Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Changes to destro staves are not logical, I will explain how I would do it

GrimStyx
GrimStyx
✭✭✭
And so we have the fire staff, which now gives additional damage from the proc status effects, while inflicting a dot on targets during a heavy attack, but the dot damage itself is now in the lightning staff, and is it really now that dk will run with a lightning staff, instead of a fire staff, this is ridiculous, while the lightning staff loses the possibility of additional damage to the AoE area, as it doesn't look good to me
How would I change, taking into account the current ideas of the developers
Fire staf: gives 5/5% damage from your single target and dots effect, also put dot damage from full heavy attack (tri focus)
lightning staff: gives 10% damage from chaneled attack and aoe damage
Frost staff: gives an additional 500 damage from proc status effects


all figures as well as proposals are approximate, I just don’t see the synergy and logic of the upcoming changes, having proposed my own version
  • GrimStyx
    GrimStyx
    ✭✭✭
    Also, I would like to add that the status of the fire staff has dot damage.
    An arcanist could use a lightning staff for example, as the tentacles and carver have AoE and chaneled work.
    The frost staff does not have any sources of additional damage at all, from the staff's destro passive, but it has enough status effects, Minor Maim, chilled. It would be possible to make it equal in damage to other staves, not only for warden, if the player has the opportunity to build through the proc from a lot of status effects, thereby expanding the variability of assemblies.
    Please don't create things that don't work well with each other and just ruin the gameplay, make sure these things expand the game's build variability and have good synergy with their passives, and other elements
    Edited by GrimStyx on July 15, 2023 8:00PM
  • GrimStyx
    GrimStyx
    ✭✭✭
    also, Force Shock should become a chaneled ability, but also keep single target, in this case, when using fire staff, we will get 5% additional damage from single target, and when using a lightning staff, 10% additional damage from chaneled, and if we use frost staff, then getting additional damage from the proc of all the statuses that he can impose, in this case, all the staffs will be interchangeable, and there will be no one that is stronger or weaker, they will simply fit a different style of gameplay if you have more AoE abilities, for example, then you will use a lightning staff, and you will not lose damage from the spam ability of the staff of destruction, and so on.
    And please remove or create a separate passive ability for magicka block, tri focus is ignored because of this feature
  • SandandStars
    SandandStars
    ✭✭✭✭✭
    None of the changes are logical. Theyre designed to make certain classes and gear sets more desirable.
  • GrimStyx
    GrimStyx
    ✭✭✭
    None of the changes are logical. Theyre designed to make certain classes and gear sets more desirable.

    in this case, the lightning staff will turn exclusively into a pve weapon, and then in priority for ha build, in addition,
    HA is dead in pvp, the developers killed it, so the pvp option is definitely swept, aside the AoE dps potential will be lost, while the staff of fire has a good dot potential and is used on classes with targeted damage or with targeted dot damage, why do you think it’s more reasonable to give dot damage to the lightning staff, and give the fire staff burst damage through the proc from status effects, and what's the point of that extra dot damage from a heavy attack if it doesn't buff damage directly now, either from solo or dot damage. Do you really think that the current solution is a more desirable option than the proposed one?
    Edited by GrimStyx on July 18, 2023 3:35PM
  • GrimStyx
    GrimStyx
    ✭✭✭
    None of the changes are logical. Theyre designed to make certain classes and gear sets more desirable.

    moreover, the frost staff does not have any damage buff at all, it is a destro staff for a minute, but it is used exclusively on wardens to deal damage, on other classes it serves only as an auxiliary weapon, and then it has a crutch in the passive ability, oh yes, it's definitely better, the upcoming variability and "desirability" are rushing out
    Edited by GrimStyx on July 18, 2023 3:29PM
Sign In or Register to comment.