Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

How I would improve Necromancer

GusTheWizard
GusTheWizard
✭✭✭✭
Necromancer as a class is pretty lacking in the pvp environment, my suggestion will give it some class identity as well as needed tools they don’t have at the moment

Ghostly Blight(Ghostly Embrace)
This morph no longer summons three patches of skeletal claws but rather places a ghostly blight on the target for 10 seconds, hitting a blight target with Frozen Colossus, Flame Skull, Blastbones, Death Scythe or their morphs grants a stack of grasp, 1 stack of grasp immobilizes the target 2 stacks stuns the target and consumes the blight

The stun can not be blocked.

Animate Blastbones(morph of Reanimate)
This morph no longer resurrects your allies, now summons up to three Blastbones on cast.
Casting Animate Blastbones with 100 ultimate summons 1 blastbones up to 3 for every 100 ultimate you spend.

This will give necro a good stun and burst ultimate which is what I think they need the most, let me know if you guys have any other/better suggestions to improve nerco.
Edited by ZOS_Hadeostry on July 1, 2023 3:46AM
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    The problem with the Animate Blastbones ult isn't the cost, nor is it even the fact that you have to consume corpses with the ult; it's the fact that the ultimate is a buggy mess. Even though it should count as a Corpse Consumption ability, it doesn't, which means it doesn't allow you to see consumable corpses like it should. This bug has existed for over 2 years now, and despite report after report and post after post nothing has been done about it.

    On top of this, since you don't target any enemy, the blastbones summoned by the ult will expire without leaping anyone more often than not. This isn't hyperbole or exaggeration - this ult has major targeting issues that need to be looked at. The ult has the highest potential damage in the game and is entirely capable of wiping an entire group in a single GCD, but the targeting issues make this scenario few and far between.
    Edited by CameraBeardThePirate on June 30, 2023 5:44PM
  • GusTheWizard
    GusTheWizard
    ✭✭✭✭
    The problem with the Animate Blastbones ult isn't the cost, nor is it even the fact that you have to consume corpses with the ult; it's the fact that the ultimate is a buggy mess. Even though it should count as a Corpse Consumption ability, it doesn't, which means it doesn't allow you to see consumable corpses like it should. This bug has existed for over 2 years now, and despite report after report and post after post nothing has been done about it.

    Didn’t think of this, my point was that it didn’t consume corpses anymore so I guess you could make it a targetable skill (like the actual blastbones skill) and only have it cast two blastbones max so as not to allow too much burst potential.
    Edited by GusTheWizard on June 30, 2023 5:55PM
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    The problem with the Animate Blastbones ult isn't the cost, nor is it even the fact that you have to consume corpses with the ult; it's the fact that the ultimate is a buggy mess. Even though it should count as a Corpse Consumption ability, it doesn't, which means it doesn't allow you to see consumable corpses like it should. This bug has existed for over 2 years now, and despite report after report and post after post nothing has been done about it.

    Didn’t think of this, my point was that it didn’t consume corpses anymore so I guess you could make it a targetable skill (like the actual blastbones skill) and only have it cast two blastbones max so as not to allow too much burst potential.

    Honestly it being targetable AND summoning 3 blastbones still wouldn't be OP or anything - the ult is insanely telegraphed and easily countered with any AOE stun in the game.
  • Lazarus_Rising
    Lazarus_Rising
    ✭✭✭✭✭
    I try to make it useful but it is super expensive and i do not manage to get 3 corpses most of the time because the corpses disappear so fast. I cast my blastbones 2 times and while that the first corpse starts to disappear already. Its tough really.

    I am at my wits end a bit to find anything for the mag-necro to at least get some niche and unique pvp build to surprise enemies.
    RN i expermient with ritualist+empowering grasp to get some nice damage output from afar.
    Edited by Lazarus_Rising on June 30, 2023 6:55PM
    also known as Overlich.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    I try to make it useful but it is super expensive and i do not manage to get 3 corpses most of the time because the corpses disappear so fast. I cast my blastbones 2 times and while that the first corpse starts to disappear already. Its tough really.

    I am at my wits end a bit to find anything for the mag-necro to at least get some niche and unique pvp build to surprise enemies.
    RN i expermient with ritualist+empowering grasp to get some nice damage output from afar.

    The trick to getting enough corpses for Animate is using Intensive Mender. It can create a corpse every 4s and the corpses last for 10.

    That does highlight another huge issue with necros across the board however: corpse gameplay stinks. Corpses don't last long enough and things like the tethers just aren't nearly strong enough to require a corpse to use.
    Edited by CameraBeardThePirate on June 30, 2023 7:12PM
  • Lazarus_Rising
    Lazarus_Rising
    ✭✭✭✭✭
    I try to make it useful but it is super expensive and i do not manage to get 3 corpses most of the time because the corpses disappear so fast. I cast my blastbones 2 times and while that the first corpse starts to disappear already. Its tough really.

    I am at my wits end a bit to find anything for the mag-necro to at least get some niche and unique pvp build to surprise enemies.
    RN i expermient with ritualist+empowering grasp to get some nice damage output from afar.

    The trick to getting enough corpses for Animate is using Intensive Mender. It can create a corpse every 4s and the corpses last for 10.

    That does highlight another huge issue with necros across the board however: corpse gameplay stinks. Corpses don't last long enough and things like the tethers just aren't nearly strong enough to require a corpse to use.

    i will try that. Might even be better because the mender is healing almost nothing.. but i hate losing the 10% reduction then. Lets see. But still the ultimate cost is something else really...
    also known as Overlich.
  • ZOS_Hadeostry
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic, as it's about the mechanics of a class.

    Thank you for your understanding
    Staff Post
  • RedFireDisco
    RedFireDisco
    ✭✭✭✭
    What they need to do is make blastbones summonable with no target like Warden's shallks is.

    There's no reason to play a necro over a warden when warden does everything better with more buffs and mobility, and healing
  • JerBearESO
    JerBearESO
    ✭✭✭✭
    The ult cost can be thought of as balargh incentive :)
  • JerBearESO
    JerBearESO
    ✭✭✭✭
    What they need to do is make blastbones summonable with no target like Warden's shallks is.

    There's no reason to play a necro over a warden when warden does everything better with more buffs and mobility, and healing

    This may make things worse though. We don't want to abandone it's mechanic, we just want it's mechanic to be consistent. Blostbones exists as basically an npc that will jump at it's target, whereas beetles is essentially a hitbox with a VFX. Blastbones feels better to me so long as it works.

    Just need to fix it. One thing I hate about it is it has a duration but if it feels it has no target, instead of finding one, it often times out early. This is what really kills the blastbones ult. You only have like 2 seconds to help it get a target, supposedly by a key command or heavy attacks btw. But those blastbones often ignore finding a target and time out anyway....
  • Utt of the Freezing Tomb
    Necromancer as a class is pretty lacking in the pvp environment, my suggestion will give it some class identity as well as needed tools they don’t have at the moment

    Ghostly Blight(Ghostly Embrace)
    This morph no longer summons three patches of skeletal claws but rather places a ghostly blight on the target for 10 seconds, hitting a blight target with Frozen Colossus, Flame Skull, Blastbones, Death Scythe or their morphs grants a stack of grasp, 1 stack of grasp immobilizes the target 2 stacks stuns the target and consumes the blight

    The stun can not be blocked.

    Animate Blastbones(morph of Reanimate)
    This morph no longer resurrects your allies, now summons up to three Blastbones on cast.
    Casting Animate Blastbones with 100 ultimate summons 1 blastbones up to 3 for every 100 ultimate you spend.

    This will give necro a good stun and burst ultimate which is what I think they need the most, let me know if you guys have any other/better suggestions to improve nerco.

    Read my post about necromancer changes
    https://forums.elderscrollsonline.com/en/discussion/639032/necromancer-need-some-love-again-here-some-suggested-of-changes-to-balance-necromancer#latest
Sign In or Register to comment.