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Necromancer need some love again ! Here some suggested of changes to balance Necromancer.

Utt of the Freezing Tomb
Welcome to the Necromancer category, here you can find all the skill-lines related to the Necromancer class. The Necromancer has three class focused skill-lines: Grave Lord, Bone Tyrant and Living Death.
We are talking mainly about PvP.
-what is written in black are the current skills
-what is written like this are the news suggested skills

GRAVE LORD:
Active:


weoy3hyjbt4e.png Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 2787 Frost Damage with each smash. Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%.
Reduced the cost of this Ultimate and its morphs to 175, down from 225.
Increased the damage per hit by approximately 11%
.


jc5wqjxy0cu8.png Unleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 2880 3023, and 3175 Disease Damage with the first, second, and third smash. Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%.
Reduced the cost of this Ultimate and its morphs to 175, down from 225.
Increased the damage per hit by approximately 11%.
This morph now also always guarantees the Diseased status effect on each hit.



5fruqdv1tpfb.png Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 2788 Frost Damage with each smash. The final smash stuns all enemies hit for 4 seconds. Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%.
Reduced the cost of this Ultimate and its morphs to 175, down from 225.
Increased the damage per hit by approximately 11%.
This morph now also extends the duration of Major Vulnerability to 17 seconds per hit, up from 12.
This morph now Stun at the first hit.



gsk8nb9kg6ve.png Lob an explosive skull at an enemy, dealing 2090 Flame Damage. Every third cast of this ability deals 50% increased damage.
While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.


2fxpgxjfgfxz.png Lob an explosive skull at an enemy, dealing 2160 Poison Damage. Every third cast of this ability deals 50% increased damage.
While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.


xcariayrffj6.png Lob an explosive skull at an enemy, dealing 2160 Flame Damage. Every third cast of this ability deals 50% increased damage and will bounce up to 2 times to other nearby enemies
While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.
Reduces the damage of the third cast of this ability by 20%. It's now 30% damage, down to 50%.



jbc4c9mjelov.png Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3486 Flame Damage to all enemies nearby. Creates a corpse on death.
Exemple 1:
Reworked the mechanic of this ability, Blastbones explodes in front of you (Radius 20x7 meters like Scorch).
Exemple 2:
Reworked the mechanic of this ability, Blastbones rush instantly on the target (like Cliffracers).
With theses 2 choices, Blastbones can't be bugged or stucked due to the range.



xok6jduh9pd4.png Summon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying Major Defile to them for 4 seconds, reducing their healing received and Health Recovery by 16%. Creates a corpse on death.
Exemple 1:
Reworked the mechanic of this ability, Blastbones explodes in front of you (Radius 20x7 meters like Scorch).
Exemple 2:
Reworked the mechanic of this ability, Blastbones rush instantly on the target (like Cliffracers).
With theses 2 choices, Blastbones can't be bugged or stucked due to the range.



oiszhiau4zb4.png Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Flame Damage to all enemies nearby. Every second the skeleton spends chasing its target increases the damage of the explosion by 10%, up to a maximum of 50% more damage. Creates a corpse on death.
Exemple 1:
Reworked the mechanic of this ability, Blastbones explodes in front of you (Radius 20x7 meters like Scorch).
Exemple 2:
Reworked the mechanic of this ability, Blastbones rush instantly on the target (like Cliffracers).
With theses 2 choices, Blastbones can't be bugged or stucked due to the range.



b02dt3hud4ro.png Desecrate the ground at the target location, dealing 3080 Frost Damage over 10 seconds. Consumes a corpse on cast to deal 30% more damage. An ally standing in the graveyard can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies in the area and healing for the damage done.


a3stddnv36yv.png Desecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds and applying Major Breach to enemies within, reducing their Physical and Spell Resistance by 5948. Consumes a corpse on cast to deal 30% more damage. An ally standing in the graveyard can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies in the area and healing for the damage done.


18vw3fv923jy.png Desecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds. Consumes a corpse on cast to deal 30% more damage. You or an ally standing in the graveyard can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies in the area and healing for the damage done.
Increase the damage of the synergy by 30% while consumming a corpse.


0qw6owxndyuc.png Unearth a skeletal mage from the dirt to fight by your side for 20 seconds. The mage attacks the closest enemy every 2 seconds, dealing 462 Shock Damage. Creates a corpse on death.
While this ability and his morphs are active, it grant Major Sorcery and Major Brutality.


a55gvw1486yt.png Unearth a skeletal archer from the dirt to fight by your side for 20 seconds. The archer attacks the closest enemy every 2 seconds, dealing 463 Physical Damage. Each time the archer deals damage, its next attack will do 15% more damage than the previous attack. Creates a corpse on death.
While this ability and his morphs are active, it grant Major Sorcery and Major Brutality.


parnqfkh0ide.png Unearth a skeletal mage from the dirt to fight by your side for 20 seconds. The mage attacks the closest enemy every 2 seconds, dealing 478 Shock Damage to them and all other enemies nearby. Creates a corpse on death.
While this ability and his morphs are active, it grant Major Sorcery and Major Brutality.
Increase the damage of this ability by 30%.



4zqdo3yyk3iz.png Violently drain the last spark of life from a corpse, dealing 4590 Shock Damage over 20 seconds to all enemies around the corpse and between you and the corpse. While slotted, your damage done is increased by 3%.
While slotted on either ability bar, your damage done is increase by 3% on both bar.


6n1ve8o5x1ro.png Violently drain the last spark of life from a corpse, dealing 4620 Shock Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain 150 Health, Magicka, and Stamina Recovery while siphoning the corpse. While slotted, your damage done is increased by 3%.
While slotted on either ability bar, your damage done is increase by 3% on both bar.


qdgxcncd7mie.png Violently drain the last spark of life from a corpse, dealing 4620 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. When the siphon ends it causes the corpse to explode, dealing an additional 1799 Disease Damage to all enemies around the corpse. While slotted, your damage done is increased by 3%.
While slotted on either ability bar, your damage done is increase by 3% on both bar.


Passive:


9sjt4u0stmq9.png When your Blastbones, Skeletal Mage, or Spirit Mender dies, the cost of your next Blastbones, Skeletal Mage, or Spirit Mender is reduced by 50%.

pew10s43ib2p.png Increases your Critical Strike Chance against enemies under 25% Health by 8% for each Grave Lord ability slotted.

gqisr308uplk.png While a Grave Lord ability is active, your Spell and Physical Penetration are increased by 1500.

28z895jilsqd.png Increases your damage done with damage over time effects by 10%.
Increases your Fire/Shock/Ice damage by 5%.
Increases your Poison/Disease damage by 5%.




BONE TYRANT:
Active:


elvxwdm811c2.png Become a horrific Bone Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 319 Health and your fully-charged Heavy Attacks restore 800 Health. This ability scales off your Max Health.


5ihldd9mqscm.png Become a destructive Pummeling Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 319 Health and your fully-charged Heavy Attacks restore 800 Health. This ability scales off your Max Health. Your Bash attacks can hit multiple targets in front of you and deal 1799 Physical Damage.


zi9t6zicbk49.png Become a horrific Ravenous Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 319 Health and your fully-charged Heavy Attacks restore 800 Health. You deal 826 Magic Damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health.


i8fzv7jk35yz.png Slice into your enemy's life force, dealing 1742 Magic Damage. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy hit, up to five times. The healing of this ability scales off your Max Health.


xbgp6i8gj9un.png Slice into your enemy's life force, dealing 1799 Bleed Damage, applying the Hemorrhaging status effect, and setting them Off Balance for 7 seconds. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy, up to five times. The healing of this ability scales off your Max Health.


1ryg4tm57gkz.png Slice into your enemy's life force, dealing 1742 Magic Damage. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy, up to five times. After dealing damage, you heal for 991 Health every 2 seconds over 10 seconds. The healing of this ability scales off your Max Health.
This ability deals up to 70% more damage to ennemies with less than 50% Health.


5ovarkzstx4w.png Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. Creates a corpse when the effect completes.


5s0o11x5xi46.png Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. While active, enemies that strike you with ranged attacks will be pulled toward you once every 2 seconds and become taunted for 15 seconds if they are not already taunted. Creates a corpse when the effect completes.


vsn5uy5hpxre.png Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by 15%. Creates a corpse when the effect completes.


ozerourr3p7x.png Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 660 Health every 1 second for 2 seconds per corpse consumed. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%.
While slotted on either ability bar, your damage taken is reduced by 3% on both bar.


e05wtyap4ci7.png Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 682 Health every 1 second for 2 seconds per corpse consumed. While you have the heal effect, you gain Major Protection, reducing the damage you take by 10%. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%.
While slotted on either ability bar, your damage taken is reduced by 3% on both bar.
This morph now also increases the duration of the effects it grants to 4 seconds per corpse consumed, up from 2.



g61dit7dnqp0.png Sap the lingering life from fresh corpses, granting you 6 Ultimate and healing 682 Health every 1 second for 2 seconds per additional corpse. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%.
While slotted on either ability bar, your damage taken is reduced by 3% on both bar.


ovgifyvkamd4.png Summon an effigy of bone at your feet for 11 seconds that grants Minor Protection to you and your allies, reducing your damage taken by 5%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.


vmaxmu9bp5s9.png Summon an effigy of bone for 11 seconds that grants Minor Protection to you and your allies, reducing your damage taken by 5%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.
This ability now stun instantly.
Removed minor protection from this morph.


uj7p9vpl14we.png Summon an effigy of bone at your feet for 13 seconds that grants Minor Protection to you and your allies, reducing damage taken by 5%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. Allies can activate the Pure Agony synergy, causing enemies to take 2100 Magic Damage over 5 seconds and applying Minor Vulnerability to them, increasing their damage taken by 5%.


y41x2oo431kl.png Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds, and stunned in the final area for 3 seconds. Each patch applies Minor Maim to enemies hit for 10 seconds, reducing their damage done by 5%.


90iwd3mai75h.png Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds, and stunned in the final area for 3 seconds. Each patch applies Minor Maim to enemies hit for 10 seconds, reducing their damage done by 5%.
Summon three patches of skeletal claws from the ground in front of you. Allies in both areas gain Minor Expedition and Minor Resolves.
This morph cannot affect ennemies anymore.



oauuefqaw6of.png Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds, and stunned in the final area for 3 seconds. Each area applies Minor Maim to enemies, Empower to your allies, and enhances the damage and healing of your summons by 1000. Each effect lasts 10 seconds.


Passive:


59pqhpsk82mm.png Whenever an enemy you are in combat with dies within 28 meters of you, restore 666 Magicka and Stamina.
Reworked this passive: Whenever your Blastbones, Skeletal, Spirit, Bone Armor disapear, restore 75 Magicka and Stamina.

j0c95ppmikke.png Reduce the damage you take from damage over time abilities by 15% while you have a Bone Tyrant ability active.

za600d9dgz7q.png Increase your Healing Received by 2% for each Bone Tyrant ability slotted.
Reworked this passive: Increase your Physical and Spell Resistances by 2000.

cb90mykbu9oe.png Increase your Max Health by 1250.
Increase your Max Health by 2000.



LIVING DEATH:
Active:


1crx5j7vbpmz.png Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location.


c2q5bb668uf2.png Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You restore 5300 Magicka and Stamina for each ally you attempt to resurrect.


e5x4x03w5kam.png Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You consume up to 3 other corpses in the area and summon a Blastbones for each corpse consumed.
Reduced the cost of this Ultimate and its morphs to 225, down from 335.
This morph can't resurrect allies.



1wceyrwfzz07.png Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 3486 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 8%.
Removed the malus Minor Defile from this ability.


tzp8mxqzbe4a.png Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 3600 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 8%. You grant the target Spell and Physical Resistance equal to half the amount healed for 3 seconds.
Removed the malus Minor Defile from this ability.


46ba3ibg0k1h.png Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 3600 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 8%. Consumes a corpse near you when cast to heal a second target.
Removed the malus Minor Defile from this ability.


3aaqsjn7aev4.png Embrace the power of death, removing up to 2 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%.
While slotted on either ability bar, the cost of all your abilities are reduced by 3% on both bar.
Reduce the cost of this ability to 1000 Health, down to 2000 Health.


d899n8nx8h7q.png Embrace the power of death, removing up to 4 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%.
While slotted on either ability bar, the cost of all your abilities are reduced by 3% on both bar.
Reduce the cost of this ability to 1000 Health, down to 2000 Health.


cl7xj0qj2hsw.png Embrace the power of death, removing up to 2 negative effects from yourself and restoring 515 Magicka and Stamina for each negative effect removed. While slotted, the cost of all your abilities are reduced by 3%.
While slotted on either ability bar, the cost of all your abilities are reduced by 3% on both bar.
Reduce the cost of this ability to 1000 Health, down to 2000 Health.


8jgv2hcz3g0c.png Release residual fragments of fallen souls at the target location, healing you and your allies for 2323 Health. Consumes a corpse on cast to continue to heal you and your allies in the area for 2310 Health over 5 seconds.
Increase the main heal of this ability by 20%.


l2mdyj9w6p1l.png Release residual fragments of fallen souls at the target location, healing you and your allies for 2399 Health. Consumes a corpse on cast to immediately remove up to 3 negative effects and continue to heal you and your allies in the area for 2390 Health over 5 seconds.
Increase the main heal of this ability by 20%.


i9j29e6upkxn.png Release residual fragments of fallen souls at the target location, healing you and your allies for 2399 Health. Consumes a corpse on cast to continue to heal you and your allies in the area for 2390 Health over 5 seconds. You can consume up to 5 additional corpses on cast, with each corpse extending the duration of the heal over time by 5 seconds.
Increase the main heal of this ability by 20%.


oeacnd0mhjb1.png Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 695 Health. Creates a corpse on death.
Increase the main heal of this ability by 20%.


bzj2w19jxpfh.png Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 718 Health. While active 10% of the damage you take is transferred to the spirit instead. Creates a corpse on death.
Increase the main heal of this ability by 20%.


p84tt4xzzayh.png Conjure a ghostly spirit to do your bidding and stay by your side for 8 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 1438 Health. Creates a corpse on death.
Increase the main heal of this ability by 20%.


m1xpey4x5hop.png Siphon the last remnants of life from a corpse, healing for 4842 Health over 12 seconds to yourself and all allies between you and the corpse. While slotted, your healing done is increased by 3%.
While slotted on either ability bar, your healing done is increased by 3% on both bar.
The siphon can't be breaked.


wlup41tl2on4.png Siphon the last remnants of life from a corpse, healing for 5004 Health over 12 seconds to yourself, all allies around you, and all allies between you and the corpse. While slotted, your healing done is increased by 3%.
While slotted on either ability bar, your healing done is increased by 3% on both bar.
The siphon can't be breaked.


xx5t09v71k60.png Siphon the last remnants of life from a corpse, healing for 4860 Health over 12 seconds to yourself and all allies between you and the corpse. You also restore 170 Magicka and Stamina every 2 seconds while siphoning the corpse. While slotted, your healing done is increased by 3%.
While slotted on either ability bar, your healing done is increased by 3% on both bar.
The siphon can't be breaked.
The siphon healing only yourself.


Passive:


m1p3xhb73xbm.png While you have a negative effect on you, your healing done is increased by 8%.

0c0ciyhg0cpl.png While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to 20% in proportion to the severity of the target's wounds.

cul1peqglwar.png When you use an ability on a corpse, you generate 10 Ultimate. This effect can occur once every 16 seconds.

w3occcw5i2oz.png While you have a Blastbones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by 200.

Edited by ZOS_Phoenix on July 30, 2023 12:49AM
  • Utt of the Freezing Tomb
  • OsUfi
    OsUfi
    ✭✭✭✭✭
    Blastbones and its morphs are fine as is. They glitch out maybe 1 in 100 times, not as bad as many cry about, and turning them into shalks just removes its identity.

    I know ZoS are working on standardizing all classes, but I really don't want everything to feel the same across classes.
  • MrGarlic
    MrGarlic
    ✭✭✭✭✭
    Hey, you leave my blastbones alone thanks.

    I love the way he charges enemies, like a 2000 year old Olympian long jumper.
    'Sharp Arrows'Mr.Garlic
    Hidden by darkness, a shadow in the night,A sped arrow dissecting the gloom,Finding it's target, such delight.
  • Vorkk8383
    Vorkk8383
    ✭✭✭
    We need some love. We're the class in the worst position...Jack of all trades that can't do anything well!

  • GrimStyx
    GrimStyx
    ✭✭✭
    As for the ultimate, I think two versions are needed, the first is to leave the colossus, with its major effect, and the second to return the unrealized bone dragon as a full-fledged ult pet, with a duration of 20 seconds, he could slowly move, and attack with a direct attack, ice breath with an AoE effect that would slow movement and apply a major brittle

    flame skull
    increase damage from 3 uses by 20%, rerolls 3 negative statuses inflicted on you on the enemy with every 3 casts, for all morphs, now each use of the ability of the necromancer on the panel increases the number of uses of the ability and for all morphs
    (i would like necro to take over some interesting mechanics from necro from gw2, for example, cursing ourselves with the Resistant Flesh ability, we could transfer this status to the enemy, I think, in principle, it would be possible to come up with a lot of useful things in terms of cursing ourselves with some abilities and throwing status effects on the enemy, also, it could be combined with Rapid Rot, the improvements of which I have given below, at the same time, it is important to understand that this is not a complete purge, it can only remove minor status effects from any weapon or magicka elements, and transfer them to the enemy)

    Ricochet Skull
    now also, on 3rd cast on the target, additionally hangs a curse that increases the damage of your summoned pets by 35% for 5 seconds,
    keeps ricocheting, but statuses are transmitted only to a direct attacked target

    Venom Skull
    On 3 casts, it also produces an explosion with a pinpoint dot, which is hung on both the target itself and those closest to it, additionally inflicting a poison status


    about blastbones, they suit me, especially if you play a range, you will have to constantly reduce the distance, and this is not reliable, the burst will become unreliable, while you need to figure out how to fix their bug, as well as how to strengthen the disease-causing skeleton

    Agree with summon skeletons

    Rapid Rot
    Increases your Fire/Shock/Ice damage by 5%.
    Increases your Poison/Disease damage by 5%.
    Also increases the duration of negative statuses on the enemy by 2/4/6 seconds


    I agree with the scythe, but I think that the immobilization effect should be introduced for all morphs, it could serve as a kind of stun option, also, the disease scythe should execute targets with less than 5% health, instantly kill regardless of the remaining numbers (not percentages ) of health or resistances, because the idea is that it hangs a hemorrhage and reduces maximum health by 5%


    Zos already want to enter your suggestion to improve deaden pain, congratulations, i agree with it

    Lets talk about siphon, let one morph stay the same, i would like the other to be changed, like
    Detonating Siphon: now instead of a siphon from a corpse, when applied to a corpse, it instantly creates an explosion that applies a sticky dot to all nearby targets, also deals instant additional damage from the explosion itself

    Spirit Guardian
    increases defense by 10%, now attacks the enemy with a chaneled attack, draining their health and transferring it to you, instead of direct treatment


    I generally agree with the rest, or I just haven't got any other suggestions, maybe somewhere I went too far with buffs, but I just would like to throw more ideas on how to change necro


















    Edited by GrimStyx on July 29, 2023 5:49PM
  • ZOS_Phoenix
    ZOS_Phoenix
    admin
    Greetings,

    After review we have decided to move this thread to a category we think is more appropriate for this topic (Combat & Character Mechanics, as this thread is regarding suggestions for class mechanics).

    Thank you for your understanding.
    Staff Post
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