I noticed one thing about Necrom's quest design that made me wonder... I mean, ESO always had "easter eggs", small references to pop culture and such, when it came to dialogues, npc names, and so on. What I didn't notice so far (to that extent) were quests that are very heavily influenced by already existing stories (be it other Bethesda games or other media than videogames).
An example for a small reference would be the title of the current story arc, "Shadow over Morrowind", which clearly alludes to the H. P. Lovecraft story "Shadow over Innsmouth". H. P. Lovecraft's works can mostly be described as "cosmic horror" and exactly that was announced as the new theme. Fine with me (although I never really got a "cosmic horror" feeling when playing Necrom, which is a bit of a pity, as Hermaeus Mora would have been perfect for that - but just randomly naming things "eldritch" and throwing in a few scholars and libraries doesn't make a story "cosmic horror").
So... Another thing I've noticed is that some Necrom quests reminded me very much of other stories I've already read or seen:
- The quest in the "Rectory Corporea" with npcs' bodies being in a comatose state while their mind is trapped in a simulation reminds very much of the "Tranquility Lane" quest in Fallout 3.
- Azandar's quest seems to be influenced by all those Hollywood movies about parallel dimensions that came up within the last few years.
- The Tel Dreloth quest is basically the gothic novel "Rappaccini's Daughter" by Nathanael Hawthorne with swapped genders.
- And I'm very, very sure, that the quest in Fathoms Drift where an old mariner seals a supernatural pact to save the life of his drowning son is also based on a 19th century gothic novel I once read (the name escapes me, I'm sorry; 10 to 15 years ago I had a lot of spare time and read 1 or 2 books each day, so I've read a few thousands in total; I can remember a lot of them, but not each single title).
Btw, I do enjoy gothic novels, but they're not cosmic horror either
It hasn't been like this in the past chapters, has it? Or are there more examples of quests basically just recreating an already existing story from somewhere else?
I'm a bit torn about the whole thing, to be honest. The quests were entertaining, yes, but generally, I prefer content to be original and new, creative, not just always the same old stuff. And when it comes to that, I noticed that the forementioned quests were basically the best ones of this chapter, which sadly also means that completely original content felt less well-written.
@Syldras | PC | EU
The forceful expression of will gives true honor to the Ancestors.
Sarayn Andrethi, Telvanni mage (Main)
Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
Malacar Sunavarlas,
Altmer Ayleid vampire