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Does anyone know the difference in damage between weapon damage and flat damage?

Tigeracer
Tigeracer
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I'm creating a bow stamblade build and wondering if hunding's or marksman will be better, but I'm not sure if 300 weapon damage is better than 8% flat damage.

Best Answer

  • MudcrabAttack
    MudcrabAttack
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    Weapon damage:
    %buff= 100 x (extra weapon damage) x (1+ total weapon damage multipliers) / (total buffed weapon damage + total stamina/10.46)

    If you already have 5000 weapon damage + 30000 stamina without the 5 piece set bonus, (and 20% major brutality is active, 7 pieces of medium armor for 14%, 1 fighters guild skill slotted for 3%):

    The 300 weapon damage from Hundings Rage adds:
    100 x (300 x (1+ .2+ .14 + .03)) / (5000+ 30000/10.46) = 5.2%


    Damage Multiplier
    If you have Long Shots active (6% for standing 12m away), Hawk Eye active (25%), Master at arms (6% for a skill like lethal arrow), minor berserk (5%), minor slayer(5%)

    %buff = 100 x (damage bonus) / (1 + Hawk Eye bonus + Long Shots bonus + Master at Arms + minor berserk + minor slayer)

    The 8% buff from marksman is really more like 5.4%

    It’s all the same damage-wise, but at least Hundings would buff your self heals
    Edited by MudcrabAttack on July 6, 2023 8:30PM
    Answer ✓
  • Janni
    Janni
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    'Better' is subjective. Raw damage like hundings will affect all skills including healing. Depending on your base damage before the modifier the % bonus will usually give you stronger damage with the skills affected by it. But if your base damage was very weak then it might not.
  • Necrotech_Master
    Necrotech_Master
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    i believe the conversion rate is roughly 1% dmg per 100 weapon/spell dmg

    but your final weapon and spell dmg can be higher when affected by buffs (+10% minor buff and +20% major buff)

    realistically if you want maximum dmg, you would want both if possible as they stack
    plays PC/NA
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    active player since april 2014

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  • marius_buys
    marius_buys
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    I would seek extra damage in crit
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