Maintenance for the week of June 8:
• [IN PROGRESS] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
If you're not going to balance the objective modes, please at least rework the way respawns work
In an objective mode, dying is a boon ~60% of the time. Why? Because respawns are set waves - without a minimum respawn time, often you can release in just a couple of seconds. This makes dying beneficial as it essentially allows for a free rotation. It's one of the silliest parts of the objective modes, because oftentimes defending against or killing someone just means they get to move to the next objective well before anyone else.