Draconiuos wrote: »The werewolf transformation has some powerful effects to it, like the aoe fear. The fact is maybe they could reduce the cost of it a bit, 1000 seems expensive, but 100 is way too low. I play a Dragon Knight and my alt specced for reduced cost is still something like 130 ult. I could see them cutting it in half to 500, but the thing is when you get your WW tree high enough you get the devour ability that allows you to eat corpses to stay in WW form longer. So, in the end level your WW tree more and then come back and ask for changes.
Draconiuos wrote: »The werewolf transformation has some powerful effects to it, like the aoe fear. The fact is maybe they could reduce the cost of it a bit, 1000 seems expensive, but 100 is way too low. I play a Dragon Knight and my alt specced for reduced cost is still something like 130 ult. I could see them cutting it in half to 500, but the thing is when you get your WW tree high enough you get the devour ability that allows you to eat corpses to stay in WW form longer. So, in the end level your WW tree more and then come back and ask for changes.
My were is fully leveled - those abilities don't even come close to making up for the short comings. Not even remotely close.
They would have to change the transform ability and nerf it a bit to make it balanced like that.ploddab16_ESO wrote: »I still stick by what I think needs to be done: the ultimate cost needs to be removed, and the spell for transformation be changed to a togglable thing that changes you into a WW without the CD, and effectively makes you into ESO's version of a feral druid, with everything relying on stamina.
Wow, if that is true then why doesn't ZoS just make the werewolf form that can be toggled on or off because it is already so underpowered. You cant dodge or break any CC, you lose all armor/racial/class buffs, you lose all your class skills and lose 1000 ultimate for a mediocre time in werewolf form.Neutronium_Dragon wrote: »3. The werewolf buffs only apply whilst using transformation.
There's another related issue: judging by the skill screen while transformed, all of your other abilities are un-purchased for the duration of the transformation, so the passive talent benefits from class, armor, race, etc are gone - and that amounts of a substantial debuff in its own right.
Draconiuos wrote: »They would have to change the transform ability and nerf it a bit to make it balanced like that.ploddab16_ESO wrote: »I still stick by what I think needs to be done: the ultimate cost needs to be removed, and the spell for transformation be changed to a togglable thing that changes you into a WW without the CD, and effectively makes you into ESO's version of a feral druid, with everything relying on stamina.
iamtimmiller35ub17_ESO wrote: »Let's not forget PVP for werewolves, compare vampire to werewolves in PVP. It is literally a joke you can't use your ultimate the entire time you are in cyrodil, and all your passives don't mean anything because they only used in werewolf form. Give us passives that are for human form and werewolf form make being a werewolf in PVP viable.
iamtimmiller35ub17_ESO wrote: »Let's not forget PVP for werewolves, compare vampire to werewolves in PVP. It is literally a joke you can't use your ultimate the entire time you are in cyrodil, and all your passives don't mean anything because they only used in werewolf form. Give us passives that are for human form and werewolf form make being a werewolf in PVP viable.
I agree with this. Being a WW should give bonuses in human form as well as in WW form, even if it's simply the bonus stamina. Stamina regen would be good as well.
Also, I like the idea of it being more of a toggle than how it's currently set up as an ultimate. The cost is WAY too high for the amount of time we actually get to use it. I would rather be a WW than a Vamp, but how it is currently, I'm thinking of curing WW and trying to get Vamp instead, at least until WW gets an overhaul.
Or why can werewolf transformation not be toggled with a low cost? Just make being a werewolf similar to being a feral druid from WoW, you can transform freely with little cost and stay in form for as long as you want. The Feral druid gameplay is very fun and unique yet no MMOs try to copy the feral druid, which can also be the reason why WoW will always be on top. WoW makes fun unique gameplay that is not so punishing to be whatever you want.MasterLanz wrote: »Easiest way to fix werewolf is to make it work like Overload, and make it so that you can toggle it freely at no cost, but attacking drains your ultimate. Make Devour give you a temporary buff that increases max health and causes attacks to stop draining ult for 10-20 seconds or so.
That would make werewolf a convenient tool worth slotting because you could tactically move in and out of werewolf form for bursts of damage as needed, and even if you have no intention of fighting, you could shift purely for the increase of speed to get around.
To further emphasize not just jumping in and out of form constantly, make the passives something that builds up per-kill or while in werewolf for a certain amount of time, so the longer you are in form, the better it becomes.
MasterLanz wrote: »I'm not sure if just making it a feral druid would feel like a TES werewolf, though. I like that it's an ultimate, because it gives the impression that you have to build up your rage/energy/adrenaline to use it, and I think that was a good idea, just it's been badly implemented. I think it should still sit in the area of being an 'ultimate' and having features related to being an ultimate, which is why I suggest overload. The game already has an ultimate that works this way, and it fits werewolf better than the current style does.
I would also prefer if werewolf form had it's own 'ultimate'. Some kind of maul attack like the werewolf fatalities in skyrim that you can 'burn' the rest of your ultimate bar on to cause a big burst of damage at the cost of losing your werewolf form.
I dunno, I like the Werewolf as it is (minus all the obvious bugs).
It's like a minigame to me...I pick a spot I think will be good for going on a rampage, then frantically try to murder everything and devour as much as I can to see how long I can sustain werewolf form...
It's a fun race against the clock and when you can get a really, really long rampage going it's ultra fun.
Brittany_Joy wrote: »I dunno, I like the Werewolf as it is (minus all the obvious bugs).
It's like a minigame to me...I pick a spot I think will be good for going on a rampage, then frantically try to murder everything and devour as much as I can to see how long I can sustain werewolf form...
It's a fun race against the clock and when you can get a really, really long rampage going it's ultra fun.
We are talking about PeeveePee, brah. The werewolf is equivalent to a chihuahua in PvP.