So, I was wondering...
As a sorcerer wearing light armor only, I am currently around armor cap (around 1190 at lv34) when using the "bound armor" skill from the Daedric summoning skill line. That being said, I do not like the permanent armor skin that hides your armor and the fact that it takes one of my (only) five skills slot. I understand that sacrifices have to be made sometimes but before that, I figured I'd ask here:
End game, is it possible to reach near-armor soft cap using light armor only as I am not ready to give up spell cost reduction nor penetration (like using light / heavy hybrid). I know there are several ways to raise your armor rating:
- Trait on gear that raises armor (probably not much difference)
- Mundus stone + Divine trait
- Jewelry (ring / necklace) with increase armor rating
- using one handed and shield
I use healing staff mostly so 1h is not an option atm (can't heal myself otherwise) but right now, if I were to use say two rings giving armor and no "bound armor" skill, I'd be around armor cap too. Just how high can you raise armor with a ring/necklace? Anyone knows how much armor the mundus stone adds?
I'm overcharged in magicka, magicka regen, spell resist so having high armor is nice and makes me less squishy. Any answers appreciated!