This is a great idea, but only if well executed.
Maybe the mats you gather from your house should be bound to your account? I already imagine bot farms hidden behind housing.
Also maybe the seeds for some rare plants could be obtained via some special activities (like lead drops today). If you already had a plant it would have a small chance to produce another seed, that you would plant in your house. Imagine a seed that drops as rare as cipher and allows you to make potions with some small adjustment in stats.
Well an entire new game system. Could be fun, but also meh or painful grind.
Elder Scrolls Online meets Stardew Valley? Sounds great!
ElderSmitter88 wrote: »We should also have fishing holes at some houses. It would be great to be able to sit on the deck looking at the beautiful view while fishing.
PrimeSeptim wrote: »Good idea!
It would make housing more than just a museum and storage lol.
Maybe a patch of dirt that spawns different things or maybe one for clothing materials, another for alchemy ingredients, etc. On a daily cooldown. World of Warcraft had a similar thing with garrisons - there's a lot of good ideas there that could be used. A fishing hole would also be nice.
I suggest a cooldown because I guess ZOS would be hesitant otherwise because it might make places emptier? Same reason why they haven't given us the ability to purchase daily crafting writ boards (there'd be less people in the cities). Or mount trainers.
I'm still waiting for a bard and some dancers for my House of Earthly Delights.
Resource inflation rate ingame is absolutely out of hand, materials double their prices every year and I see absolutely no reason why we can't grow some resources at houses.
With the all in one crafting table there will be a lot of empty spaces at houses and you can only decorate too much with the furniture rate. Why can't we just grow alchemy mats and trees that we can harvest once every couple day or once a day. Hireling passives are nice but they are ineffective by themselves. It would benefit everybody to just be able to grow whatever resource they prefer compared to random sets of tiny amoutns of resources once a day.