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[SUGGESTION] New winning condition: Collect more power within given individual time
I suggest following:
Each player gets the same total play time (example: 10 minutes). Turns go like now and are still limted to 90sec like now.
For each player a timer counts down from the original total time (example here: 10min). This counter only counts when it is the player's turn. Like the chess clock. When the timer reaches zero that player can no longer play OR as an ALTERNATIVE implementation can play but no longer get power. In the later case the player whose timer is already up could buy cards so that his opponent no longer can grab them or manipulate the opponents cards by Alma or whatever but not improve his power.
Now the objective is to collect more power than your opponent within your time slot. A player who can play fast hence can make more turns than a player who takes more time.
So the maximum match duration would be twice the timer. In the case of 10 min timer it would be 20min. Of course the shorter the timer the shorter the total time of a match.
Of course patron victories should still be possible.
But it could at least remove the 80 point drop dead victory condition that feels bad.
Edited by AnduinTryggva on July 18, 2023 7:10PM