Edit: thinking maybe this should have been posted under PTS instead, admin move if you feel appropriate.
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So the latest PTS update states:
Tri Focus
Flame Staff: This passive now applies a Damage over Time equal to power of a standard Damage over Time effect, over 10/20 seconds with a fully charged Heavy Attack, rather than increasing the damage done of your fully charged Heavy Attacks by 6/12%
Ice Staff: Increased the damage shield granted by this passive to 16.5/33% of your Max Health, up from 12.5/25%.
Lightning Staff: This passive now only triggers on fully charged Heavy Attacks, rather than any tick of a Heavy Attack. Tri Focus
Flame Staff: This passive now applies a Damage over Time equal to power of a standard Damage over Time effect, over 10/20 seconds with a fully charged Heavy Attack, rather than increasing the damage done of your fully charged Heavy Attacks by 6/12%
Ice Staff: Increased the damage shield granted by this passive to 16.5/33% of your Max Health, up from 12.5/25%.
Lightning Staff: This passive now only triggers on fully charged Heavy Attacks, rather than any tick of a Heavy Attack.
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I’m not on the PTS and play on PS5, but I’m questioning what the actual effect of the lightning staff change implies.
Does this mean that the ticks AOE damage are simply removed overall? Or that AOE damage from those ticks isn’t applied until you’ve completed a fully charged heavy attack?
I really hope it’s the latter, as the former would be a major loss of damage for lightning staff users when it comes to AOE damage.
I fully understand if it’s not giving the AOE damage from the non-final ticks until the end, to force/ensure that you’re using a fully charged heavy attack to get the benefit of the passive, but if it’s simply eliminating the AOE damage from the non-final ticks, that’s a horrible change imo.
Edited by Gambit001 on July 10, 2023 9:39PM