Necrotech_Master wrote: »we already have a new class incoming with the june expansion too (the last class added was necromancer with elsweyr so its been awhile lol)
phaneub17_ESO wrote: »Once something is added it can't be easily taken away, they have to think pretty hard to what works and what doesn't, how to include it into the balance (or lack thereof) of the overall game.
I desperately want new weapon skill lines to play with.
The biggest issue here (I think anyway) is that if they were to add a new weapon type, that might mean they would need to create art for every motif style in the game for that new weapon.
I desperately want new weapon skill lines to play with.
The biggest issue here (I think anyway) is that if they were to add a new weapon type, that might mean they would need to create art for every motif style in the game for that new weapon.
Finedaible wrote: »I personally was hoping for something my main character could use since that's what I have the most time for.
The only excuse I've seen someone from ZoS give for no new weapon skill lines is that they would have to go back and add new art for each motif which is entirely unnecessary in my opinion. Just add the new skill line with a base model/art and don't even bother going back to add a new page to old motifs, and only do it for future motifs. Problem flippin' solved, there's no need to overthink this.
Finedaible wrote: »I personally was hoping for something my main character could use since that's what I have the most time for.
The only excuse I've seen someone from ZoS give for no new weapon skill lines is that they would have to go back and add new art for each motif which is entirely unnecessary in my opinion. Just add the new skill line with a base model/art and don't even bother going back to add a new page to old motifs, and only do it for future motifs. Problem flippin' solved, there's no need to overthink this.