just buff..."
I get it. My problem with that is everybody becomes too strong, which results in PVE content becoming trivial and boring.
Less don't nerf just buff, and more like choose a benchmark and get every class to that benchmark. If it requires nerfing every class, the benchmark is too low since the worst classes in the game are struggling in PVE. The benchmark should result in the weakest classes being buffed, the strongest classes getting minor nerfs, and the middle classes getting adjustments.
According to the overland content feedback thread, nobody's struggling in PvE, quite the opposite in fact.propertyOfUndefined wrote: »I keep hearing "Don't nerf, just buff..."
I get it. My problem with that is everybody becomes too strong, which results in PVE content becoming trivial and boring.
Less don't nerf just buff, and more like choose a benchmark and get every class to that benchmark. If it requires nerfing every class, the benchmark is too low since the worst classes in the game are struggling in PVE. The benchmark should result in the weakest classes being buffed, the strongest classes getting minor nerfs, and the middle classes getting adjustments.
You said "the worst classes in the game are struggling in PVE", which is what I replied to. There was no indication that you intended that statement to only apply to non-overland content.According to the overland content feedback thread, nobody's struggling in PvE, quite the opposite in fact.propertyOfUndefined wrote: »I keep hearing "Don't nerf, just buff..."
I get it. My problem with that is everybody becomes too strong, which results in PVE content becoming trivial and boring.
Less don't nerf just buff, and more like choose a benchmark and get every class to that benchmark. If it requires nerfing every class, the benchmark is too low since the worst classes in the game are struggling in PVE. The benchmark should result in the weakest classes being buffed, the strongest classes getting minor nerfs, and the middle classes getting adjustments.
Who here or is talking about overland? You can play overland while wearing nothing and wielding no weapons and not struggle at all. This is dungeons, vet dungeons, trials, and vet trials. Overland is already trivial and boring, which brings up the vet overland toggle suggestion. Overland shouldn't have a difficulty increase, since that would alienate new players, but having a hard version as an optional toggle would be good.
You said "the worst classes in the game are struggling in PVE", which is what I replied to. There was no indication that you intended that statement to only apply to non-overland content.According to the overland content feedback thread, nobody's struggling in PvE, quite the opposite in fact.propertyOfUndefined wrote: »I keep hearing "Don't nerf, just buff..."
I get it. My problem with that is everybody becomes too strong, which results in PVE content becoming trivial and boring.
Less don't nerf just buff, and more like choose a benchmark and get every class to that benchmark. If it requires nerfing every class, the benchmark is too low since the worst classes in the game are struggling in PVE. The benchmark should result in the weakest classes being buffed, the strongest classes getting minor nerfs, and the middle classes getting adjustments.
Who here or is talking about overland? You can play overland while wearing nothing and wielding no weapons and not struggle at all. This is dungeons, vet dungeons, trials, and vet trials. Overland is already trivial and boring, which brings up the vet overland toggle suggestion. Overland shouldn't have a difficulty increase, since that would alienate new players, but having a hard version as an optional toggle would be good.
Don't want to be that guy but the Arcanist will be nerfed. Not today or tomorrow. But I expect first changes to happen around beginning / middle of 2024 latest.
Why? From an endgame, raiding perspective, the arcanist is the 2-bar version of the former 1-bar-HA builds. The class is stupidly easy to play and without much effort, I finish at the top or 2nd place of each raid I have currently performed. No thought process necessary, except knowing mechanics and adjusting your positioning. Add the survivability due to e.g. shields, you have a class which dies more seldomly, is less squishy, doesn't need that many sets to perform and provides very(!) feasible damage.
But then why the nerf mid 2024? I think that ZoS wants to retain the Arcanist as a selling point for their expansion. If they nerf it too early, the selling point loses even more attraction, than the current expansion has even managed to build (if at all).
Compare that to the Necro. Class was OP for a longer time and currently is close to bottom tier in endgame raiding and basically only brought to raids as buff-bot.
Due to the ease of the class, survivability, damage potential, the class is in conflict of the by ZoS mentioned mastery-requirement, they envision for their combat. Hence, fate is clear and you should enjoy your arcanist as long as you can, since the nerf hammer is in preparation and will come down next year.