Tyrant_Tim wrote: »Would love to see this, personally.
If heals didn’t scale off of damage, all roles would be much more pronounced and you could play out your fantasy archtype.
You’re mistaken about the lack of Nightblade group utility though, they have been constantly receiving extremely powerful Major and Minor buffs and debuffs, one being Cowardice.
Tyrant_Tim wrote: »Would love to see this, personally.
If heals didn’t scale off of damage, all roles would be much more pronounced and you could play out your fantasy archtype.
You’re mistaken about the lack of Nightblade group utility though, they have been constantly receiving extremely powerful Major and Minor buffs and debuffs, one being Cowardice.
Well then, they mustn't work in BG because in this mode you get the horrible feeling of being useless when you're playing NB and it's even worse when the group is scattered...
That set doesn’t solve the problem that creates an Unkillable tank… it’s their insane ability to self heal, while sustaining indefinitely.edward_frigidhands wrote: »https://eso-sets.com/set/shell-splitter
Shell Splitter
LEVEL 50 - CP 160
ESO-Hub.com
Type PvP
ArmorSet bonus
(2 items) Adds 1487 Offensive Penetration
(3 items) Adds 1487 Offensive Penetration
(4 items) Adds 1487 Offensive Penetration
(5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
Tyrant_Tim wrote: »That set doesn’t solve the problem that creates an Unkillable tank… it’s their insane ability to self heal, while sustaining indefinitely.edward_frigidhands wrote: »https://eso-sets.com/set/shell-splitter
Shell Splitter
LEVEL 50 - CP 160
ESO-Hub.com
Type PvP
ArmorSet bonus
(2 items) Adds 1487 Offensive Penetration
(3 items) Adds 1487 Offensive Penetration
(4 items) Adds 1487 Offensive Penetration
(5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
All you have to do is create a build that balances its Magicka and Stamina use with 27k resistance to be completely unkillable. Sustain draining sets don’t work well enough because they can be purged.
edward_frigidhands wrote: »Tyrant_Tim wrote: »That set doesn’t solve the problem that creates an Unkillable tank… it’s their insane ability to self heal, while sustaining indefinitely.edward_frigidhands wrote: »https://eso-sets.com/set/shell-splitter
Shell Splitter
LEVEL 50 - CP 160
ESO-Hub.com
Type PvP
ArmorSet bonus
(2 items) Adds 1487 Offensive Penetration
(3 items) Adds 1487 Offensive Penetration
(4 items) Adds 1487 Offensive Penetration
(5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
All you have to do is create a build that balances its Magicka and Stamina use with 27k resistance to be completely unkillable. Sustain draining sets don’t work well enough because they can be purged.
I am going to disagree with how effective running with just 27k resistance is as a tank. Sustain contributing towards self healing is countered by sustain contributing towards a potent damage build, at least in large scale group vs group play in Cyro.
You aren't meant to 1v1 kill tanks. That would kind of defeat the entire purpose of having tanks in the game.
Sets like this provide a considerable amount of pressure in group vs group play to take down builds that have a tanking focus. This set can provide almost 13k penetration as a 5 pc bonus, there is not a single set in the game that can provide anything close in terms of a counter.
However, if your target isn't employing a key tool like block to survive your problem is not tanks but healers.
Redguards_Revenge wrote: »IF you want NB to become a tank killer, we will remove all of it's power from the class. The power will only manifest upon getting into battle with a tank.
Do you really want this? Remember they will have to be built from the ground up. We will remove cloak. As it won't be needed to be a tank killer.
1. If HP greater than 40k NBs gain X against that player
2. if Defense is greater than 30k NBs gain X against that player
3. While enemy is shielding NBs X Y Z
4. When HP is greater than 40k, their health is leeched from them healing you.
Note that to be a tank killer, you don't need cloak, grim, crit, Heals, etc. That would make you more than a tank killer.
You don't want NB to become a tank killer, you want them to continue to become OP. If you can't kill a tank, group up and kill him.
You are most likely not fighting Tanks. A Tank is a class with 40k+ health and at least 40k+ physical/spell resistance to negate armor pen. Not to mention stacking crit resist. These are True Tanks and they sacrifice so much DPS to be unlikable that NB should not be able to easily melt them down, especially 1v1. These Tank main goals are to buff and hold flags. That is their role.
Why is it that everytime a Tank or Healer comes up with a good build that Damage Dealers cry out for nerfs, yet when the Damage Dealers get nerfed they cry "Unfair"? Pvp is more than just "Damage Dealers goes BRRRRR". And I agree 💯% that spell/weapon damage should have zero effect of heals. Heals should 💯% scale with Stamina, Magicka, and Health. Then maybe you would actually see unique builds again rather than just stacking Crit/Damage. Life would change for Damage Dealers when they are not able to hit those constant heals.